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→‎Branching Table: A couple branching rules.
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===DarkHeron's Proposal===
 
===DarkHeron's Proposal===
 +
====Ship Bonuses====
 +
{| class="wikitable" style="text-align:center; vertical-align:middle; width:900px; "
 +
|-
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! rowspan="2" colspan="3"|Ships
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! colspan="3"|Multiplier [Total]
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|-
 +
! style="width:1000px;"|Mapwide
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! style="width:1000px;"|nodes A, I, & Z
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! style="width:1000px;"|nodes N, P, & R
 +
|-
 +
! {{Ship/Banner|Yuugumo/Kai Ni|small=true}}
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! {{Ship/Banner|Oboro/Kai|small=true}}
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! {{Ship/Banner|Momo/Kai|small=true}}
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| rowspan="2"| '''1.2x'''
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| rowspan="2"| '''1.35x'''
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| rowspan="2"| -
 +
|-
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! {{Ship/Banner|Take/Kai|small=true}}
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! -
 +
! -
 +
|-
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! {{Ship/Banner|Hatakaze/Kai|small=true}}
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! {{Ship/Banner|Matsu/Kai|small=true}}
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! -
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| '''1.25x'''
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| '''1.55x'''
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| -
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|-
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! colspan="3"| other [[Destroyers]] (DD)
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| '''1.05x'''
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| '''1.1x'''
 +
| -
 +
|-
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! {{Ship/Banner|Kaiboukan No.4/Kai|small=true}}
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! -
 +
! -
 +
| -
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| '''1.75x'''
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| -
 +
|-
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! colspan="3"| other [[Coastal Defense Ships]] (DE)
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| -
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| '''1.25x'''
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| -
 +
|-
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|-
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! {{Ship/Banner|Yamato/Kai|small=true}}
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! {{Ship/Banner|Nagato/Kai Ni|small=true}}
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! {{Ship/Banner|Ise/Kai Ni|small=true}}
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| colspan="2" rowspan="3"| -
 +
| rowspan="3"| '''1.1x'''
 +
 +
|-
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! {{Ship/Banner|Ryuuhou/Kai Ni|small=true}}
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! {{Ship/Banner|Tone/Kai Ni|small=true}}
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! {{Ship/Banner|Yahagi/Kai Ni|small=true}}
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|-
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! {{Ship/Banner|Kitakami/Kai Ni|small=true}}
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! -
 +
! -
 +
|-
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! {{Ship/Banner|Kasumi/Kai Ni|small=true}}
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! {{Ship/Banner|Yukikaze/Kai Ni|small=true}}
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! {{Ship/Banner|Verniy|small=true}}
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| colspan="2" rowspan="2"| -
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| rowspan="2"| '''1.2x'''
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|-
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! {{Ship/Banner|Asashimo/Kai Ni|small=true}}
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! {{Ship/Banner|Hatsushimo/Kai Ni|small=true}}
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! {{Ship/Banner|Suzutsuki/Kai|small=true}}
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|-
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|}
 +
 +
{| class="wikitable" style="text-align:center; vertical-align:middle; width:720px;"
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|-
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! colspan="3"|P3 debuffed
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! colspan="1"|node Z
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|-
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! {{Ship/Banner|Yuugumo/Kai Ni|small=true}}
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! {{Ship/Banner|Oboro/Kai|small=true}}
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! {{Ship/Banner|Momo/Kai|small=true}}
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| rowspan="2"| '''1.57~1.83x (1.62x?)'''
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|-
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! {{Ship/Banner|Take/Kai|small=true}}
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! -
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! -
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|-
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! {{Ship/Banner|Hatakaze/Kai|small=true}}
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! {{Ship/Banner|Matsu/Kai|small=true}}
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! -
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| '''1.8~2.02x (1.86x?)'''
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|-
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! colspan="3"| Other ships
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| colspan="1"| '''1.2x'''
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|-
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! colspan="3"| Boss modifier
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| colspan="1"| '''1.08x'''
 +
 +
|-
 +
|}
    
