Module:Data/Equipment/Combat Ration

< Module:Data‎ | Equipment
Revision as of 11:47, 12 March 2018 by がか (talk | contribs)

Documentation for this module may be created at Module:Data/Equipment/Combat Ration/doc

-- [[Category:Equipment modules]]
-- [[Category:Item modules]]

return {
	_name = "Combat Ration",
	_page = false,
	_id = 145,
	_item_id = 66,
	_japanese_name = "戦闘糧食",
	_reading = "せんとうりょうしょく",
	_type = 43,
	_icon = 34,
	_rarity = 1,
	_firepower = false,
	_bombing = false,
	_torpedo = false,
	_aa = false,
	_armor = false,
	_asw = false,
	_shelling_accuracy = false,
	_torpedo_accuracy = false,
	_evasion = false,
	_los = false,
	_speed = false,
	_luck = false,
	_range = false,
	_special = "Boosts morale of equipping ship and adjacent ships randomly when entering battle",
	_scrap_fuel = 1,
	_scrap_ammo = false,
	_scrap_steel = false,
	_scrap_bauxite = false,
	_buildable = false,
	_improvements = {
		_fuel = 10,
		_ammo = false,
		_steel = false,
		_bauxite = 5,
		_products = {
			["Combat Ration (Special Onigiri)"] = {
				_ships = {
					["Agano/"] = {Sunday = true, Monday = false, Tuesday = false, Wednesday = false, Thursday = false, Friday = true, Saturday = true},
					["Agano/Kai"] = {Sunday = true, Monday = false, Tuesday = false, Wednesday = false, Thursday = false, Friday = true, Saturday = true},
					["Naganami/"] = {Sunday = true, Monday = true, Tuesday = true, Wednesday = true, Thursday = true, Friday = true, Saturday = true},
					["Naganami/Kai"] = {Sunday = true, Monday = true, Tuesday = true, Wednesday = true, Thursday = true, Friday = true, Saturday = true},
				},
				[0] = {
					_development_material = 1,
					_development_material_x = 2,
					_improvement_material = 0,
					_improvement_material_x = 0,
					_equipment = {[true] = 1},
				},
				[6] = {
					_development_material = 1,
					_development_material_x = 2,
					_improvement_material = 1,
					_improvement_material_x = 1,
					_equipment = false,
				},
				[10] = {
					_development_material = 1,
					_development_material_x = 3,
					_improvement_material = 0,
					_improvement_material_x = 1,
					_equipment = {[true] = 1},
				},
			},
		},
	},
}