Line 109: |
Line 109: |
| <tabber> | | <tabber> |
| |-|Node F= | | |-|Node F= |
− | ** Composition:(Yellow Tag) Single Fleet: 1 CL, 1 CAV, 4 DD (You can equip a damage control fairy on your submarine in case of taiha on {{MapRoute|F|Red}}) | + | ** Composition:(Yellow Tag) Single Fleet: 1 CL, 1 CAV, 4 DD |
| ** Route: {{MapRoute|A|blue|B|blue|C|red|F|Red}} | | ** Route: {{MapRoute|A|blue|B|blue|C|red|F|Red}} |
− | ** LBAS: Range 2 Air: AS/AP = 74/34; 4 bombers | + | ** LBAS: Range 2 Air: AS/AP = 74/34; 4 bombers ('''Hard''') |
| ** Bring Nukes and DD with MG is essential as you will be fighting against both PT boats & Installations. | | ** Bring Nukes and DD with MG is essential as you will be fighting against both PT boats & Installations. |
| |-|Node C2= | | |-|Node C2= |
Line 120: |
Line 120: |
| | | |
| '''Phase 1: Defeat Summer CA Hime''' | | '''Phase 1: Defeat Summer CA Hime''' |
− | * Use the same fleet as for node F with no nuke
| + | * Composition: (Yellow Tag) Single Fleet: 1 CL, 2 CA, 4 DD |
− | ** Composition: 1 CL, 2 CA, 4 DD
| + | * Route: {{MapRoute|A|blue|B|blue|C|red|E|red|G|red}} |
− | ** Route: {{MapRoute|A|blue|B|blue|C|red|E|red|G|red}}
| + | * LBAS: Range = 2; There are no air at the boss |
− | ** LBAS: Range = 2
| + | * Same composition for Node F but without the anti-installations setup |
| | | |
− | '''Phase 2: TP''' | + | '''Phase 2: Deplete the TP''' |
| *Use a 2nd starting point ready fleet | | *Use a 2nd starting point ready fleet |
− | ** Composition: 2 CL, 1 CA, 3 DD | + | ** Composition: (Grey Tag) Single Fleet: 0-1 AV, 0-2 CL, 0-1 CA, 3-6 DD |
− | ** Route: I-N-Q-O | + | ** Route: {{MapRoute|I|red|N|blue|Q|green|O|red}} |
− | ** LBAS range on the boss is 5 | + | ** LBAS: Range = 4, There is no air at the boss; 4 bombers |
| + | ** Have your DD bringing as much daihatsu and/or drum cannister to deplete the bar quickly. |
| | | |
| '''Phase 2.5: Unlock the Last Boss Node''' | | '''Phase 2.5: Unlock the Last Boss Node''' |
− | * Node P | + | Unlocking {{MapRoute|V|red}} has one requirement: |
| + | {| class="wikitable" |
| + | |- |
| + | ! Node |
| + | ! P |
| + | ! |
| + | |- |
| + | | Hard |
| + | | S x2 |
| + | |- |
| + | | Medium |
| + | | S |
| + | |- |
| + | | Easy |
| + | | A+ |
| + | |- |
| + | | Casual |
| + | | - |
| + | |} |
| + | |
| + | ** Composition:(Grey Tag) Single Fleet: 1-2 CL, 0-1 CAV, 2-3 DD, 1 XX |
| + | ** Route: {{MapRoute|I|red|J|red|P|red}} |
| + | ** LBAS: Range = 4 AP/AS = 120/269 ('''Hard''') |
| + | ** Bring as much fighter as you can since the air at this node is unusually high compare to the other nodes seen in E1. XX can be a CV? |
| + | |
| + | '''Phase 3: Destroy Enemy Ne Kai's Combined Fleet''' |
| + | * Composition: (Grey Tag) Single Fleet: 2 FBB, 1 CL, 3 DD |
| + | * Route: {{MapRoute|I|red|N|blue|R|blue|T|purple|V|red}} |
| + | * LBAS: Range = 2; There are no air at the boss with the exception of LD featuring a Nu Kai |
| + | ** LD Air: AP/AS = 62/140 ('''Hard''') |
| + | * Node {{MapRoute|T|purple}} is a Nigh battle. So it's highly recommended to make uses of Vanguard Formation to pass through the node |
| | | |
| '''Quest Phase 1''' | | '''Quest Phase 1''' |