Changes
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→Difficulty Tiers: More of the same. Kept reading, saw more that could use some work.
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Notes:
Notes:
* In case the 4<sup>th</sup> tier is not implemented, then the level span and droprate in bracket is the one that being used.
* In case the 4<sup>th</sup> tier is not implemented, then the level ranges and drop rates in parentheses are the ones being used.
** If the 4<sup>th</sup> tier is implemented, there is high possibility that rare ships from previous events are dropable in certain nodes.
** If the 4<sup>th</sup> tier is implemented, there is a high possibility that rare ships from previous events may drop in certain nodes.