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| ===Totaku's Proposal=== | | ===Totaku's Proposal=== |
| + | |
| + | ==Branching Table== |
| + | {{MapBranchingTable |
| + | |title = E-2 Branching Rules |
| + | |expand = true |
| + | |id = 52-2 |
| + | |order = A,C,E,F,G,I,L,P |
| + | |A -> B = Fast? |
| + | |A -> E = Slow? (F)BB(V), CA, SS(V)? |
| + | |D/empty -> C, F/empty = Choose your own adventure! |
| + | |E -> B = Lighter fleet |
| + | |E -> I = BB(V), CV(B), SS(V) |
| + | |F/empty -> G, J = Choose your own adventure! |
| + | |H -> F/empty = Light ships only |
| + | |H -> J/empty = (F)BB(V), CV(B), SS(V) |
| + | |J/empty -> K, L = Choose your own adventure! |
| + | |O/resource -> N/empty = Fail the LoS check |
| + | |O/resource -> Q = Pass the LoS check |
| + | |R -> S = CVB |
| + | |R -> U = No CVB |
| + | |S -> T/empty = Fail the LoS check |
| + | |S -> U = Pass the LoS check |
| + | }} |
| | | |
| ==Introduction== | | ==Introduction== |
− | On this map, you will be using a single fleet to complete the entire Convoy Operation.
| |
| | | |
− | In this Event, the following should be noted:
| + | * This map uses a '''Single Fleet''' |
− | | |
− | * You will use a Single Fleet | |
| * You will have 2 Land Bases accessible (1 available for Sortie). | | * You will have 2 Land Bases accessible (1 available for Sortie). |
− | * Fleets put on this map will be given the '''Hi Convoy Tag'''. | + | * Phase 1.5 can be done before the completion of Phase 1. |
| + | * This map applies the Yellow Ship lock. |
| + | {{ToolTip|{{Shiplock|Fall2021EventTag2}}|'''Hi-Convoy'''|line=false}} |
| | | |
| ==Preparations== | | ==Preparations== |
| | | |
− | On this guide and with this map, it's entirely possible to run the entire event map using 1 whole fleet with at most 6-8 ships depending on who you bring and how you use them.
| + | It is possible to complete this map with only 6 ships locked to the Hi-Convoy Tag. Certain concessions to unlock requirements or changing tasks might increase that number. |
− | | |
− | Because of this, the information provided will cover the '''Entire event map''' for what you will use overall on this map.
| |
− | | |
− | | |
− | * Comp: 1 CVL, 1 AV/ CL, 4 DD''' '''(Fast Fleet)
| |
| | | |
− | '''2nd LBAS''' | + | * Comp: '''1 CVL, 1 AV/ CL, 4 DD''' (Fast Fleet) |
− | * All Fighters (Set on Air Defense) | + | * Set one LBAS Base up for High-Altitude LBAS Defense, as you cannot sortie it anyways. |
| | | |
| It's recommended to have a minimum of at least: | | It's recommended to have a minimum of at least: |
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| * 1 AACI Ship | | * 1 AACI Ship |
| * 1+ OASW DD | | * 1+ OASW DD |
− | * 1+ or more Transport gear carrying ship | + | * 1+ DLC-Capable ship |
| + | |
| + | Other Notes about the map: |
| | | |
− | Below this section we will cover primary pathing and recommended gear setups as all comps will be the same.
