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| ===New Enemy Equipment=== | | ===New Enemy Equipment=== |
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− | ==Friend Fleet== | + | ==Friendly Fleet== |
− | ===Fleet Formations===
| + | No friendly fleet was released. |
− | Friend Fleets will now come with a new function which will allow players to choose if they wish to bring in a Friend Fleet to aid them in battle or not. They can also choose to also decide if they want a normal Friend Fleet come aid them in battle or if they wish to use a powerful Friend Fleet that will require the cost of '''6 Instant Constructions''' [[File:Instant_construction-0.jpg]] to allow you call in a more powerful Friend Fleet to aid you into battle.
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− | | |
− | If you choose to opt in for the powerful Friend fleet, the '''Instant Constructions''' [[File:Instant_construction-0.jpg]] will not be consumed unless a powerful Friend Fleet appears.
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− | {{:{{BASEPAGENAME}}/Friend Fleets}}
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| ==Voice Lines== | | ==Voice Lines== |
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| ===Special Mechanics=== | | ===Special Mechanics=== |
− | #The difficulty system first used in [[Spring 2015 Event]] returns: you can choose between Operation A ({{lang|ja|甲}}, Hard), Operation B ({{lang|ja|乙}}, Medium), Operation C ({{lang|ja|丙}}, Easy) or Operation D ({{lang|ja|丁}}, Casual) .
| + | |
− | #*Choosing Hard or Normal requires a certain HQ Level (HQ Lv 35 for B / 80 for A in Spring 2015 Event).
| + | <tabber> |
− | #*'''An important note''' to all Admirals intending to clear the event on Hard difficulty - further (new) conditions now apply:'''
| + | |-|Difficulties= |
− | #**When switching difficulty from ''any other difficulty'' to Hard, the map's debuff mechanism (where applicable) will be reset.
| + | *The difficulty system first used in [[Spring 2015 Event]] returns: you can choose between Operation A ({{lang|ja|甲}}, Hard), Operation B ({{lang|ja|乙}}, Medium), Operation C ({{lang|ja|丙}}, Easy) or Operation D ({{lang|ja|丁}}, Casual) . |
− | #***Switching between any other difficulties will not reset the debuff mechanism.
| + | **Choosing Hard or Normal requires a certain HQ Level (HQ Lv 35 for B / 80 for A in Spring 2015 Event). |
− | #To simulate simultaneity of battles in different locations, '''Tag Conditions & Deployment Restrictions''' are employed.
| + | **When switching from any '''"lower"''' difficulty to any '''"higher"''' difficulty, the map will fully be reset. |
− | #*Ships not already color-tagged will be tagged with the color associated with a map or map's phase when deployed. This tag will be applied regardless of the difficulty and can't be removed by any measure before the end of the event.
| + | **When switching from any '''"higher"''' difficulty to any '''"lower"''' difficulty, the map will stay in the very same state it was previously, with only +25% of TP/HP being reset on the current phase's TP/HP bar. |
− | #*One map can use multiple tags, usually separated by phases or fleets.
| + | |
− | #*Several maps can share one or more tags.
| + | *Beginning with the second map, '''difficulty progression rules''' apply. |
− | #*On Normal or Hard difficulty, ships must have either the same-colored tag as the map/phase being deployed to, or no tag at all.
| + | ** In order to play a map on Hard difficulty, the prior map must have been completed on either Normal or Hard. |
− | #**This requirement is sometimes waived on certain maps, mostly on the last map of the event where tags only matter on Hard, or on post-clear.
| + | ** e.g., to do E-2 on hard, you must have completed E-1 on normal or hard. |
− | #Beginning with the second map, '''difficulty progression rules''' apply.
| + | |
− | #*In order to play a map on Hard difficulty, the prior map must have been completed on either Normal or Hard.
| + | *To simulate simultaneity of battles in different locations, '''[[Ship Locking|Fleet Tags]]''' conditions & deployment restrictions are employed. |
− | #*e.g., to do E-2 on hard, you must have completed E-1 on normal or hard.
| + | ** Ships not already color-tagged will be tagged with the color associated with a map or map's phase when deployed. This tag will be applied regardless of the difficulty and can't be removed by any measure before the end of the event. |
− | #The debuff system from [[Summer 2015 Event]]'s final map, where certain nodes had to be attacked and other conditions fulfilled to reduce boss armor, will return.
