Module:ShipRemodelListKai
Revision as of 08:31, 26 April 2015 by com>Ckwng
Documentation for this module may be created at Module:ShipRemodelListKai/doc
local BaseTable = require('Module:BaseTable')
local Formatting = require('Module:Formatting')
local ResourceIcons = require('Module:ResourceIcons')
local Ship = require('Module:Ship')
local format = require('Module:StringInterpolation').format
local ShipRemodelListKai = BaseTable{
_header_template = [[! colspan=5 | Before Remodel
! rowspan=2 style="width:30px;" | ⇒
! colspan=3 | After Remodel
! colspan=2 | Required Resources
|-
! style="width: 50px;" | No.
! style="width: 100px;" | Name
! style="width: 30px;" | Type
! style="width: 30px;" | Level
! style="width: 30px;" | ${blueprint}
! style="width: 50px;" | No.
! style="width: 100px;" | Name
! style="width: 30px;" | Type
! style="width: 30px; text-align: center; vertical-align: middle; background-color: forestgreen;" | ${fuel}
! style="width: 30px; text-align: center; vertical-align: middle; background-color: darkgoldenrod;" | ${ammo}]],
_header_template_bottom = [[! style="width: 50px;" | No.
! style="width: 100px;" | Name
! style="width: 30px;" | Type
! style="width: 30px;" | Level
! style="width: 30px;" | ${blueprint}
! rowspan=2 style="width:30px;" | ⇒
! style="width: 50px;" | No.
! style="width: 100px;" | Name
! style="width: 30px;" | Type
! style="width: 30px; text-align: center; vertical-align: middle; background-color: forestgreen;" | ${fuel}
! style="width: 30px; text-align: center; vertical-align: middle; background-color: darkgoldenrod;" | ${ammo}
|-
! colspan=5 | Before Remodel
! colspan=3 | After Remodel
! colspan=2 | Required Resources]],
_columns = {
"id",
"name",
"type",
"remodel_level",
"remodel_blueprint",
"arrow",
"id_after",
"name_after",
"type_after",
"ammo",
"steel",
},
_item_class = Ship,
_dash = "-",
_arrow = "⇒",
_question_marks = "??",
}
function ShipRemodelListKai:id(ship)
return {values = {value = Formatting:format_stat(ship:id())},
bg_color = self._transparent, --Formatting:format_ship_back(back),
extra_style = "", --Formatting:extra_style_background_image(back and back > 7, back and back > 6) or ""
text_align = self._center_align
}
end
function ShipRemodelListKai:name(ship)
return {values = {value = Formatting:format_link(ship:link())}, bg_color = self._transparent, text_align = self._center_align}
end
function ShipRemodelListKai:type(ship)
return {values = {value = Formatting:format_ship_code(ship:type())}, text_align = self._start_align}
end
function ShipRemodelListKai:remodel_level(ship)
self._remodel_to = ship:remodel_to()
local remodel_level = false
if self._remodel_to then
self._remodel_to = Ship(self._remodel_to)
remodel_level = self._remodel_to:remodel_level()
end
return {values = {value = remodel_level == false and self._dash or Formatting:format_stat(remodel_level)}, self._transparent, text_align = self._center_align}
end
function ShipRemodelListKai:remodel_blueprint()
local value = self._dash
if self._remodel_to then
value = Formatting:format_blueprint_requirement_simple(self._remodel_to:remodel_blueprint())
elseif self._remodel_to == nil then
value = self._question_marks
end
return {values = {value = value}, self._transparent, text_align = self._center_align}
end
function ShipRemodelListKai:arrow()
return {values = {value = self._arrow}, self._transparent, text_align = self._center_align}
end
function ShipRemodelListKai:id_after()
local id_after = self._remodel_to == nil and self._question_marks or self._dash
if self._remodel_to then
id_after = Formatting:format_stat(self._remodel_to:id())
end
return {values = {value = id_after},
bg_color = self._transparent, --Formatting:format_ship_back(back),
extra_style = "", --Formatting:extra_style_background_image(back and back > 7, back and back > 6) or ""
text_align = self._center_align
}
end
function ShipRemodelListKai:name_after()
local name_after = self._remodel_to == nil and self._question_marks or self._dash
if self._remodel_to then
name_after = Formatting:format_link(self._remodel_to:link())
end
return {values = {value = name_after}, bg_color = self._transparent, text_align = self._center_align}
end
function ShipRemodelListKai:type_after()
local type_after = self._remodel_to == nil and self._question_marks or self._dash
if self._remodel_to then
type_after = Formatting:format_ship_code(self._remodel_to:type())
end
return {values = {value = type_after}, text_align = self._center_align}
end
function ShipRemodelListKai:ammo()
local ammo = self._remodel_to == nil and self._question_marks or self._dash
if self._remodel_to then
ammo = Formatting:format_ship_code(self._remodel_to:remodel_cost().ammo)
end
return {values = {value = ammo}, text_align = self._center_align}
end
function ShipRemodelListKai:steel()
local steel = self._remodel_to == nil and self._question_marks or self._dash
if self._remodel_to then
steel = Formatting:format_ship_code(self._remodel_to:remodel_cost().steel)
end
return {values = {value = steel}, text_align = self._center_align}
end
ShipRemodelListKai.process_item_key = Ship.process_item_key
function ShipRemodelListKai:create_header()
local header_icons = {
blueprint = ResourceIcons.blueprint,
fuel = ResourceIcons.fuel,
ammo = ResourceIcons.ammo,
}
for key, value in pairs(header_icons) do
header_icons[key] = Formatting:format_image{value, caption = Formatting:format_resource_name(key)}
end
self._header = format(self._header_template, header_icons)
self._header_bottom = format(self._header_template_bottom, header_icons)
end
return ShipRemodelListKai