Changes

no edit summary
Line 169: Line 169:  
_scrap_baux = false,
 
_scrap_baux = false,
 
_equipment = {
 
_equipment = {
{equipment = nil, size = 0},
+
{equipment = false, size = 0},
{equipment = nil, size = 0},
+
{equipment = false, size = 0},
{equipment = nil, size = 0},
+
{equipment = false, size = 0},
 
},
 
},
 
},
 
},
Line 177: Line 177:  
_name = "Kasumi",
 
_name = "Kasumi",
 
_suffix = "Kai Ni B",
 
_suffix = "Kai Ni B",
_rarity = 6,
+
_rarity = 7,
_api_id = nil,
+
_api_id = 470,
_id = nil,
+
_id = 270,
 
_true_id = false,
 
_true_id = false,
 
_japanese_name = "霞改二乙",
 
_japanese_name = "霞改二乙",
Line 186: Line 186:  
_class_number = 10,
 
_class_number = 10,
 
_type = 2,
 
_type = 2,
_hp = nil,
+
_hp = 31,
_hp_max = nil,
+
_hp_max = 53,
_firepower = nil,
+
_firepower = 12,
_firepower_max = nil,
+
_firepower_max = 59,
_firepower_mod = nil,
+
_firepower_mod = 1,
_armor = nil,
+
_armor = 15,
_armor_max = nil,
+
_armor_max = 52,
_armor_mod = nil,
+
_armor_mod = 1,
_torpedo = nil,
+
_torpedo = 30,
_torpedo_max = nil,
+
_torpedo_max = 83,
_torpedo_mod = nil,
+
_torpedo_mod = 2,
 
_evasion = nil,
 
_evasion = nil,
 
_evasion_max = nil,
 
_evasion_max = nil,
_aa = nil,
+
_aa = 32,
_aa_max = nil,
+
_aa_max = 80,
_aa_mod = nil,
+
_aa_mod = 2,
 
_asw = nil,
 
_asw = nil,
 
_asw_max = nil,
 
_asw_max = nil,
Line 208: Line 208:  
_los_max = nil,
 
_los_max = nil,
 
_range = 1,
 
_range = 1,
_luck = nil,
+
_luck = 37,
_luck_max = nil,
+
_luck_max = 97,
 
_luck_mod = false,
 
_luck_mod = false,
_remodel_level = nil,
+
_remodel_level = 88,
_remodel_ammo = nil,
+
_remodel_ammo = 390,
_remodel_steel = nil,
+
_remodel_steel = 300,
 
_remodel_development_material = false,
 
_remodel_development_material = false,
 
_remodel_blueprint = false,
 
_remodel_blueprint = false,
Line 219: Line 219:  
_remodel_from = "Kasumi/Kai Ni",
 
_remodel_from = "Kasumi/Kai Ni",
 
_remodel_to = "Kasumi/Kai Ni",
 
_remodel_to = "Kasumi/Kai Ni",
 +
_remodel_to_level = 88,
 +
_remodel_to_ammo = 390,
 +
_remodel_to_steel = 300,
 +
_remodel_to_development_material = false,
 +
_remodel_to_blueprint = false,
 +
_remodel_to_catapult = false,
 
_fuel = 15,
 
_fuel = 15,
 
_ammo = 20,
 
_ammo = 20,
_scrap_fuel = nil,
+
_scrap_fuel = 1,
_scrap_ammo = nil,
+
_scrap_ammo = 2,
_scrap_steel = nil,
+
_scrap_steel = 10,
_scrap_baux = nil,
+
_scrap_baux = false,
 
_equipment = {
 
_equipment = {
{equipment = nil, size = 0},
+
{equipment = false, size = 0},
{equipment = nil, size = 0},
+
{equipment = false, size = 0},
{equipment = nil, size = 0},
+
{equipment = false, size = 0},
 
},
 
},
 
},
 
},
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