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* 10x Improvement Materials [[file:Improvement Materials.png|20px]]
* 10x Improvement Materials [[file:Improvement Materials.png|20px]]
* [[Nowaki]]
* [[Nowaki]]
|branching =* C->D LoS check.C->E LoS check too.
|branching =* B/C depends on the second fleet composition. 2 DD + 2 CLT guarantees C, while 5 DD gives a high chance of B. More DDs increases the chances of going to B.
* B/C depends on the second fleet composition. 2 DD + 2 CLT guarantees C, while 5 DD gives a high chance of B. More DDs increases the chances of going to B.
* C to D/E is random.
* C to D/E is random.
* C to D have a LoS check. C to E have a LoS check too.
* D to E is possible for a high number of BB/BBV/CA/CAV or 3 CLT.
* D to E is possible for a high number of BB/BBV/CA/CAV or 3 CLT.
* G to I if you have more than 2 CV or 2 CV and 1 CVL.
* G to I if you have more than 2 CV or 2 CV and 1 CVL in your first fleet.
* G to H if you have more than 2 BB.
* G to H if you have more than 2 BB in your first fleet.
|tips =* C node is a sub node with no indicator.
|tips =* C node is a sub node with no indicator.
* D is a very easy combat node. Torpedoes can be a pain if your are using a Combined Task Fleet though, so it's recommended to use the first formation (ASW) to low their damage and increase evasion.
* D is a very easy combat node. Torpedoes can be a pain if your are using a Combined Task Fleet though, so it's recommended to use the first formation (ASW) to low their damage and increase evasion.