| + | * Node A's airpower is 118-143 AP | 264 - 321 AS | 528 - 642 AS+ on Hard Mode |
| + | * Node C's airpower is 164-189 AP | 368 - 425 AS | 735 - 849 AS+ on Hard Mode |
| + | * Most enemy comps will consist of light weight ships with possible light carriers with the exception of nodes P and U. |
| + | * Vanguard Formation can help increase your pass rate in these fights |
| | | |
− | ==Phase 0: Opening the Path to Taiwan== | + | ==Phase 0.5: Opening the Path to Taiwan== |
| | | |
− | In this phase you will need to clear out the following nodes to opening the new pathway:
| + | To unlock the Transport Portion of this map, you need to do the following: |
| | | |
− | * A-Rank Node G
| + | {| class="wikitable" |
− | * A Rank Node K
| + | |- |
− | * A Rank Node L (Twice on Hard)
| + | ! Node |
| + | ! G |
| + | ! K |
| + | ! L |
| + | |- |
| + | | Hard |
| + | | A |
| + | | A |
| + | | A x2 |
| + | |- |
| + | | Medium |
| + | | ? |
| + | | ? |
| + | | ? |
| | | |
− | Below is an explanation on each of the nodes:
| + | |- |
| + | | Easy |
| + | | ? |
| + | | ? |
| + | | ? |
| + | |
| + | |- |
| + | | Casual |
| + | | ? |
| + | | ? |
| + | | ? |
| + | |- |
| + | |} |
| | | |
| <tabber> | | <tabber> |
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| * '''Path:''' {{MapRoute|1||A|pink|B|red|D|Blue|F|Blue|G|Red}} | | * '''Path:''' {{MapRoute|1||A|pink|B|red|D|Blue|F|Blue|G|Red}} |
| | | |
− | * Have you fleet armed with ASW gear and capable of OASW. | + | * Have your fleet armed with ASW gear. |
− | * Use Diamond formation on node A and Vanguard on Node B, then use line abreast on node G to take out as many subs as possible.
| + | * Sortie LBAS and on-route support is not necessary, but sending ASW-LBAS to {{MapRoute|G|red}} can help with dealing with the submarine |
− | * Sortie LBAS and In route support is not necessary. | |
| |-|Node K= | | |-|Node K= |
| * '''Path:''' {{MapRoute|1||A|pink|B|red|D|Blue|F|Blue|J|Blue|K|red}} | | * '''Path:''' {{MapRoute|1||A|pink|B|red|D|Blue|F|Blue|J|Blue|K|red}} |
| | | |
− | * Have you fleet armed with ASW gear and capable of OASW. | + | * Have your fleet armed with ASW gear. |
− | * Use Diamond formation on node A and Vanguard on Node B, then use line abreast on node K to take out as many subs as possible.
| + | * Sortie LBAS and on-route support is not necessary, but sending ASW-LBAS to {{MapRoute|K|red}} can help with dealing with the submarine |
− | * Sortie LBAS and In route support is not necessary. | |
| |-|Node L= | | |-|Node L= |
| * '''Path:''' {{MapRoute|1||A|pink|B|red|D|Blue|F|Blue|J|Blue|L|red}} | | * '''Path:''' {{MapRoute|1||A|pink|B|red|D|Blue|F|Blue|J|Blue|L|red}} |
| | | |
− | * Fleet should be armed for surface combat. | + | * The Fleet should be armed for surface combat. |
− | * Having 1 ASW ship for Node B is optional but preferred. | + | * Having 1 ASW ship for Node B is optional, alternatively send ASW-LBAS there |
− | * Use Diamond formation on node A and Vanguard on Node B, then line ahead at Node L and take out the enemy ships on that node.
| + | * On-route support is not necessary. |
− | * Sortie LBAS and In route support is not necessary. | |
| </tabber> | | </tabber> |
| | | |
− | Once all conditions are met, the path to node Q will be open.
