Module:ShipBattleCardKai

Revision as of 21:36, 10 May 2016 by com>Ckwng (???)

Documentation for this module may be created at Module:ShipBattleCardKai/doc

local Formatting = require('Module:Formatting')
local ShipAsset = require('Module:ShipAsset')

local split = require("Module:StringOperations").split

local ShipBattleCardKai = ShipAsset{
	_battle_card_size = "160x40px",
	_battle_card_layers = {
		takoyaki = {image = "Hell plane 2.png", style = {top = "5px", left = "50px"}, size = "30x30px"},
		hell = {image = "Hell plane 2.png", style = {top = "5px", left = "50px"}, size = "30x30px"},
		hell_r = {image = "Hell plane 2.png", style = {top = "5px", left = "120px"}, size = "30x30px"},
		hell_l1 = {image = "Hell plane 2.png", style = {top = "9px", left = "44px"}, size = "30x30px"},
		hell_r1 = {image = "Hell plane 2.png", style = {top = "9px", left = "109px"}, size = "30x30px"},
		hell_offset_l1 = {image = "Hell plane 2.png", style = {top = "9px", left = "44px"}, size = "30x30px"},
		hell_offset_r1 = {image = "Hell plane 2.png", style = {top = "9px", left = "109px"}, size = "30x30px"},
		flagship = {image = "Flagship battle card icon.png", style = {top = "3px", left = "139px"}},
		revenge_r2 = {image = "Hell plane 3.png", style = {top = "3px", left = "130px"}, size = "30x33px"},
		revenge_kai_l2 = {image = "Abyssal Revenge Torpedo Bomber Kai.png", style = {top = "0px", left = "60px"}, size = "35x44px"},
		revenge_kai_r1 = {image = "Abyssal Revenge Torpedo Bomber Kai.png", style = {top = "5px", left = "104px"}, size = "35x44px"},
		revenge_kai_r2 = {image = "Abyssal Revenge Torpedo Bomber Kai.png", style = {top = "0px", left = "125px"}, size = "35x44px"},
		revenge_kai_offset_l2 = {image = "Abyssal Revenge Torpedo Bomber Kai.png", style = {top = "0px", left = "60px"}, size = "35x44px"},
		revenge_kai_offset_r2 = {image = "Abyssal Revenge Torpedo Bomber Kai.png", style = {top = "0px", left = "125px"}, size = "35x44px"},
		hell_kai_l1 = {image = "Abyssal Hell Dive Bomber Kai.png", style = {top = "5px", left = "39px"}, size = "35x35px"},
		hell_kai_r1 = {image = "Abyssal Hell Dive Bomber Kai.png", style = {top = "5px", left = "104px"}, size = "35x35px"},
		hell_kai_offset_l1 = {image = "Abyssal Hell Dive Bomber Kai.png", style = {top = "5px", left = "39px"}, size = "35x35px"},
		hell_kai_offset_r1 = {image = "Abyssal Hell Dive Bomber Kai.png", style = {top = "5px", left = "104px"}, size = "35x35px"},
		attack_seaplane_kai_r = {image = "Abyssal Attack Seaplane Kai.png", style = {top = "0px", left = "120px"}, size = "35x35px"},
		liberation_r = {image = "Abyssal Liberation Land-based Dive Bomber 561 Equipment.png", style = {top = "10px", left = "120px"}, size = "32x24px"},
		liberation_r1 = {image = "Abyssal Liberation Land-based Dive Bomber 561 Equipment.png", style = {top = "15px", left = "104px"}, size = "32x24px"},
		liberation_r2 = {image = "Abyssal Liberation Land-based Dive Bomber 561 Equipment.png", style = {top = "3px", left = "125px"}, size = "32x24px"},
		liberation_ace_r1 = {image = "Abyssal Liberation Land-based Dive Bomber Ace 562 Equipment.png", style = {top = "15px", left = "104px"}, size = "32x24px"},
		liberation_ace_r2 = {image = "Abyssal Liberation Land-based Dive Bomber Ace 562 Equipment.png", style = {top = "3px", left = "125px"}, size = "32x24px"},
		cat_r = {image = "Hell plane 1.png", style = {top = "8px", left = "126px"}, size = "25x30px"},
		cat_r1 = {image = "Hell plane 1.png", style = {top = "13px", left = "106px"}, size = "25x30px"},
		cat_r2 = {image = "Hell plane 1.png", style = {top = "1px", left = "127px"}, size = "25x30px"},
		status_expedition = {image = "Battle Card Status Expedition.png", style = {top = "0px", left = "0px"}},
		status_repair = {image = "Battle Card Status Repair.png", style = {top = "0px", left = "0px"}},
		status_light_damage = {image = "Battle Card Status Light Damage.png", style = {top = "0px", left = "0px"}},
		status_medium_damage = {image = "Battle Card Status Medium Damage.png", style = {top = "0px", left = "0px"}},
		status_heavy_damage = {image = "Battle Card Status Heavy Damage.png", style = {top = "0px", left = "0px"}},
		status_sunk = {image = "Battle Card Status Sunk.png", style = {top = "0px", left = "0px"}},
		status_light_damage_installation = {image = "Battle Card Status Light Damage Installation.png", style = {top = "0px", left = "0px"}},
		status_medium_damage_installation = {image = "Battle Card Status Medium Damage Installation.png", style = {top = "0px", left = "0px"}},
		status_heavy_damage_installation = {image = "Battle Card Status Heavy Damage Installation.png", style = {top = "0px", left = "0px"}},
		status_sunk_installation = {image = "Battle Card Status Sunk Installation.png", style = {top = "0px", left = "0px"}},
		smudge_light = {image = "Battle Card Smudge Light.png", style = {top = "0px", left = "0px"}},
		smudge_medium = {image = "Battle Card Smudge Medium.png", style = {top = "0px", left = "0px"}},
		smudge_heavy = {image = "Battle Card Smudge Heavy.png", style = {top = "0px", left = "0px"}},
		ring = {image = "Battle Card Marriage Ring.png", style = {top = "19px", left = "138px"}},
		ring_glow = {image = "Battle Card Marriage Ring Glow.png", style = {top = "10px", left = "126px", opacity = "0.7"}},
	},
}

function ShipBattleCardKai:get_source(ship, args)
	return args.damaged and ship:battle_card_damaged() or ship:battle_card()
end

function ShipBattleCardKai:get(ship, args, link)
	if not args then
		args = ship
		ship = args.ship
		link = args.link
	end
	local image = Formatting:format_image{self:get_source(ship, args), size = args.size or self._battle_card_size, link = link, caption = args.caption or ship:name()}
	local ship_layers = ship:battle_card_layers()
	if ship_layers or args.flagship or args.layers or args.grayscale then
		local stack = self:_create_stack(image, args.grayscale)
		if ship_layers then
			for _, layer in ipairs(ship_layers) do
				self:_add_layer(stack, self._battle_card_layers[layer], ship, args, link)
			end
		end
		if args.flagship then
			self:_add_layer(stack, self._battle_card_layers.flagship, ship, args, link)
		end
		if args.layers then
			for _, layer in ipairs(split(args.layers)) do
				if self._battle_card_layers[layer] then
					self:_add_layer(stack, self._battle_card_layers[layer], ship, args, link)
				end
			end
		end
		image = tostring(stack)
	end
	return image
end

return ShipBattleCardKai