Documentation for this module may be created at Module:Fleet/doc
-- Example how to not write modules.
local _ = require('Module:Core')
local JSON = require('Module:Core/JSON')
local loadData = require('Module:Data').load
local ShipBattleCardKai = require('Module:ShipBattleCardKai')
local EquipmentCardKai = require('Module:EquipmentCardKai')
local ShipsByApiId = require('Module:Collection/ShipsByApiId')
local EquipmentByApiId = require('Module:Collection/EquipmentByApiId')
local function getShipCard(ship)
local id = tonumber(ship)
if id then
ship = ShipsByApiId[id]
end
return ShipBattleCardKai:Asset({ ship, hd = true, size = '160px' })
end
local function getEquipmentCard(eq)
local id = tonumber(eq)
if id then
eq = EquipmentByApiId[id]
end
return EquipmentCardKai:Asset({ eq, size = '100px' })
end
local function fromModule(name)
local result = ''
return result
end
local tableHeaderFriend = [=[ {|class="wikitable" style="text-align:center"
!Ship
!Lv.
!colspan="4"|Equipment
![[File:Icon HP.png]]
![[File:Icon Gun.png]]
![[File:Icon Torpedo.png]]
![[File:Icon AA.png]]
![[File:Icon Armor.png]]]=]
local tableHeaderSimple = [=[{|class="wikitable" style="text-align:center"
!Ship
!colspan="4"|Equipment
]=]
-- can count for scoring
-- can store fleet types in ship data modules
local friendTypes = {
['DesDiv 31'] = {
'Kishinami',
'Naganami',
},
['Europe Fleet'] = {
'Gotland',
'Italia',
'Littorio',
'Nelson',
'Pola',
'Roma',
'Warspite',
'Zara',
},
['US Fleet'] = {
'Intrepid',
'Saratoga'
}
}
local function getFleetType(fleet)
for k, v in pairs(friendTypes) do
for i, ship in ipairs(v) do
if _.ifindBy(fleet, function (e) return _.startsWith(e.ship, ship) end) then
return k
end
end
end
return 'Unassorted'
end
local function formatHp(hps, maxHp)
return string.format(
'<span class="explain" title="%s">~/%s</span>',
_.ijoin(hps, ', '),
maxHp
)
end
local function renderFriend(args, frame)
local data = loadData('Fleet/Friend/' .. args.friend)
local groups = {}
for _, e in pairs(data) do
local fleetType = getFleetType(e.fleet)
groups[fleetType] = groups[fleetType] or {}
table.insert(groups[fleetType], e)
end
local result = {}
table.insert(result, '{{#tag:tabber|')
for fleetType, fleets in pairs(groups) do
table.sort(fleets, function(a, b)
return #(a.fleet) < #(b.fleet)
end)
table.insert(result, string.format('{{!}}-{{!}} %s =', fleetType))
table.insert(result, '<tabber>')
for i, fleet in ipairs(fleets) do
table.insert(result, string.format('|-| %s =\n' .. tableHeaderFriend, 'Variant ' .. i))
for j, ship in ipairs(fleet.fleet) do
table.insert(result, string.format(
'|-\n|%s||%s||%s||%s||%s||%s||%s||%s||%s||%s||%s',
getShipCard(ship.ship),
ship.level,
ship.equipment[1] and getEquipmentCard(ship.equipment[1]) or 'style="background:grey;width:100px"| ',
ship.equipment[2] and getEquipmentCard(ship.equipment[2]) or 'style="background:grey;width:100px"| ',
ship.equipment[3] and getEquipmentCard(ship.equipment[3]) or 'style="background:grey;width:100px"| ',
ship.equipment[4] and getEquipmentCard(ship.equipment[4]) or 'style="background:grey;width:100px"| ',
type(ship.hp) == 'table' and formatHp(ship.hp, ship.maxHp) or ship.hp ~= ship.maxHp and string.format('%s/%s', ship.hp, ship.maxHp) or ship.maxHp,
ship.firepower,
ship.torpedo,
ship.aa,
ship.armor
))
end
table.insert(result, '|}')
end
table.insert(result, '</tabber>')
end
table.insert(result, '}}')
return table.concat(result, '\n')
end
local function render(args, frame)
if args.friend then
return renderFriend(args, frame)
end
local result = {}
local firstCell = true
local openTab = false
local openSubtab = false
for _, arg in ipairs(args) do
if arg:sub(0, 2) == '!!' then
if openSubtab then
table.insert(result, string.format('|}\n|-| %s =\n' .. tableHeaderSimple, arg:sub(3)))
else
table.insert(result, string.format('<tabber>\n|-| %s =\n' .. tableHeaderSimple, arg:sub(3)))
openSubtab = true
end
elseif arg:sub(0, 1) == '!' then
if openSubtab then
table.insert(result, '|}\n</tabber>')
openSubtab = false
end
if openTab then
table.insert(result, string.format('{{!}}-{{!}} %s =', arg:sub(2)))
else
table.insert(result, string.format('{{#tag:tabber|\n{{!}}-{{!}} %s =', arg:sub(2)))
openTab = true
end
elseif arg:sub(0, 1) == '~' then
table.insert(result, fromModule(arg:sub(2)))
elseif arg == '-' then
table.insert(result, '|-')
firstCell = true
else
if firstCell then
table.insert(result, '|' .. getShipCard(arg))
firstCell = false
else
table.insert(result, '|' .. getEquipmentCard(arg))
end
end
end
if openSubtab then
table.insert(result, '|}\n</tabber>')
openSubtab = false
end
if openTab then
table.insert(result, '}}')
openTab = false
end
return table.concat(result, '\n')
end
local getArgs = require('Module:GetArgs')
return {
render = function(frame)
return frame:preprocess(render(getArgs{ frame = frame:getParent() }))
end,
test1 = render({
'!1 DD',
'!!Example 1',
'-', '1', 'Type 3 Active Sonar',
'!!Example 2',
'-', 'Yuudachi/Kai Ni', '282', '282',
'!2 DD',
'!!Example 1',
'-', 'Yuudachi/Kai Ni', 'Type 3 Active Sonar',
'-', 'Shigure/Kai Ni', 'Type 3 Active Sonar',
'!!Example 2',
'-', 'Yuudachi/Kai Ni', 'Type 3 Active Sonar', 'Type 3 Active Sonar',
'-', 'Shigure/Kai Ni', 'Type 3 Active Sonar', 'Type 3 Active Sonar',
}),
test2 = function()
return render({
friend = 'Early Fall 2018 Event',
})
end,
test3 = render({
friend = 'Early Fall 2018 Event',
map = 'E-5',
}),
test4 = getFleetType({
{ ship = 'Littorio' }
}),
}
-- print(p.test1)
-- print(p.test2)
-- print(p.test3)