| + | ==Phase 1: Complete the Transportation to Taiwan ({{MapRoute|Q|red}})== |
| + | In this phase you will be performing a transport operation torwards {{MapRoute|Q|red}}: |
| + | |
| + | * '''Path:''' {{MapRoute|1||A|pink|B|red|D|Blue|F|Blue|G|Red|M|Red|O|Green|Q|Red}} |
| + | |
| + | *This phase will require a heavy balance between AACI, ASW, Surface combat, and transportation. |
| + | **Weigh carefully how you want to approach this along with how you use your support fleet and LBAS |
| + | * AACI is recommended for node A |
| + | * 1 OASW ship is recommended for nodes B and node G |
| + | * It's recommended to use ASW-LBAS for Node {{MapRoute|G|red}} |
| + | * Airpower at Node Q is 89 - 177 AP | 198 - 396 AS | 396 - 792 AS+ |
| + | * While the TP gauge may be slow to drain, this will allow you to clear the TP gauge over time. |
| + | * Boss and Node Support are optional. |
| + | |
| + | ==Phase 1.5: Open the path to {{MapRoute|U|red}}== |
| + | In this phase, you will need to complete the following conditions to unlock the path to {{MapRoute|U|red}}: |
| + | * Do note that can complete steps '''while still in phase 1''', but will not unlock until phase 1 is complete. |
| + | |
| + | {| class="wikitable" |
| + | |- |
| + | ! Node |
| + | ! C |
| + | ! P |
| + | ! LBAS |
| + | |- |
| + | | Hard |
| + | | AS |
| + | | A |
| + | | AS |
| + | |- |
| + | | Medium |
| + | | ? |
| + | | ? |
| + | | ? |
| + | |
| + | |- |
| + | | Easy |
| + | | ? |
| + | | ? |
| + | | ? |
| + | |
| + | |- |
| + | | Casual |
| + | | ? |
| + | | ? |
| + | | ? |
| + | |- |
| + | |} |
| + | |
| + | <tabber> |
| + | |-|Node C= |
| + | * '''Path:''' {{MapRoute|1||A|pink|B|red|D|Blue|C|red}} |
| + | * AS Requirement: 368 - 425 |
| + | * Organize your CVL to have all Fighters |
| + | * Also include Seaplane fighters on your AV/CL |
| + | * If you struggle to reach the AS requirement, you can consider sending a Fighter Sweep LBAS to this node |
| + | * You can also consider a second CVL instead of the CL/AV, but you will take {{MapRoute|E|red}} in addition to the nodes above. |
| + | |-|Node P= |
| + | * '''Path:''' {{MapRoute|1||A|pink|B|red|D|Blue|F|Blue|J|Blue|L|red|P|red}} |
| | | |
− | ==Phase 1: Complete the Transportation to Taiwan (Node Q)== | + | * Fleet should be armed for surface combat. |
| + | * Having 1 ASW ship for Node B is optional but recommended. |
| + | * Node P is a combined fleet that contains an [[Aircraft Carrier Water Demon]], but is filled with a light escort. Therefore A-Ranks should be not too difficult to achieve |
| + | * LBAS to help increase the pass rate on {{MapRoute|L|red}} or to help with {{MapRoute|P|red}} can be considered |
| + | |-|Air Defense= |
| + | * AS requirement: 269 - 326 |
| + | * Can be done passively while doing anything between phase 1 to 1.5 |
| + | * Hard contains High Altitude Planes for the enemy, bring [[:Category:High Altitude Interceptors|High Altitude Interceptors]] if possible. |
| + | <br> |
| + | '''Beginner Strategies''' |
| + | <br> |
| + | If you dont have access to High Altitude Interceptors, your effective Interception power is halved. You need 539 Air Power to AS the easiest Air raid. |
| + | <br> <br>To get AS regardless, you need to have at least the following, setting both bases to defend: |
| | | |
− | ==1.5: Open the path to Node U==
| + | * 7x 10+ AA and one 11+ AA Plane or Interceptor |
| + | * The above only works against the weakest composition, stronger planes can also take on harder ones. |
| + | * Therefore you might need to rerun this map until you roll the desired enemy air raid composition. |
| + | * '''If you are mathematically unable to achieve this, consider dropping to Normal difficulty or obtaining the required planes via Development/Improvement or Quests''' |
| + | </tabber> |
| | | |
| ==Phase 2: Eliminate the Wo-class Carrier Fleet== | | ==Phase 2: Eliminate the Wo-class Carrier Fleet== |
| + | In this phase you will be traveling to Node U to fight off a Wo-class Carrier that is part of a combined fleet, below is the main rundown of what you can expect: |
| + | |
| + | * '''Path:''' {{MapRoute|1||A|pink|B|red|D|Blue|C|Pink|R|Red|U|Red}} |
| + | |
| + | * In this phase, you will face 2 Air nodes, 1 surface fight and 1 Sub node. |
| + | * While there is not nearly as strong subs on this route, 1 OASW ship may still help if necessary |
| + | ** Alternatively you can send ASW-LBAS there |
| + | * AACI and good air power are important to deal with Node A and C |
| + | * Node R consist of a small destroyer and light cruiser fleet which can be passed with vanguard. |
| + | * Node U consist of a combined fleet with a relative weak Carrier fleet along with cruisers and destroyers |
| + | * AP needed is AP 135-160 | AS 302-359 | AS+ 603-717 |