Module:EnemyShipInfoKai
Revision as of 11:52, 2 June 2015 by com>Ckwng (Reflect ShipInfoKai header changes here)
Documentation for this module may be created at Module:EnemyShipInfoKai/doc
local EnemyShip = require('Module:EnemyShip')
local ShipInfoKai = require('Module:ShipInfoKai')
local Formatting = require('Module:Formatting')
local format = require('Module:StringInterpolation').format
local EnemyShipInfoKai = ShipInfoKai{
_template = [[{|class="${table_class}" id="${table_id}" style="border: 1px solid darkgray; width: 320px;"
|-
| colspan="6" style="position: relative; text-align: center; padding: 1px 40px; background-color: ${top_bg_color};${top_extra_style}" | <div style="position: absolute; right: 5px;">${edit_link}</div>
<p><span style="font-size:20px; text-shadow: ${text_shadow}">'''${name}'''</span>${localized_name}</p>
<div style="font-size:15px">'''No.${id} ${japanese_name}${nick}'''</div>
<p>'''${class} ${type}'''</p>
|- style="background-color: whitesmoke;"
| align=center colspan="6" | ${image}
|-
| colspan="6" style="text-align: center; background-color: LightSkyBlue;"|'''Statistics'''
|- style="background-color: whitesmoke;"
| colspan="2" style="width: 88px;" | ${icons.hp} ${labels.hp}
| style="width: 66px;" | '''${hp}'''
| style="width: 88px;" | ${icons.firepower} ${labels.firepower}
| colspan="2" style="width: 60px;" | '''${firepower}'''
|- style="background-color: whitesmoke;"
| colspan="2" style="width: 88px;" | ${icons.armor} ${labels.armor}
| style="width: 66px;" | '''${armor}'''
| style="width: 88px;" | ${icons.torpedo} ${labels.torpedo}
| colspan="2" style="width: 66px;" | '''${torpedo}'''
|- style="background-color: whitesmoke;"
| colspan="2" style="width: 88px;" | ${icons.evasion} ${labels.evasion}
| style="width: 66px;" | '''${evasion}'''
| style="width: 88px;" | ${icons.aa} ${labels.aa}
| colspan="2" style="width: 66px;" | '''${aa}'''
|- style="background-color: whitesmoke;"
| colspan="2" style="width: 88px;" | ${icons.aircraft} ${labels.aircraft}
| style="width: 66px;" | '''${aircraft}'''
| style="width: 88px;" | ${icons.asw} ${labels.asw}
| colspan="2" style="width: 66px;" | '''${asw}'''
|- style="background-color: whitesmoke;"
| colspan="2" style="width: 88px;" | ${icons.speed} ${labels.speed}
| style="width: 66px;" | '''${speed}'''
| style="width: 88px;" | ${icons.los} ${labels.los}
| colspan="2" style="width: 66px;" | '''${los}'''
|- style="background-color: whitesmoke;"
| colspan="2" style="width: 88px;" | ${icons.range} ${labels.range}
| style="width: 66px;" | '''${range}'''
| style="width: 88px;" | ${icons.luck} ${labels.luck}
| colspan="2" style="width: 66px;" | '''${luck}'''
|-
| colspan="5" style="text-align: center; background-color: LightSkyBlue;"| '''Air Power'''
| style="text-align: center; background-color: LightSkyBlue; width: 50px;" | '''Slots'''
|- style="background-color: whitesmoke;"
| colspan="5" style="text-align: center;"| ${air_power}
| align=center style="width: 50px;" | ${slots}
|-
| colspan="5" style="text-align: center; background-color: LightSkyBlue;"| '''Equipment'''
| style="text-align: center; background-color: LightSkyBlue; width: 50px;" | '''Space'''
${slot_details}
|}]],
_abyssal_class = "Abyssal",
_common_background_color = "darkgrey",
_background_color = "grey",
_rare_background_color = "#B04040",
_rare_background_image = "background-image: linear-gradient(to bottom, #804040, #B04040 80%, #C04040);",
_link_color = "black",
_text_shadow_template = "0 0 ${radius} ${color}",
_text_shadows = {
"0.1em",
"0.3em",
"0.6em",
"0.9em",
},
_basic_glow_colors = {
"#a0f6d9",
"#8becd5",
},
_kai_glow_colors = {
"darkturquoise",
"dodgerblue",
},
_late_model_basic_glow_colors = {
"#e6e6e6",
"#e6e6e6",
},
_late_model_glow_colors = {
"#8becd5",
"#e6e6e6",
"#e6e6e6",
},
_boss_glow_colors = {
"floralwhite",
