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** Do you want certain equipment rewards?
 
** Do you want certain equipment rewards?
 
* Newer Admirals may want to put off starting the event until at least the Extra Operations are released. This allows the frontliners to tease out the optimal strategies.
 
* Newer Admirals may want to put off starting the event until at least the Extra Operations are released. This allows the frontliners to tease out the optimal strategies.
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==Mechanics==
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===Participation requirements===
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*Must have a 75% sortie win ratio.
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*Must have 5 empty ship slots for new ships.
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*Must have 20 free equipment slots.
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===Special Mechanics===
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<tabber>
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|-|Difficulties=
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*The difficulty system first used in [[Spring 2015 Event]] returns: you can choose between Operation A ({{lang|ja|甲}}, Hard), Operation B ({{lang|ja|乙}}, Medium), Operation C ({{lang|ja|丙}}, Easy) or Operation D ({{lang|ja|丁}}, Casual) .
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**Choosing Hard or Normal requires a certain HQ Level (HQ Lv 35 for B / 80 for A in Spring 2015 Event).
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**When switching from any '''"lower"''' difficulty to any '''"higher"''' difficulty, the map will fully be reset.
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**When switching from any '''"higher"''' difficulty to any '''"lower"''' difficulty, the map will stay in the very same state it was previously, with only +25% of TP/HP being reset on the current phase's TP/HP bar.
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*Beginning with the second map, '''difficulty progression rules''' apply.
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** In order to play a map on Hard difficulty, the prior map must have been completed on either Normal or Hard.
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** e.g., to do E-2 on hard, you must have completed E-1 on normal or hard.
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*To simulate simultaneity of battles in different locations, '''[[Ship Locking|Fleet Tags]]''' conditions & deployment restrictions are employed.
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** Ships not already color-tagged will be tagged with the color associated with a map or map's phase when deployed. This tag will be applied regardless of the difficulty and can't be removed by any measure before the end of the event.
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** One map can use multiple tags, usually separated by phases or fleets.
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** Several maps can share one or more tags.
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** On Normal or Hard difficulty, ships must have either the same-colored tag as the map/phase being deployed to, or no tag at all.
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*** This requirement is sometimes waived on certain maps, mostly on the last map of the event where tags only matter on Hard, or on post-clear.
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|-|Fleets=
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*The '''[[Combined Fleet]]''' (CF), a fleet assembling both your 1st and 2nd fleets, may come back.
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** The CF is only available for your 1st and 2nd fleets, where the 2nd fleet can be merged with the 1st one in the Fleet menu.
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** The CF '''cannot''' be used in anything outside of event sorties.
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** 3 different types of CF are available, depending on the map requirements and your current fleet setup.
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** CF with a flagship that carries a the '''{{EquipmentLink|Fleet Command Facility}}''', will be able to make use of the '''Ship Evacuation''' mechanic.
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*** The evacuation requires an escort destroyer.
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*** The evacuation consumes the ships' entire fuel & ammo reserves.
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*** Only one ship can be evacuated per battle.
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*The '''[[Striking Force Fleet]]''' (SF), a fleet with '''seven''' ships, may come back.
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** The SF is only available for your 3rd fleet, where an extra 7th ship can be added in the Fleet menu.
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** The SF '''cannot''' be used in anything outside of event sorties.
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** A SF with a flagship that carries a the '''{{EquipmentLink|Striking Force Fleet Command Facility}}''', will be able to make use of the '''Single Ship Evacuation''' mechanic.
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*** The new Striking Force Fleet Command Facility will become obtainable and useable via [[Quests#F64|quest F64]].
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**** Note that the quest will consume the Fleet Command Facility and 2 [[Action Report]] in order to convert it into the new Striking Force Fleet Command Facility.
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**** The evacuation does not require an escort destroyer.
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**** The evacuation consumes the ship's entire fuel & ammo reserves.
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**** Only one ship can be evacuated per battle.
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**** '''The damage the ship suffered may become worse during the evacuation, but she will never sink.'''
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*Returning this event, the '''[[Vanguard Formation]]''' can be used.
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** This formation will organize the fleet such that the 2 to 3 last ships protect the 2 to 4 firsts ships of the Fleet.
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** This formation is available for single and strike force fleets made of [https://twitter.com/KanColle_STAFF/status/930623111862435841 4 to 7] ships.
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*** The formation makes ships more evasive in combat, especially with well-trained Destroyers.
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*** This formation is available '''only during the duration of the event''', on the event's maps as well as on the regular maps.
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|-|Friendly Fleets=
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*'''NPC Friendly Fleets''' (FF) may be introduced to the event.
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** FFs act as another unit that appears in particular battles to help aid your fleet when attacking the enemy.
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** If you want help from a FF, you may activate them via the "Friendly Fleet" button in the main menu
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*** If activated, one FF is randomly selected from a preset list of fleets to help your fleet.
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*** Depending on who is in your fleet influence which FF can help you, excluding the FFs containing ships you also have in your main fleet.
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*** The FF will appear at the start of either day or night battle, depending on the node.
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** FFs are usually available sometime after the start of the event, to help Admirals facing difficulties clearing the maps.
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|-|Gimmicks=
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*'''Completion Gimmicks''' are returning, asking you to accomplish certain requirements on a given map to unlock several things :
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** Boss debuff, from [[Summer 2015 Event]]'s final map, where once you reach the "Last Dance" of the final boss of a given map, you can unlock its debuffed form.
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** Map phases, where some map areas need to be unlocked, like on [[7-2]] and [[7-3]].
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*** Map areas can either be a path to the next boss, an intermediate path asking for new gimmicks, or a shortcut.
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*'''Enemy Radar Ambush Nodes''' have been introduced into the game.
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** Entering this node will result in your fleet facing off against an enemy fleet that will ambush and attack your fleet
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*** Your Fleet will not be able to fight against the enemy Fleet.
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*** By meeting certain conditions, you can evade these nodes.
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*[[Repairs#Emergency_Anchorage_Repair|'''Emergency Anchorage Maintenance/Repairs''']] 緊急泊地修理】
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** Both [[Akashi|Akashi Kai]] and [[Akitsushima|Akitsushima Kai]] will be capable of conducting emergency repairs; however, Akitsushima has more limited capabilities compared to Akashi.
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** See under [[Repairs#Emergency_Anchorage_Repairs|Emergency Anchorage Repairs]] for details.
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*[[Land-Based_Air_Squadron#High_Altitude_Air_Raid|'''High-Altitude Abyssal Bombers''']] that are resistant to all types of interceptors other than the {{EquipmentLink|Me 163B|Prototype Shuusui|Shuusui|text=Land-based rocket interceptors}} may also return this event.
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*{{EquipmentLink|Arctic Gear & Deck Personnel}} were introduced during the [[Fall 2020 Event]], and need to be equipped on CV(L) to sortie them on "arctic" maps.
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</tabber>
    