==Branching Table==
 
==Branching Table==
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|order = 0,A,B,C,D,E,F,G,H,I,J,K,L,M,N,O,O1,O2,P,Q,R,R1,R2,S,S1,S2,S3,S4,T,U,V,W,X,Y,Z
 
|order = 0,A,B,C,D,E,F,G,H,I,J,K,L,M,N,O,O1,O2,P,Q,R,R1,R2,S,S1,S2,S3,S4,T,U,V,W,X,Y,Z
   −
|A/empty -> B, D, T = test
+
|A -> B = ?
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|A -> E = ?
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|A -> T = Striking Force (7 ships)
 +
 
 +
|B -> C = Single Fleet
 +
 
 +
|E -> F = Single Fleet
 +
 
 +
|H/resource -> D/empty = Fail the LoS check
 +
|H/resource -> I = Pass the LoS check
   −
|A -> B = test 1
+
|T -> S = ?
 +
|T -> U = ?
   −
|B -> E/empty = test 1
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|U -> V = ?
 +
|U -> W = ?
 +
|U -> X = ?
   −
|B -> C = test
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|V -> W = Pass the LoS check
 +
|V -> Y/empty = Fail the LoS check
    +
|X -> Y/empty = Fail the LoS check?
 +
|X -> Z = Pass the LoS check?
 
}}
 
}}
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|order = 1,J,B,C,D,E,F,G,H,I,K,L,M,N,O,O1,O2,P,Q,R,R1,R2,S,S1,S2,S3,S4,T,U,V,W,X,Y,Z
 
|order = 1,J,B,C,D,E,F,G,H,I,K,L,M,N,O,O1,O2,P,Q,R,R1,R2,S,S1,S2,S3,S4,T,U,V,W,X,Y,Z
   −
|J/empty -> B, K = test
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|J/empty -> B = ?
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|J/empty -> K = ?
 +
 
 +
|B -> E = Combined Fleet
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 +
|E -> L/empty = Combined Fleet
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 +
|L/empty -> M, S1 = Choose your own adventure!
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 +
|M -> S2 = ?
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|M -> S3 = Fast+?  Light TCF?
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|M -> N = Fast?
   −
|B -> F/empty = test 1
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|N -> P = ?
 +
|N -> R1 = ?
   −
|B -> C = test
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|O1 -> S4 = ?
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|O1 -> O = ?
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|O1 -> O2 = ?
    +
|P -> Q/empty = Fail the LoS check
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|P -> R = Pass the LoS check
 
}}
 
}}
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* Bringing a strong AACI is recommended
 
* Bringing a strong AACI is recommended
 
* '''Note:''' If you want to Farm node {{MapRoute|P|red}}, do so before clearing the gauge as routing to {{MapRoute|P|red}} will change once {{MapRoute|R1|red}} & {{MapRoute|R2|red}} is open.  
 
* '''Note:''' If you want to Farm node {{MapRoute|P|red}}, do so before clearing the gauge as routing to {{MapRoute|P|red}} will change once {{MapRoute|R1|red}} & {{MapRoute|R2|red}} is open.  
 +
** STF Fleet will reach P even after Phase 2 is cleared.
 
* The LBAS range to the boss is 7
 
* The LBAS range to the boss is 7
 
* AP/AS is 220/494 for '''Hard''' at {{MapRoute|R|red}}
 
* AP/AS is 220/494 for '''Hard''' at {{MapRoute|R|red}}
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* {{MapRoute|N|red}} and {{MapRoute|P|red}} pose a potential threat to the fleet.
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* Nagato/Mutsu broadside attack uses Radar, AP Shell setup for the special attack.
    
