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==Phase 1: Defeat the Ru-Class Battleship at {{MapRoute|N|red}}==
 
==Phase 1: Defeat the Ru-Class Battleship at {{MapRoute|N|red}}==
You fleet will mainly be traveling to the bottom boss node {{MapRoute|N|red}} to fight off against Ru-class BBs. Most fights will have you go through subs, small surface fights and some carriers.
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The goal of this Phase is to defeat the Fleet at Node {{MapRoute|N|red}} with a Ru-Class BB at its head.
 
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Since this section allows for many different working compositions below will be listed some of the key ones that can bring out the best impact for your fleet for this phase.
      
* Note: North Composition: {{MapRoute|A|blue}} -> {{MapRoute|D|red}} and South Composition: {{MapRoute|A|blue}} -> {{MapRoute|B|pink}}
 
* Note: North Composition: {{MapRoute|A|blue}} -> {{MapRoute|D|red}} and South Composition: {{MapRoute|A|blue}} -> {{MapRoute|B|pink}}
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* Composition: 0-1 BB(V), 1-2 CVL, 0-1 CV, 1-2 CA/CL(T), 0-2 DD ('''FAST''')
 
* Composition: 0-1 BB(V), 1-2 CVL, 0-1 CV, 1-2 CA/CL(T), 0-2 DD ('''FAST''')
 
* Route: {{MapRoute|1||A|blue|D|red|E|red|F|red|I|red|N|red}}
 
* Route: {{MapRoute|1||A|blue|D|red|E|red|F|red|I|red|N|red}}
* If you use a heavy fleet, use this route.
   
* Avoid using a combination of 1 CL + 2 DD in your fleet to prevent routing to Node G unless you intend to visit Node M.
 
* Avoid using a combination of 1 CL + 2 DD in your fleet to prevent routing to Node G unless you intend to visit Node M.
 
* Alternative route if you want to avoid the air raid node.  
 
* Alternative route if you want to avoid the air raid node.  
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* Composition: 6 (F)BB(V) + CV(L)(B) ('''FAST+''')
 
* Composition: 6 (F)BB(V) + CV(L)(B) ('''FAST+''')
 
* Route: {{MapRoute|1||A|blue|D|red|E|red|F|red|I|red|N|red}}
 
* Route: {{MapRoute|1||A|blue|D|red|E|red|F|red|I|red|N|red}}
* Will ignore all branching rules that would cause you to travel through extra nodes.
   
* Highly expensive fleet that will allow you to bring a very heavy fleet to the boss node.
 
* Highly expensive fleet that will allow you to bring a very heavy fleet to the boss node.
* With certain gear you can consider fishing, but be aware of equipment limitations due to your turbine + Boiler set ups.
   
|-|Submarine Composition=
 
|-|Submarine Composition=
* Composition: 6 SS ('''FAST+''')
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* Composition: 6 SS(V) ('''FAST+''')
 
* Route: {{MapRoute|1||A|blue|D|red|E|red|F|red|I|red|N|red}}
 
* Route: {{MapRoute|1||A|blue|D|red|E|red|F|red|I|red|N|red}}
* Will ignore all branching rules that would cause you to travel through extra nodes.
   
* Cheapest composition but very hard to fish due to lack of fishing equipment brought for the fleet.  
 
* Cheapest composition but very hard to fish due to lack of fishing equipment brought for the fleet.  
* Not recommended as it runs into a high risk of getting severely damage from depth charge attacks lacks proper damage.
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* Not recommended as it runs into a high risk of getting severely damaged by enemy ASW and lacking damage.
 
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