=Fleet Preparation=
 
=Fleet Preparation=
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The bare minimum fleet required to clear an event on Casual/Easy is '''7DD 1CL 3CA/V 4FBB 2CV 2CVL'''. This covers all [[Combined Fleet]] compositions but does not have the capacity to deal with ship locking. Thus if you intend to complete an event on Medium/Hard, you will either need substitutes or duplicates. Refer to the main article for more details on high-tier ship girls to help you determine who to focus on.
 
The bare minimum fleet required to clear an event on Casual/Easy is '''7DD 1CL 3CA/V 4FBB 2CV 2CVL'''. This covers all [[Combined Fleet]] compositions but does not have the capacity to deal with ship locking. Thus if you intend to complete an event on Medium/Hard, you will either need substitutes or duplicates. Refer to the main article for more details on high-tier ship girls to help you determine who to focus on.
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===Casual/Easy===
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<tabber>
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|-|Casual/Easy=
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* As a general rule of thumb, the minimum requirements for girls should be:
 
* As a general rule of thumb, the minimum requirements for girls should be:
 
** Casual: Max modernisation
 
** Casual: Max modernisation
** Easy: Base remodel, max modernisation
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** Easy: Base remodel, max modernization
 
* New Admirals '''should not''' bother with trying to preemptively level girls for potential historical routing/bonuses.
 
* New Admirals '''should not''' bother with trying to preemptively level girls for potential historical routing/bonuses.
** Many of these girls are just average and it is ill advised to waste your time and resources on speculation.
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** Many of these girls are just average and it is ill-advised to waste your time and resources on speculation.
** All round high-tier girls will still serve you well through brute force.
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** All-round high-tier girls will still serve you well through brute force.
 
* While the bare minimum amount of DD for a TCF is 7, you can just focus on 3 strong ones to start off with.
 
* While the bare minimum amount of DD for a TCF is 7, you can just focus on 3 strong ones to start off with.
 
** Only the 3DDs in the TCF escort will be doing the bulk of the fighting.
 
** Only the 3DDs in the TCF escort will be doing the bulk of the fighting.
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* CAVs are generally only useful in events if you have the [[:Category:Seaplane_Fighters|SPFs]] to back them up. Otherwise, leveling powerful combat CAs would be better.
 