"floralwhite",
},
_link_color_template = [[<span style="color: ${color};">${text}</span>]],
_cg_size = "218x300px",
}
function EnemyShipInfoKai:bg_color()
local rarity = self._ship:rarity()
local bg_color
local extra_style = ""
if rarity then
if rarity >= 4 and rarity <= 7 then
bg_color = self._background_color
elseif rarity < 4 then
bg_color = self._common_background_color
else
bg_color = self._rare_background_color
extra_style = self._rare_background_image
end
else
bg_color = self._common_background_color
end
local back = self._ship:back()
local back_color = Formatting:format_ship_back(back)
local glow_colors = {}
if back then
if back == -1 then
glow_colors = self._basic_glow_colors
elseif back > -7 and back < -3 then
glow_colors = self._kai_glow_colors
elseif back > -10 and back < -6 then
glow_colors = (back == -7) and self._late_model_basic_glow_colors or self._late_model_glow_colors
elseif back < -9 then
glow_colors = self._boss_glow_colors
end
end
local text_shadows = {}
for index, radius in ipairs(self._text_shadows) do
local color = back_color
if index <= #glow_colors then
color = glow_colors[index]
end
table.insert(text_shadows, format{self._text_shadow_template, radius = radius, color = color})
end
self._vars.top_bg_color, self._vars.text_shadow, self._vars.top_extra_style = bg_color, table.concat(text_shadows, ", "), extra_style
end
function EnemyShipInfoKai:name()
local link, text, section = self._ship:link()
text = format{self._link_color_template, color = self._link_color, text = text or link}
self._vars.name = Formatting:format_link(link, text, section)
end
function EnemyShipInfoKai:id()
self._vars.id = Formatting:format_stat(self._ship:id())
end
function EnemyShipInfoKai:class()
self._vars.class = self._abyssal_class
end
function EnemyShipInfoKai:image()
self._vars.image = Formatting:format_image{self._ship:cg(), size = self._cg_size}
end
function EnemyShipInfoKai:firepower()
self._vars.firepower = Formatting:format_stat(self._ship:firepower())
end
function EnemyShipInfoKai:armor()
self._vars.armor = Formatting:format_stat(self._ship:armor())
end
function EnemyShipInfoKai:torpedo()
self._vars.torpedo = Formatting:format_stat(self._ship:torpedo())
end
function EnemyShipInfoKai:evasion()
local evasion
local override = self._args.evasion
local overridden = false
if override and override ~= "auto" then
evasion = override
overridden = true
else
evasion = self._ship:evasion()
end
local result = Formatting:format_stat(evasion)
if overridden then
result = result .. self._overridden_category_template
end
self._vars.evasion = result
end
function EnemyShipInfoKai:aa()
self._vars.aa = Formatting:format_stat(self._ship:aa(), self._ship:aa_max())
end
function EnemyShipInfoKai:asw()
local asw
local overridden = false
local override = self._args.asw
if override and override ~= "auto" then
asw = override
overridden = true
else
asw = self._ship:asw()
end
local result = Formatting:format_stat(asw)
if overridden then
result = result .. self._overridden_category_template
end
self._vars.asw = result
end
function EnemyShipInfoKai:los()
local los
local override = self._args.los
local overridden = false
if override and override ~= "auto" then
los = override
overridden = true
else
los = self._ship:los()
end
local result = Formatting:format_stat(los)
if overridden then
result = result .. self._overridden_category_template
end
self._vars.los = result
end
function EnemyShipInfoKai:luck()
self._vars.luck = Formatting:format_stat(self._ship:luck())
end
function EnemyShipInfoKai:air_power()
self._vars.air_power = Formatting:format_stat(self._ship:air_power())
end
function EnemyShipInfoKai:create_item()
self._ship = EnemyShip(self._args.name, self._args.model)
end
function EnemyShipInfoKai:add_fields()
table.insert(self._fields, "air_power")
end
return EnemyShipInfoKai