Documentation for this module may be created at Module:Sandbox/Fleet/doc
local U = require('Module:Core')
local getArgs = require('Module:GetArgs')
local Ship = require('Module:Ship')
local Equipment = require('Module:Equipment')
local function getShipCard(ship)
local s = Ship(ship)
local i = s:id() or s:true_id()
local is = i and (i < 10 and '00' .. i or i < 100 and '0' .. i or i) or '?'
return '[[File:KanMusu' .. is .. 'Banner.png|160px|link=' .. s:base_name() .. ']]<br>[[' .. s:base_name() .. '|' .. s:name() .. ']]'
end
local function getEquipmentCard(eq)
return '[[File:Equipment' .. (Equipment(eq):id() or '?') .. '-1.png|100px|link=' .. eq .. ']]'
end
local function getFleetName(fleet, event)
local names = require('Module:Fleet/Names')[event] or {}
if names[1] then
for _, f in ipairs(names) do
for i, ship in ipairs(f.ships) do
for j, e in ipairs(fleet) do
if f.flagship then
if i == 1 and j == 1 and string.sub(e.ship, 1, string.len(ship)) == ship then
return f.name
end
else
if string.sub(e.ship, 1, string.len(ship)) == ship then
return f.name
end
end
end
end
end
else
for name, ships in pairs(names) do
for _, ship in ipairs(ships) do
for _, e in ipairs(fleet) do
if string.sub(e.ship, 1, string.len(ship)) == ship then
return name
end
end
end
end
end
return 'Unassorted'
end
local function formatHp(hps, maxHp)
return string.format('<span class="explain" title="%s">~/%s</span>', U.ijoin(hps, ', '), maxHp)
end
local tableStart =
[=[{|class="wikitable mw-collapsible mw-collapsed" style="text-align:center"
|-
!colspan="11"|%s]=]
local tableHeader = [=[|-
!Ship
!Lv.
!colspan="4"|Equipment
![[File:Icon HP.png]]
![[File:Icon Gun.png]]
![[File:Icon Torpedo.png]]
![[File:Icon AA.png]]
![[File:Icon Armor.png]]]=]
local function render(args)
local success, data = U.requireModule('Data/Fleet/Friend/' .. args.friend)
if not success then
return "''No data''"
end
local groups = {}
for _, e in pairs(data) do
if not args.map or U.ifind(e.maps, args.map) then
local fleetType = getFleetName(e.fleet, args.friend)
groups[fleetType] = groups[fleetType] or {}
table.insert(groups[fleetType], e)
end
end
local result = {}
local first = true
for _, fleetType in ipairs(U.isort(U.keys(groups))) do
local fleets = groups[fleetType]
table.sort(
fleets,
function(a, b)
local l1 = table.getn(a.fleet)
local l2 = table.getn(b.fleet)
local ships1 =
U.ijoin(
U.imap(
a.fleet,
function(e)
return e.ship
end
),
', '
)
local ships2 =
U.ijoin(
U.imap(
b.fleet,
function(e)
return e.ship
end
),
', '
)
if ships1 == ships2 then
return l1 < l2
end
return ships1 < ships2
end
)
for i, fleet in ipairs(fleets) do
if first then
table.insert(result, string.format(tableStart, U.ijoin(fleet.notes, ', ')))
first = false
end
local fleetNote = fleetType .. ' (Variant ' .. i .. ')'
if fleet.p2w and fleet.p2w > 0 then
fleetNote = fleetNote .. " '''{{color|red|P2W}}'''"
end
if fleet.f2p and fleet.f2p > 0 then
fleetNote = fleetNote .. " '''{{color|green|F2P}}'''"
end
table.insert(result, string.format('|-\n!colspan="11"|%s', fleetNote))
table.insert(result, tableHeader)
for _, ship in ipairs(fleet.fleet) do
table.insert(
result,
string.format(
'|-\n|%s||%s||%s||%s||%s||%s||%s||%s||%s||%s||%s',
getShipCard(ship.ship),
ship.level,
ship.equipment[1] and getEquipmentCard(ship.equipment[1]) or 'style="background:grey;width:100px"| ',
ship.equipment[2] and getEquipmentCard(ship.equipment[2]) or 'style="background:grey;width:100px"| ',
ship.equipment[3] and getEquipmentCard(ship.equipment[3]) or 'style="background:grey;width:100px"| ',
ship.equipment[4] and getEquipmentCard(ship.equipment[4]) or 'style="background:grey;width:100px"| ',
type(ship.hp) == 'table' and formatHp(ship.hp, ship.maxHp) or ship.hp ~= ship.maxHp and string.format('%s/%s', ship.hp, ship.maxHp) or
ship.maxHp,
ship.firepower,
ship.torpedo,
ship.aa,
ship.armor
)
)
end
end
end
table.insert(result, '|}')
return table.concat(result, '\n')
end
return {
render = function(frame)
return frame:preprocess(render(getArgs {frame = frame:getParent()}))
end
}