* CAVs are generally only useful in events if you have the [[:Category:Seaplane_Fighters|SPFs]] to back them up. Otherwise, leveling powerful combat CAs would be better.
   −
===Medium===
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|-|Medium=
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* As a general rule of thumb, your girls should be level 60-70+ before attempting Medium. Ideally, they should have their Kai Ni as well.
 
* As a general rule of thumb, your girls should be level 60-70+ before attempting Medium. Ideally, they should have their Kai Ni as well.
 
** At this difficulty, you will want to begin [[Modernization#Luck_Modernisation|luckmodding]] your cut-in girls.
 
** At this difficulty, you will want to begin [[Modernization#Luck_Modernisation|luckmodding]] your cut-in girls.
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* You want a wider array of ship types to meet the routing requirements and strategies.  
 
* You want a wider array of ship types to meet the routing requirements and strategies.  
 
** BBV, CAV, CVE, AV, DE, SS
 
** BBV, CAV, CVE, AV, DE, SS
** Specialised DD: anti-installation, daihatsu carrier, OASW, AACI
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** Specialised DD: anti-installation, Daihatsu carrier, OASW, AACI
 
* Having the Big 7 ([[Nagato]], [[Mutsu]], [[Nelson]]) is nice but not necessary.
 
* Having the Big 7 ([[Nagato]], [[Mutsu]], [[Nelson]]) is nice but not necessary.
   −
===Hard===
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|-|Hard=
* As a general rule of thumb, your girls should be Kai Ni before attempting hard. For those without a Kai Ni, they should be decently leveled and be maxed modernised.  
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* As a general rule of thumb, your girls should be Kai Ni before attempting hard. For those without a Kai Ni, they should be decently leveled and be maxed modernized.  
 
** [[Modernization#Luck_Modernisation|Luckmodding]] your girls for a wider selection of cut-in ships is '''highly recommended'''
 
** [[Modernization#Luck_Modernisation|Luckmodding]] your girls for a wider selection of cut-in ships is '''highly recommended'''
 
** Having a few key girls (even HP, low armour) [[Modernization#HP_Modernisation|HP modded]] is advised too.
 
** Having a few key girls (even HP, low armour) [[Modernization#HP_Modernisation|HP modded]] is advised too.
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* You want a wider array of ship types to meet the routing requirements and strategies.  
 
* You want a wider array of ship types to meet the routing requirements and strategies.  
 
** BBV, CAV, CVE, AV, DE, SS
 
** BBV, CAV, CVE, AV, DE, SS
** Specialised DD: anti-installation, daihatsu carrier, OASW, AACI
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** Specialised DD: anti-installation, Daihatsu carrier, OASW, AACI
 
* Having the Big 7 ([[Nagato]], [[Mutsu]], [[Nelson]]) can be necessary for smooth event completion.
 
* Having the Big 7 ([[Nagato]], [[Mutsu]], [[Nelson]]) can be necessary for smooth event completion.
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</tabber>
    
=Equipment Preparation=
 
=Equipment Preparation=
 
{{Main|Help:Equipment Setup|Help:Akashi Upgrades}}
 
{{Main|Help:Equipment Setup|Help:Akashi Upgrades}}
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To start off, you will want a core set of equipment that can be used across a wide variety of girls. Said equipment should also be upgraded if you can manage it. Utility and specialised equipment isn't strictly necessary until harder difficulties.  
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To start off, you will want a core set of equipment that can be used across a wide variety of girls. Said equipment should also be upgraded if you can manage it. Utility and specialized equipment aren't strictly necessary until harder difficulties.  
   −
===Casual/Easy===
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<tabber>
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|-|Casual/Easy=
 
Key equipment should be upgraded to at least '''★+1'''. Refer to the main article on Akashi Upgrades for priorities.
 
Key equipment should be upgraded to at least '''★+1'''. Refer to the main article on Akashi Upgrades for priorities.
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* [[Type A Ko-hyoteki]] x2
 
* [[Type A Ko-hyoteki]] x2
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===Medium===
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|-|Medium=
 
Equipment should be at least '''★+4-6'''.  
 
Equipment should be at least '''★+4-6'''.  
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* [[Star Shell]] x1
 
* [[Star Shell]] x1
   −
===Hard===
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|-|Hard=
''Equipment listed here is meant for optimising strategies on top of the ones recommended for Medium.''
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''Equipment listed here is meant for optimizing strategies on top of the ones recommended for Medium.''
    
