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| Map = 7-1 "Ranking Fleet"
 
| Map = 7-1 "Ranking Fleet"
 
| Fleet = CL 4DD
 
| Fleet = CL 4DD
| Route = D-E-G-H-K
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| Route ={{MapRoute|D|red|E|green|G|red|H|red|K|red}}
 
| AS = 0
 
| AS = 0
 +
| Notes = OSAW & Otorps recomanded
 
}}
 
}}
 
}}
 
}}
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** Fleet contains (F)BB(V) or CV(L/B) '''AND''' no SS(V)
 
** Fleet contains (F)BB(V) or CV(L/B) '''AND''' no SS(V)
 
* If fleet contains '''SS(V)''':
 
* If fleet contains '''SS(V)''':
** If amount of ships ≤ 4, random routing between B, D and F.
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** If amount of ships ≤ 4, random routing between B, D, and F.
 
** If amount of ships ≥ 5, random routing between B and D.
 
** If amount of ships ≥ 5, random routing between B and D.
 
** If fleet contains (F)BB(V) or CV(L/B), random routing between B and D.
 
** If fleet contains (F)BB(V) or CV(L/B), random routing between B and D.
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===Tips===
 
===Tips===
*'''Clearing this map is required in order to open World 4-2.'''
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*'''Clearing this map is required in order to open World [[4-2]].'''
*To clear this map, '''the boss Submarine So-Class Flagship must be sunk three times.'''
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*To clear this map, '''the boss [[Submarine So-Class|Submarine So-class flagship]] must be sunk three times.'''
**This is an anti-submarine operation, where use of ships capable of using opening ASW attacks (OASW) is highly recommended.
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**This is an anti-submarine operation, where the use of ships capable of [[OASW]] is highly recommended.
**Node G however, is a surface battle against an enemy torpedo squadron
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**Node {{MapRoute|G|red}} however, is a surface battle against an enemy torpedo squadron.
**Use of Light/Torpedo Cruisers and Destroyers capable of using opening ASW attacks either from being able to reach 100 Icon ASW stat or having built-in OASW capabilities (e.g. Isuzu Kai Ni) is highly recommended.
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**Use of Light/Torpedo Cruisers and Destroyers capable of using [[OASW]], either from reaching high enough ASW stat or from having built-in [[OASW|OASW capabilities]] is highly recommended.
**Use of DE is an option as well, but due to their poor firepower and defensive stats, they may have trouble surviving Node G.
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**Use of DE is an option as well, but due to their poor firepower and defensive stats, they may have trouble surviving Node {{MapRoute|G|red}}.
**Using 6 ships will cause fleets to route to Node B.
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**Using 6 ships will cause fleets to route to Node {{MapRoute|B|red}}.
   −
<br/>'''Recommended Fleet'''
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===Recommended Fleet===
*'''1CL 4DD (exactly 5 ships, no more)'''
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<tabber>
**Fixed routing towards the boss, routes '''DEGHK'''
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|-|5 ships fleets=
**Use of a Light Cruiser capable of opening attacks against surface ships is an option for Node G .
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*1CL, 4DD/DE '''(exactly 5 ships, no more)'''
***Opening torpedo attack (Abukuma Kai Ni or Yura Kai Ni)
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**Route (fixed) = {{MapRoute|D|red|E|green|G|red|H|red|K|red}}
***Opening airstrike via Seaplane Seaplane Bombers (e.g. Remodeled Agano-class)
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**Use of a [[EliteCL|Light Cruiser]] capable of opening attacks against surface ships is an option for Node {{MapRoute|G|red}}.
**Bringing Destroyers capable of OASW is highly advised (100 ASW stat or built-in capability).
+
***[[Opening Torpedo Salvo]].
***If ASW stat is high enough to reach OASW without three equipments, or if the ship has built-in OASW capability, mixing surface combat equipment and ASW equipment together can help stabilize the surface battle at Node G.
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***Opening airstrike via Seaplane Bombers.
*'''Fleet that has only 4 ships''' : (e.g '''3 CLT 1 CL / 2 CL 2 CLT''', etc...)
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**Bringing [[EliteDD|Destroyers]] capable of OASW is highly advised (100 ASW stat or built-in capability).
**Can also reach the Boss Node, but have a chance to off-route into dead-end instead.
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***If the ASW stat is high enough to reach OASW without three equipment, or if the ship has built-in OASW capability, mixing surface combat equipment and ASW equipment together can help stabilize the surface battle at Node G.
**Do not bring AO as you will be directed to node I instead of the boss node.
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|-|4 ships fleets=
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'''Fleets that have only 4 ships''' :  
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*e.g '''3CLT, 1CL / 2CL, 2CLT / 4DD/DE''', etc...)
 +
*Can also reach the Boss Node, but have a chance to off-route into dead-ends instead ({{MapRoute|I|green}} or {{MapRoute|J|blue}}).
 +
*Do not bring AO as you will be directed to node {{MapRoute|I|green}} instead of the boss node.
 +
</tabber>
    
===Nodes and Enemy Encounters===
 
===Nodes and Enemy Encounters===
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