Changes

Line 18: Line 18:  
|map_5=[[File:Spring2021E-5LBASMap.png|450px]]
 
|map_5=[[File:Spring2021E-5LBASMap.png|450px]]
 
|map_5_text=LBAS
 
|map_5_text=LBAS
|boss_hard= 2400 HP, 5880 HP, 6720HP
+
|boss_hard= 2400 HP, 5880 HP, 6720 HP
|boss_medium=  
+
|boss_medium= 2400 HP, 5880 HP, 6720 HP
|boss_easy=  
+
|boss_easy= 2400 HP, 5880 HP, 6720 HP
|boss_casual=
+
|boss_casual= 2400 HP, 5880 HP, 6720 HP
 
|phase_1_boss=
 
|phase_1_boss=
 
|phase_2_boss=
 
|phase_2_boss=
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| Medium
 
| Medium
 
| AS
 
| AS
| A+ x2
+
| A+  
 
| -
 
| -
 
| A+
 
| A+
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| Easy
 
| Easy
 
| -
 
| -
| A+ x2
+
| A+  
 
| -
 
| -
 
| A+
 
| A+
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* This is the same phase as phase 2.5 for Node {{MapRoute |U|red}}
 
* This is the same phase as phase 2.5 for Node {{MapRoute |U|red}}
 
|-|Node S=
 
|-|Node S=
* Composition:{{Shiplock|Spring2021EventTag9}}{{ToolTip|[Green Tag]|'''2nd Fleet'''}} STF: 2(F)BB(V), 3 CA(V), 0-1 CL, 0-1 DD + 1 CL, 1 CA(V), 0-1 CLT, 3-4 DD('''Fast''')
+
* Composition:{{Shiplock|Spring2021EventTag9}}{{ToolTip|[Green Tag]|'''2nd Fleet'''}} STF: 2(F)BB(V), 3 CA(V), 0-1 CL, 0-1 DD + 1 CL, 1 CA(V), 0-1 CLT, 3-4 DD('''Fast CF''')
 
* Route: {{MapRoute |L|red|M|red|N|red|O|red|S|red}}
 
* Route: {{MapRoute |L|red|M|red|N|red|O|red|S|red}}
 
* LBAS Range = 6, no air power
 
* LBAS Range = 6, no air power
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* Composition:{{Shiplock|Spring2021EventTag4}}{{ToolTip|[Orange Tag]|'''2nd Torpedo Squadron'''}} Strike Force: 1 CL 6 DD
 
* Composition:{{Shiplock|Spring2021EventTag4}}{{ToolTip|[Orange Tag]|'''2nd Torpedo Squadron'''}} Strike Force: 1 CL 6 DD
 
* Route: {{MapRoute|B|red|C|red|W|blue|X|red|Y|red}}
 
* Route: {{MapRoute|B|red|C|red|W|blue|X|red|Y|red}}
* LBAS Range = 6, no air power
+
* LBAS Range = 6, 72/161 AP/AS for Hard
 
</tabber>
 
</tabber>
   Line 342: Line 342:  
* Note: Due to the nature of the LOS requirement and the fleet, uses of GTRL (Gun, Torpedo, Radar, and Skilled lookout) is essential to both meet the LOS requirements for routing and damage output
 
* Note: Due to the nature of the LOS requirement and the fleet, uses of GTRL (Gun, Torpedo, Radar, and Skilled lookout) is essential to both meet the LOS requirements for routing and damage output
 
* Special Note: For this specific boss and the current bonus, it is possible to make uses of Vanguard formation at the boss for the kill instead of utilizing Line ahead as normal at the boss.
 
* Special Note: For this specific boss and the current bonus, it is possible to make uses of Vanguard formation at the boss for the kill instead of utilizing Line ahead as normal at the boss.
 +
* Special Note 2: Bear in mind that Boss support apparently does not suffer damage penalties from Vanguard formation when used against enemy combined fleets.
    
==Debuff Phase==
 
==Debuff Phase==
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** This can be achieved by using a Single Fleet with Grey Tag. 2 BBV, 2 CA(V), 2 DD
 
** This can be achieved by using a Single Fleet with Grey Tag. 2 BBV, 2 CA(V), 2 DD
 
** Route: {{MapRoute |A|red|D|red|E|blue|F|red|H|red}}
 
** Route: {{MapRoute |A|red|D|red|E|blue|F|red|H|red}}
* S rank Node {{MapRoute |J|red}}
+
* A+ rank Node {{MapRoute |J|red}}
* AS Node Node {{MapRoute |N|red}}
+
* AS rank Node {{MapRoute |N|red}} (Hard only)
* A+ Rank Node {{MapRoute |U|red}}
+
* A+ rank Node {{MapRoute |U|red}}
 
* S rank Node {{MapRoute |V1|red}}  
 
* S rank Node {{MapRoute |V1|red}}  
 
** Use the same fleet you used for '''Phase 2''' but replace {{Ship/Link|Akitsushima}}/{{Ship/Link|Akashi}} for another AV to route to {{MapRoute|V1|red}}
 
** Use the same fleet you used for '''Phase 2''' but replace {{Ship/Link|Akitsushima}}/{{Ship/Link|Akashi}} for another AV to route to {{MapRoute|V1|red}}
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