Beyond having the recommended Medium equipment at '''★+10''', you will be wanting event-only and/or high-end equipment from quests/improvement. Your equipment should be a minimum of '''★+6'''. You can start expanding your equipment collection to include niche equipment such as {{RedGunLight}} for fit bonuses. Leveling dupe girls for rare equipment is also a good idea. In addition to most things under Medium difficulty, you may want:
 
Beyond having the recommended Medium equipment at '''★+10''', you will be wanting event-only and/or high-end equipment from quests/improvement. Your equipment should be a minimum of '''★+6'''. You can start expanding your equipment collection to include niche equipment such as {{RedGunLight}} for fit bonuses. Leveling dupe girls for rare equipment is also a good idea. In addition to most things under Medium difficulty, you may want:
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* [[Type 3 Shell Kai]]
 
* [[Type 3 Shell Kai]]
 
* [[WG42 (Wurfgerät 42)]]
 
* [[WG42 (Wurfgerät 42)]]
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</tabber>
    
=Resource Stockpiling=
 
=Resource Stockpiling=
 
{{Main|Help:Resource Farming}}
 
{{Main|Help:Resource Farming}}
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As a general rule, you do not need a stockpile of primary resources ({{Fuel}}{{Ammo}}{{Steel}}{{Bauxite}}) in order to clear the event. Event periods are long enough to clear on your intended difficulty with natural regeneration. Stockpiling primary resources is still a good idea if you intend to do a lot of farming for rare event-only girls. Fuel and steel will be the most used resource followed by ammo. Bauxite use can vary wildly depending on enemy anti-air strength and LBAS utilisation. It is also necessary for frontlining, but that is beyond the scope of this article. '''Therefore, you should not neglect leveling your girls and improving your equipment to stockpile.'''
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As a general rule, you do not need a stockpile of primary resources ({{Fuel}}{{Ammo}}{{Steel}}{{Bauxite}}) in order to clear the event. Event periods are long enough to clear on your intended difficulty with natural regeneration. Stockpiling primary resources is still a good idea if you intend to do a lot of farming for rare event-only girls. Fuel and steel will be the most used resource followed by ammo. Bauxite use can vary wildly depending on enemy anti-air strength and LBAS utilization. It is also necessary for frontlining, but that is beyond the scope of this article. '''Therefore, you should not neglect leveling your girls and improving your equipment to stockpile.'''
    
You will need a decent stockpile of buckets {{IR}} and flamethrowers {{IC}}. These resources are used liberally throughout the event and are relatively difficult to get in mass quantity during the limited event period.  
 
You will need a decent stockpile of buckets {{IR}} and flamethrowers {{IC}}. These resources are used liberally throughout the event and are relatively difficult to get in mass quantity during the limited event period.  
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Refer to the main article on resource farming for details on how you go about farming the necessary resources.
 
Refer to the main article on resource farming for details on how you go about farming the necessary resources.
   −
The minimum recommended stockpiles noted in this section are for '''clearing and farming a large-scale event'''. This is just the worse case scenario, smaller scale events will use less resources. Resource use can also vary depending on the preparedness of your fleet. Attempting to "punch above your weight" can result in significantly higher resource drain. In addition, it is important to note that farming for returning event girls can result in much greater resource loss depending on drop luck.
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The minimum recommended stockpiles noted in this section are for '''clearing and farming a large-scale event'''. This is just the worst-case scenario, smaller-scale events will use fewer resources. Resource use can also vary depending on the preparedness of your fleet. Attempting to "punch above your weight" can result in a significantly higher resource drain. In addition, it is important to note that farming for returning event girls can result in much greater resource loss depending on drop luck.
   −
===Casual/Easy===
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<tabber>
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|-|Casual/Easy=
    
* {{IR}}''': ''' 100~300
 
* {{IR}}''': ''' 100~300
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* {{Bauxite}}''': ''' Soft cap ~ 40,000
 
* {{Bauxite}}''': ''' Soft cap ~ 40,000
   −
===Medium===
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|-|Medium=
    
* {{IR}}''': ''' 500~800
 
* {{IR}}''': ''' 500~800
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* {{Bauxite}}''': ''' 60,000
 
* {{Bauxite}}''': ''' 60,000
   −
===Hard===
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|-|Hard=
    
* {{IR}}''': ''' 700~1,000
 
* {{IR}}''': ''' 700~1,000
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* {{Fuel}}{{Ammo}}{{Steel}}''': ''' 200,000
 
* {{Fuel}}{{Ammo}}{{Steel}}''': ''' 200,000
 
* {{Bauxite}}''': ''' 120,000
 
* {{Bauxite}}''': ''' 120,000
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</tabber>
    
=Information Sources=
 
=Information Sources=
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