| + | ** One map can use multiple tags, usually separated by phases or fleets. |
− | # It is possible that a fleet with '''seven''' ships ('''[[Striking Force Fleet]]''') will be allowed to sortie to certain event maps that permit '''single fleet operations'''.
| + | ** Several maps can share one or more tags. |
− | #*The Striking Force '''cannot''' be sortied during exercises or sent on expeditions while it contains seven ships.
| + | ** On Normal or Hard difficulty, ships must have either the same-colored tag as the map/phase being deployed to, or no tag at all. |
− | #*The Striking Force can only be created and used in the '''third''' fleet in the menu (out of a total of four fleets).
| + | *** This requirement is sometimes waived on certain maps, mostly on the last map of the event where tags only matter on Hard, or on post-clear. |
− | #*A Striking Force with a flagship that carries a new piece of equipment, the '''[[Striking Force Fleet Command Facility]]''', will be able to make use of the new '''Single Ship Evacuation''' mechanic.
| + | |
− | #**The new Striking Force Fleet Command Facility will become obtainable and useable via the old [[Fleet Command Facility]] and the '''Action Report'''.
| + | |-|Fleets= |
− | #***Note that the [[Quests#F64|relevant quest]] will consume the [[Fleet Command Facility]] in order to convert it into the new [[Striking Force Fleet Command Facility]].
| + | *The '''[[Combined Fleet]]''' (CF), a fleet assembling both your 1st and 2nd fleets, may come back. |
− | #**Supplementary information regarding the new [[Striking Force Fleet Command Facility]] and the Single Ship Evacuation it allows when carried by the striking force's flagship:
| + | ** The CF is only available for your 1st and 2nd fleets, where the 2nd fleet can be merged with the 1st one in the Fleet menu. |
− | #***The evacuation does not require an escort destroyer.
| + | ** The CF '''cannot''' be used in anything outside of event sorties. |
− | #***The evacuation consumes the ship's entire fuel & ammo reserves.
| + | ** 3 different types of CF are available, depending on the map requirements and your current fleet setup. |
− | #***Only one ship can be evacuated per battle.
| + | ** CF with a flagship that carries a the '''{{EquipmentLink|Fleet Command Facility}}''', will be able to make use of the '''Ship Evacuation''' mechanic. |
− | #***'''The damage the ship suffered may become worse during the evacuation, but she will never sink.'''
| + | *** The evacuation requires an escort destroyer. |
− | # Returning this event, the '''Vanguard Formation''' can be used.
| + | *** The evacuation consumes the ships' entire fuel & ammo reserves. |
− | #*This formation will organize the fleet such that the 3rd-6th/7th ships protect the Flagship and 2nd Ship of the Fleet.
| + | *** Only one ship can be evacuated per battle. |
− | #**In addition, the formation allows for ships to become more evasive in combat situations, especially with well-trained Destroyer.
| + | |
− | #** This formation is also available '''only during the duration of the event.'''
| + | *The '''[[Striking Force Fleet]]''' (SF), a fleet with '''seven''' ships, may come back. |
− | #**The formation will be usable by [https://twitter.com/KanColle_STAFF/status/930623111862435841 both] normal fleets as well as the Striking Force Fleet.
| + | ** The SF is only available for your 3rd fleet, where an extra 7th ship can be added in the Fleet menu. |
− | #'''NPC Friend Fleets''' have been introduced into the game.
| + | ** The SF '''cannot''' be used in anything outside of event sorties. |
− | #* Friend Fleets act as another unit that appears in particular battles to help aid your fleet when attacking the enemy at the start of night battle.
| + | ** A SF with a flagship that carries a the '''{{EquipmentLink|Striking Force Fleet Command Facility}}''', will be able to make use of the '''Single Ship Evacuation''' mechanic. |
− | #** NPC Friend Fleets are selected from a randomized preset list of ships.
| + | *** The new Striking Force Fleet Command Facility will become obtainable and useable via [[Quests#F64|quest F64]]. |
− | #** Depending on who you have in your fleet can also influence who will arrive to aid you in battle.
| + | **** Note that the quest will consume the Fleet Command Facility and 2 [[Action Report]] in order to convert it into the new Striking Force Fleet Command Facility. |
− | #'''Enemy Radar Ambush Nodes''' have been introduced into the game.
| + | **** The evacuation does not require an escort destroyer. |
− | #* Entering this node will result in your fleet facing off against an enemy fleet that will ambush and attack your fleet
| + | **** The evacuation consumes the ship's entire fuel & ammo reserves. |
− | #** Your Fleet will not be able to fight against the enemy Fleet.
