Changes

no edit summary
Line 5: Line 5:  
[""] = {
 
[""] = {
 
_name = "Uranami",
 
_name = "Uranami",
_rarity = nil,--1,
+
_rarity = 4,
_api_id = nil,
+
_api_id = 486,
_id = nil,
+
_id = 286,
 
_true_id = false,
 
_true_id = false,
 
_japanese_name = "浦波",
 
_japanese_name = "浦波",
Line 14: Line 14:  
_class_number = 10,
 
_class_number = 10,
 
_type = 2,
 
_type = 2,
_hp = nil,--15,
+
_hp = 15,
_hp_max = nil,--29,
+
_hp_max = 29,
_firepower = nil,--10,
+
_firepower = 10,
_firepower_max = nil,--29,
+
_firepower_max = 29,
_firepower_mod = nil,--false,
+
_firepower_mod = false,
_armor = nil,--5,
+
_armor = 5,
_armor_max = nil,--19,
+
_armor_max = 19,
_armor_mod = nil,--false,
+
_armor_mod = false,
_torpedo = nil,--27,
+
_torpedo = 27,
_torpedo_max = nil,--69,
+
_torpedo_max = 69,
 
_torpedo_mod = 1,
 
_torpedo_mod = 1,
 
_evasion = nil,--40,
 
_evasion = nil,--40,
 
_evasion_max = nil,--79,
 
_evasion_max = nil,--79,
_aa = nil,--10,
+
_aa = 10,
_aa_max = nil,--39,
+
_aa_max = 39,
 
_aa_mod = false,
 
_aa_mod = false,
 
_asw = nil,--20,
 
_asw = nil,--20,
Line 36: Line 36:  
_los_max = nil,--19,
 
_los_max = nil,--19,
 
_range = 1,
 
_range = 1,
_luck = nil,--10,
+
_luck = 14,
_luck_max = nil,--49,
+
_luck_max = 54,
 
_luck_mod = false,
 
_luck_mod = false,
 
_buildable = false,
 
_buildable = false,
 
_buildable_lsc = false,
 
_buildable_lsc = false,
  _build_time = nil,--20,
+
  _build_time = 20,
 
_remodel_level = false,
 
_remodel_level = false,
 
_remodel_from = false,
 
_remodel_from = false,
Line 56: Line 56:  
},
 
},
 
_voice_actor = nil,--"Uesaka Sumire",
 
_voice_actor = nil,--"Uesaka Sumire",
_artist = nil,--"Shibafu",
+
_artist = "Shibafu",
 
_implementation_date = {2016, 9, 16},
 
_implementation_date = {2016, 9, 16},
 
_availability = {"drop"},
 
_availability = {"drop"},
Line 99: Line 99:  
_luck_max = nil,--49,
 
_luck_max = nil,--49,
 
_luck_mod = false,
 
_luck_mod = false,
_remodel_level = nil,--20,
+
_remodel_level = 30,
_remodel_ammo = nil,--100,
+
_remodel_ammo = 100,
_remodel_steel = nil,--100,
+
_remodel_steel = 100,
 
_remodel_development_material = false,
 
_remodel_development_material = false,
 
_remodel_blueprint = false,
 
_remodel_blueprint = false,
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