Changes

→‎E-5: Debuff notes updated. Second spawn notes updated. E-5 in general updated.
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*Player playing on Normal can use ships from '''all previous maps''' on this map, while those on Easy face no restrictions, as usual.
 
*Player playing on Normal can use ships from '''all previous maps''' on this map, while those on Easy face no restrictions, as usual.
 
*The [[Abyssal Jellyfish Princess]] has been proven to be weak to all members participated in the Operation Crossroads nuclear test:  
 
*The [[Abyssal Jellyfish Princess]] has been proven to be weak to all members participated in the Operation Crossroads nuclear test:  
**[[Nagato]], [[Sakawa]], and [[Prinz Eugen]]
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**[[Nagato]], [[Sakawa]], [[Prinz Eugen]], and [[Saratoga]]
**The above mentioned ships will inflict much higher than usual damage against the boss fleet and are essential for the boss node if you have them.
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**The above mentioned ships will inflict much higher damage ([https://twitter.com/u_m_y_/status/801458449217269760 2.5 times post-cap modifier]) against the boss fleet and are essential for the boss node if you have them.
 
*Given the the distance your fleet has to cover, it is impossible to reach the boss from the original starting point. However, a new mechanic allows you to unlock a '''hidden starting point'''. It is highly recommended to organize a fleet to go from the original starting point to node A, in order to unlock the second starting point as described below.
 
*Given the the distance your fleet has to cover, it is impossible to reach the boss from the original starting point. However, a new mechanic allows you to unlock a '''hidden starting point'''. It is highly recommended to organize a fleet to go from the original starting point to node A, in order to unlock the second starting point as described below.
 
*To unlock the starting point, you need to complete the following tasks:  
 
*To unlock the starting point, you need to complete the following tasks:  
**'''''All Difficulties''''': Successfully intercept an Air Raid '''twice''' - '''AS+ description''', '''no damage''' taken by your land bases, and '''white confirmation text''' displayed after the raid. Difficulty-specific conditions are described below.
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**'''''All Difficulties''''': Successfully intercept an Air Raid '''twice''' - '''AS+ description''', '''no damage''' taken by your land bases, and '''white confirmation text''' displayed after the raid.
**Easy: Score an S rank on Node A.
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**Difficulty-specific conditions are described below.
**Normal: Score an S rank on Node A '''twice'''.
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***'''Easy''': Score an S rank on Node A.
**Hard: Score an S rank on Node A '''three times'''.
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***'''Normal''': Score an S rank on Node A '''twice'''.
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***'''Hard''': Score an S rank on Node A '''three times'''.
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****WikiWiki lists additional requirements (Scoring an S rank on Nodes '''C, G, and H'''), but the veracity of this information '''has not be confirmed'''. Nevertheless, dealing with these nodes should not pose a significant problem while underway towards Node A.
 
*Completing the above condition should unlock a new starting point located very close to the boss node allowing for easy access to take down the [[Abyssal Jellyfish Princess]].
 
*Completing the above condition should unlock a new starting point located very close to the boss node allowing for easy access to take down the [[Abyssal Jellyfish Princess]].
* The [[Abyssal Jellyfish Princess]] has an [[armor reduction]] mechacnic that can be triggered under the following conditions:
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* The [[Abyssal Jellyfish Princess]] has an [[armor reduction]] mechanic that can be triggered under the following conditions ('''to be confirmed'''):
**Score an S Rank on, K, O, M, N, and U
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**'''''All Difficulties''''':
** Score an S Rank on Node P Twice
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***Successfully intercept an Air Raid '''four times''' - '''AS+ description''', '''no damage''' taken by your land bases, and '''white confirmation text''' displayed after the raid.
** Successfully Intercept an Enemy Air Raid  Base Attack 4 times(white text).
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****Interceptions prior to unlocking the second starting point '''do not count towards this'''.
**Eliminate a number of Transport ships which varies upon difficulty:  
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***Score an S rank on Node P '''twice'''.
***Easy 10 kills
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****S ranks prior to unlocking the second starting point '''do count''' towards this, but it is inadvisable to attempt this before unlocking the second starting point.
***Normal 20(?) kills
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***WikiWiki includes speculates that S ranks '''may''' be required on Nodes K and U as well, but again, these nodes should not pose a significant problem while en route towards the boss and/or debuff nodes.
***Hard: 30+ (?) kills
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**Difficulty-specific conditions are described below.
Upon completing the conditions, you will hear a ding sound after returning to base, indicating that you have completed the task and now the [[armor reduction]] mechanic is now in effect.
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***'''Easy''': Score an S rank on Node F.
*Use a slow ship to help reach node K and N
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***'''Normal''': Score an S rank on Node F '''twice'''.
*To reach Node A from the new starting point. Use a surface task force consisting of 3 Battleships, with one being slow.
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***'''Hard''': Score an S rank on Node F '''three times'''.
**If you use a surface task force with 5 BB (with one or more slow) with one FBB in escort, you can successfully reach node F which with in combination of Node A can help you score 6 Transport kills per run.
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***S ranks prior to unlocking the second starting point '''do count''' towards this.
*For boss kill, it's recommended to use an all fast fleet Carrier Task force to reach the boss node with more fuel and ammo.
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***A Surface Task Force fleet consisting of '''4 or more (F)BB(V)s and/or CVs''' is required to go from the second starting point to Node U, and subsequently Node H, leading to Node F.
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***A fleet consisting of '''5 or more (F)BB(V)s and/or CVs''' is required to go from Node H to Node F (for '''both''' Surface Task Forces as well as Carrier Task Forces).
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**Upon completing the above conditions, you will hear a ding (quest complete) sound after returning to base, indicating that you have completed the task and that the [[armor reduction]] mechanic is now in effect. The boss's CG will also change to reflect this.
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***''Nevertheless, this debuff is not necessary in order to defeat the boss if you have at least a few of the ships listed above. If you do, it may be more worthwhile to simply focus on reaching the boss node, rather than expend time and resources trying to debuff the boss.''
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*For the boss kill, it is recommended to use an all-fast Carrier Task Force fleet to reach the boss node with more fuel.
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*Alternatively, bringing Nagato will route you through an extra submarine node (M), but may be worth it given the bonus damage she deals against the boss fleet.
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**If you intend to do so, bringing DD(s) equipped for [[Combat#Anti-Sub_Warfare|Pre-emptive ASW attacks]] will help with clearing the submarine node.
 
*Fleet Recommendations: 2FBB, 4 CV/ CVL + 1CL 2DD 2CA 1CTL or FBB
 
*Fleet Recommendations: 2FBB, 4 CV/ CVL + 1CL 2DD 2CA 1CTL or FBB
 
*Due to the incredibly high Air Power the Abyssal Jellyfish Princess and Wo-class flagship Kai has, you will need bring your best fighters and Maya Kai Ni and/or an Akizuki-class DD with AACI in order to gain a chance or Air superiority at the boss node.  
 
*Due to the incredibly high Air Power the Abyssal Jellyfish Princess and Wo-class flagship Kai has, you will need bring your best fighters and Maya Kai Ni and/or an Akizuki-class DD with AACI in order to gain a chance or Air superiority at the boss node.  
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