| + | **** Only one ship can be evacuated per battle. |
− | #** By meeting certain conditions, you can evade these nodes.
| + | **** '''The damage the ship suffered may become worse during the evacuation, but she will never sink.''' |
− | #[[Repairs#Emergency_Anchorage_Repair|'''Emergency Anchorage Maintenance/Repairs''']] 【緊急泊地修理】
| + | |
− | #*Both [[Akashi|Akashi Kai]] and [[Akitsushima|Akitsushima Kai]] will be capable of conducting emergency repairs; however, Akitsushima has more limited capabilities compared to Akashi.
| + | *Returning this event, the '''[[Vanguard Formation]]''' can be used. |
− | #*See under [[Repairs#Emergency_Anchorage_Repairs|Emergency Anchorage Repairs]] for details.
| + | ** This formation will organize the fleet such that the 2 to 3 last ships protect the 2 to 4 firsts ships of the Fleet. |
− | #[[Land-Based_Air_Squadron#High_Altitude_Air_Raid|'''High-Altitude Abyssal Bombers''']] that are resistant to all types of interceptors other than the {{EquipmentLink|Me 163B|Prototype Shuusui|Shuusui|text=Land-based rocket interceptors}} may also return this event.
| + | ** This formation is available for single and strike force fleets made of [https://twitter.com/KanColle_STAFF/status/930623111862435841 4 to 7] ships. |
| + | *** The formation makes ships more evasive in combat, especially with well-trained Destroyers. |
| + | *** This formation is available '''only during the duration of the event''', on the event's maps as well as on the regular maps. |
| + | |
| + | |-|Friendly Fleets= |
| + | *'''NPC Friendly Fleets''' (FF) may be introduced to the event. |
| + | ** FFs act as another unit that appears in particular battles to help aid your fleet when attacking the enemy. |
| + | ** If you want help from a FF, you may activate them via the "Friendly Fleet" button in the main menu |
| + | *** If activated, one FF is randomly selected from a preset list of fleets to help your fleet. |
| + | *** Depending on who is in your fleet influence which FF can help you, excluding the FFs containing ships you also have in your main fleet. |
| + | *** The FF will appear at the start of either day or night battle, depending on the node. |
| + | ** FFs are usually available sometime after the start of the event, to help Admirals facing difficulties clearing the maps. |
| + | |
| + | |-|Gimmicks= |
| + | *'''Completion Gimmicks''' are returning, asking you to accomplish certain requirements on a given map to unlock several things : |
| + | ** Boss debuff, from [[Summer 2015 Event]]'s final map, where once you reach the "Last Dance" of the final boss of a given map, you can unlock its debuffed form. |
| + | ** Map phases, where some map areas need to be unlocked, like on [[7-2]] and [[7-3]]. |
| + | *** Map areas can either be a path to the next boss, an intermediate path asking for new gimmicks, or a shortcut. |
| + | |
| + | *'''Enemy Radar Ambush Nodes''' have been introduced into the game. |
| + | ** Entering this node will result in your fleet facing off against an enemy fleet that will ambush and attack your fleet |
| + | *** Your Fleet will not be able to fight against the enemy Fleet. |
| + | *** By meeting certain conditions, you can evade these nodes. |
| + | |
| + | *[[Repairs#Emergency_Anchorage_Repair|'''Emergency Anchorage Maintenance/Repairs''']] 緊急泊地修理】 |
| + | ** Both [[Akashi|Akashi Kai]] and [[Akitsushima|Akitsushima Kai]] will be capable of conducting emergency repairs; however, Akitsushima has more limited capabilities compared to Akashi. |
| + | ** See under [[Repairs#Emergency_Anchorage_Repairs|Emergency Anchorage Repairs]] for details. |
| + | |
| + | *[[Land-Based_Air_Squadron#High_Altitude_Air_Raid|'''High-Altitude Abyssal Bombers''']] that are resistant to all types of interceptors other than the {{EquipmentLink|Me 163B|Prototype Shuusui|Shuusui|text=Land-based rocket interceptors}} may also return this event. |
| + | |
| + | *{{EquipmentLink|Arctic Gear & Deck Personnel}} were introduced during the [[Fall 2020 Event]], and need to be equipped on CV(L) to sortie them on "arctic" maps. |
| + | </tabber> |