Module:SortieList
Documentation for this module may be created at Module:SortieList/doc
local getArgs = require("Module:GetArgs")
local format = require("Module:Core").format
local ResourceIcons = require("Module:Data/Asset")
local templates = {
header = [[{| class="article-table" style="width:100%;"]],
footer = "|}",
map_rows = [=[|-
! colspan="2" style="text-align:center;width:40%;" | [[${link}|World ${id}: ${name}]]<br />${name_en}
| rowspan="4" style="text-align:center;width:60%;" | <div style="position:absolute;right:5px;">[[[Module:${module_link}|Edit]]]</div>${banner}
|-
! Difficulty
| ${difficulty}
|-
! Exp/node
| ${ship_exp}
|-
! Items
| ${items_string}
|-
! Fluff text
| ${strategy_name}
| ${strategy_info}]=],
eo_map_rows = [=[|-
| colspan="4" style="text-align:center;" | ${banner}
|-
! colspan="4" style="text-align:center;" | <div style="position:absolute;right:5px;">[[[Module:${module_link}|Edit]]]</div>[[${link}|World ${id}: ${name}]]<br />${name_en}
|-
! style="width:10%;" | Difficulty
| style="width:25%;" | ${difficulty}
! rowspan="3" style="width:11%;" | Fluff text
| style="width:54%;" | ${strategy_name}
|-
! Exp/node
| ${ship_exp}
| rowspan="2" | ${strategy_info}
|-
! Items
| ${items_string}]=],
}
local item_names = {
"fuel", "ammo", "steel", "bauxite",
"bucket", "devmat", "conmat",
"furniture_box_small", "furniture_box_medium", "furniture_box_large",
}
function formatItems(items)
if items == nil then
return "?"
end
if items == false then
return "None"
end
local images = {}
for _, item_name in ipairs(item_names) do
if items[item_name] then
local image = ResourceIcons[item_name] and string.format("[[File:%s|18px]]", ResourceIcons[item_name]) or item_name
table.insert(images, image)
end
end
return table.concat(images, " ")
end
function formatDifficulty(api_stars, banner_stars)
if not api_stars and not banner_stars then
return "?"
end
local stars = banner_stars or api_stars
api_stars = api_stars or "?"
local stars_string
= stars > 10
and [[<span style="font-size:150%">'''☆'''</span>]] .. string.rep("☆", stars - 10)
or string.rep("☆", stars)
if banner_stars then
return string.format('<span class="explain" title="API value: %d">%s (%d)</span>', api_stars, stars_string, stars)
else
return string.format("%s (%d)", stars_string, stars)
end
end
function formatShipExp(exp)
return exp == false and "Variable" or exp or "?"
end
function loadMapData(world_id, id)
local success, table = pcall(function() return require(string.format("Module:Data/Map/%s", id)) end)
return success and table or {}
end
function formatTable(maps)
local rows = {}
table.insert(rows, templates.header)
for _, id in ipairs(maps) do
local world_id = string.match(id, "%d") or "?"
local map_data = loadMapData(world_id, id)
table.insert(rows, format{
map_data.eo and templates.eo_map_rows or templates.map_rows,
id = id,
link = string.format("World %d#/%s", world_id, id),
module_link = string.format("Data/Map/%s", id),
banner = string.format("[[File:%s Banner.png|%s]]", id, map_data.eo and '600px' or '400px'),
name = map_data.name or "?",
name_en = map_data.name_en or "?",
difficulty = formatDifficulty(map_data.stars, map_data.banner_stars),
ship_exp = formatShipExp(map_data.ship_exp),
items_string = formatItems(map_data.items),
strategy_name = map_data.strategy_name or "?",
strategy_info = map_data.strategy_info or "?",
-- strategy_name_en
-- strategy_info_en
-- hp
-- kills_required
-- hq_non_boss_exp
-- hq_boss_exp
-- eo
})
end
table.insert(rows, templates.footer)
return table.concat(rows, "\n")
end
local SortieList = {}
function SortieList.format(frame, args)
args = args or getArgs{frame = frame:getParent()}
return formatTable(args)
end
return SortieList