Changes

clarify shelling base acc/mods, add refs
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<math>\text{Accuracy}_\text{shelling} = \biggl\lfloor \left( \left( \text{Acc}_\text{base} + 2\sqrt{\text{Level}} + 1.5\sqrt{\text{Luck}} + \sum_{\text{All Equips}} \text{Acc}_{equip} \right) \times \text{Mod}_\text{formation} \times \text{Mod}_\text{morale} + \text{Mod}_\text{fit} \right) \times \text{Mod}_\text{spotting} \times \text{Mod}_\text{AP} \biggr\rfloor </math>
 
<math>\text{Accuracy}_\text{shelling} = \biggl\lfloor \left( \left( \text{Acc}_\text{base} + 2\sqrt{\text{Level}} + 1.5\sqrt{\text{Luck}} + \sum_{\text{All Equips}} \text{Acc}_{equip} \right) \times \text{Mod}_\text{formation} \times \text{Mod}_\text{morale} + \text{Mod}_\text{fit} \right) \times \text{Mod}_\text{spotting} \times \text{Mod}_\text{AP} \biggr\rfloor </math>
   −
* <math>\text{Acc}_\text{base}</math> is the base accuracy value of the attack.<ref>https://twitter.com/Xe_UCH/status/1172380690207215616</ref>
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* <math>\text{Acc}_\text{base}</math> is the base accuracy value of the attack.
 +
** These values apply for Player as attacker and Enemy as target. Values for Enemy attacker vs Player target are unclear/unknown, except single vs single = 90.
    
{| class="wikitable"
 
{| class="wikitable"
|+ Fleet type base accuracy values
+
|+ Fleet type base accuracy values for Player side<ref>https://twitter.com/Xe_UCH/status/1172380690207215616</ref><ref>https://twitter.com/Divinity__123/status/1447941755182227458</ref>
 
|-
 
|-
| '''<big>vs.</big>''' || '''Single Fleet''' || '''Combined Fleet'''
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|rowspan=2 colspan=2|'''<big>vs.</big>'''||colspan=2 style="text-align:center"| '''Enemy'''
 
|-
 
|-
 +
| '''Single Fleet''' || '''Combined Fleet'''
 +
|-
 +
|rowspan=7|'''Player'''
 
| '''Single Fleet''' || 90 || 80
 
| '''Single Fleet''' || 90 || 80
 
|-
 
|-
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** Double Line/Echelon/Line Abreast/Vanguard (Bottom): <math>1.2</math>
 
** Double Line/Echelon/Line Abreast/Vanguard (Bottom): <math>1.2</math>
 
** Vanguard (Top): <math>0.8</math>
 
** Vanguard (Top): <math>0.8</math>
** Combined Fleet Cruising Formation 2: <math>1.0?</math><ref name="accCF">https://twitter.com/Xe_UCH/status/1173805367286849536</ref>
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** Combined Fleet Cruising Formation 1: <math>?</math>
** Combined Fleet Cruising Formation 4: <math>1.1?</math><ref name="accCF"/>
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** Combined Fleet Cruising Formation 2: <math>1.0</math>
** Other accuracy modifiers for Combined Fleets are still unknown.
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** Combined Fleet Cruising Formation 3: <math>?</math>
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** Combined Fleet Cruising Formation 4: <math>1.1</math>
 
* <math>\text{Mod}_\text{fit}</math> is the fit bonus or penalty that is applicable. Please see [[Gun Fit Bonuses]] for more details.
 
* <math>\text{Mod}_\text{fit}</math> is the fit bonus or penalty that is applicable. Please see [[Gun Fit Bonuses]] for more details.
 
* <math>\text{Mod}_\text{spotting}</math> is the artillery spotting bonus if applicable. Please see [[Artillery_Spotting#Attack_Types|Artillery Spotting]] for more details.
 
* <math>\text{Mod}_\text{spotting}</math> is the artillery spotting bonus if applicable. Please see [[Artillery_Spotting#Attack_Types|Artillery Spotting]] for more details.
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This formula applies to attacks made by [[Land-Based Air Squadron]]s. The accuracy is calculated '''independently''' per squadron.
 
This formula applies to attacks made by [[Land-Based Air Squadron]]s. The accuracy is calculated '''independently''' per squadron.
   −
<math>\text{Accuracy}_\text{LBAS} = \left( 95 + ( 7 \times {\text{Acc}_\text{equip}}) \right) \times \text{Mod}_\text{morale} + \text{Mod}_\text{proficiency}</math>
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<math>\text{Accuracy}_\text{LBAS} = \left( 95 + ( 7 \times {\text{Acc}_\text{equip}}) \right) \times \text{Mod}_\text{morale} + \text{Mod}_\text{proficiency}</math> <ref>https://twitter.com/yukicacoon/status/1432364331694374914</ref>
    
* <math>\text{Acc}_\text{equip}</math> is the accuracy stat of the plane.
 
* <math>\text{Acc}_\text{equip}</math> is the accuracy stat of the plane.
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* <math>\text{Mod}_\text{proficiency}</math> is the plane proficiency accuracy bonus. Please see [[Plane Proficiency]] for more details.
 
* <math>\text{Mod}_\text{proficiency}</math> is the plane proficiency accuracy bonus. Please see [[Plane Proficiency]] for more details.
 
** The value is <math>12</math> for <span style="color:#FFCE00; text-shadow: 0 0 5px #FFCE00;">>></span> ranked planes.
 
** The value is <math>12</math> for <span style="color:#FFCE00; text-shadow: 0 0 5px #FFCE00;">>></span> ranked planes.
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<references/>
    
=Evasion Formulas=
 
=Evasion Formulas=
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