<tabber>
 
<tabber>
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* It's recommended to achieve AS+ with this fleet and LBAS:
 
* It's recommended to achieve AS+ with this fleet and LBAS:
 
** AS+ = 987 and 1041 for LD on '''Hard'''
 
** AS+ = 987 and 1041 for LD on '''Hard'''
 +
|-|Surface Task Force Composition=
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* STF: 2 BB, 2 CA(V), 2 CVL + 1 CL, 0-1 CA(V), 1-2 CLT, 3 DD
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* Route: {{MapRoute|J|blue|B|pink|E|pink|L|blue|M|pink|N|red|P|red|R|red}}
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* 1 CVL needs to be a fighter mule
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* ASW and AACI is needed
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* Boss support is recommended
 
</tabber>
 
</tabber>
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{{Shiplock|Fall2021EventTag3}}{{ToolTip|[Grey Tag]|'''Yokosuka Defense Force'''}}
 
{{Shiplock|Fall2021EventTag3}}{{ToolTip|[Grey Tag]|'''Yokosuka Defense Force'''}}
* This phase will utilize a '''Striking Force Fleet'''
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* This phase will utilize a '''Striking Force Fleet''': '''1 BBV, 2 CL, 0-4 DD, 0-4 DE'''
* The LBAS range to the boss is 4
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* LBAS Range: 4
* The boss is a submarine. Uses ASW LBAS and OASW is required to kill the boss effectively.
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* The boss is a submarine. Using massed OASW and ASW LBAS is therefore the most effective method to dispose of her
* Having 1 BBV allows for second shelling to help kill the boss a lot easier and BBV can also shell the boss
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* Having a BBV allows for second shelling phase to enable more ASW hits on the Boss
* It is highly recommended to use Vanguard formation at {{MapRoute|X|red}} as the node can prove to be very difficult to pass to get to the boss.  
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* Utilizing Vanguard formation at {{MapRoute|X|red}} can help improve the pass rate.
* Focus on trying to kill the boss and ignore all the surface enemies present at the node.
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* One AACI for the Air Raid and {{MapRoute|X|red}} is recommended.
* Have 1 ship at least can AACI to deal with the air raid node and {{MapRoute|X|red}} on the way to the boss.
  −
* '''Striking Force Fleet: 1 BBV, 2 CL, 0-4 DD, 0-4 DE'''
  −
** It is entirely possible to use 7 DE fleet as long as the LOS requirement is met and the fleet can reach the boss.
   
* Route: {{MapRoute|A|red|T|pink|U|red|X|red|Z|red}}
 
* Route: {{MapRoute|A|red|T|pink|U|red|X|red|Z|red}}
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* ASW Support is recommended for LD to guarantee the kill.
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* Bring high LOS gear to pass the LOS Check (Cn1 = 20 for '''Hard''')
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* Send both LBAS to the boss with 1 set as ASW and other with regular bombing setup
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 +
==Optional Debuff Phase==
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* This phase is completely optional because the Submarine Demon is weak enough to be able to kill without doing the debuff.
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* There are a total of 5 requirements needed for Debuff.
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* AS LBAS defense can be achieved while doing other requirements with the third LBAS set for Defense.
 +
{| class="wikitable"
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|-
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!
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! LBAS
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! V
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! W
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! I
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! X
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|-
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| Hard
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| AS
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| AS
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| S
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| S
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| S
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|-
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| Medium
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| ?
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| ?
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| ?
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| ?
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| ?
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|-
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| Easy
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| ?
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| ?
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| ?
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| ?
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| ?
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|-
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| Casual
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| ?
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| ?
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| ?
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| ?
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| ?
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|-
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|}
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 +
<tabber>
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|-|Node I=
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* Same fleet used in Phase 1.
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* Setup TCI and combat equip in order to secure the S rank
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 +
|-|Nodes V, W and X=
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===Striking Force Fleet===
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Composition: '''1 BBV, 1 CV, 1 CVL, 1 CL, 3 DD'''
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* Route: {{MapRoute|1||A|red|T|pink|S|red|U|red|V|pink|W|red|X|red}}
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* Fighter mule CV and CVL and BBV if applicable to AS {{MapRoute|V|pink}}.
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* DD and CL setup for ASW and AACI.
 +
</tabber>
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