Documentation for this module may be created at Module:NanaminFleetKai/doc
local getArgs = require('Module:GetArgs')
local Ship = require('Module:Ship')
local ShipCardKai = require('Module:ShipCardKai')
local Equipment = require('Module:Equipment')
local Formatting = require('Module:Formatting')
local format = require('Module:StringInterpolation').format
local Functions = require('Module:NanaminFunctions')
local NanaminFleetKai = {
_rows = {},
_items = {},
_table_start = [[{|]],
_table_end = [[|}]],
_row_starter = "|-",
_added_cell_template = [[| colspan="6" style="background: ${bg_color}; text-align: center; font-weight: bold;" |${content}]],
_ship_template = [[| rowspan="4" style="background: white;" |${ship_card}]],
_equip_template = [[| style="background-color: ${icon_bg_color}; width: 15px;" |${equip_icon}
| style="background-color: ${equip_bg_color}; width: 175px;text-align: center;" |${equip_link}]],
_equip_icon_bg = "#8DCDEE",
_equip_bg = "#E4F3FB",
_equip_locked_bg = "#CDDBE2",
_extra_cells_bg = "#98D2F0",
_blank = "Empty_ship_slot.png",
_size = "120x165px",
_elos = 0,
_fighter_power = 0,
_hq_lvl = 0,
}
function NanaminFleetKai:process_hq_level()
self._hq_lvl = tonumber(self._args["hq"] or 0)
--Get bracket of 5
self._hq_lvl = self._hq_lvl - (self._hq_lvl % 5) + 5
if self._hq_lvl % 5 == 0 then
self._hq_lvl = self._hq_lvl + 5
end
end
function NanaminFleetKai:process_los(entry)
local ship = Ship(entry[1], entry[2])
local los = ship:los() or 0
local los_max = ship:los_max() or los
los = math.floor(los + ((los_max - los) * tonumber(entry[3]) / 99))
self._elos = los * 1.69
end
function NanaminFleetKai:process_args(args)
local entry = {}
for index, item in ipairs(args) do
if item == "-" and #entry > 0 then
self:process_los(entry)
table.insert(self._items, entry)
entry = {}
else
local processed = Functions.split(item, '/')
for _, item in ipairs(processed) do
table.insert(entry, item)
end
end
end
if #entry > 0 then
self:process_los(entry)
table.insert(self._items, entry)
end
end
function NanaminFleetKai:process_equipment(equip, plane_count)
local multiplier = { [7] = 1.04, [8] = 1.04, [9] = 1.66, [10] = 2.00, [11] = 1.78, [12] = 1.00, [13] = 0.99, [29] = 0.91 }
if multiplier[equip:type()] ~= nil and equip:los() then
self._elos = self._elos + (equip:los() * multiplier[equip:type()])
end
local can_fight = { [6] = true, [7] = true, [8] = true, [11] = true }
if can_fight[equip:type()] then
if plane_count and equip:aa() then
self._fighter_power = self._fighter_power + math.floor(math.sqrt(plane_count) * equip:aa())
end
end
end
function NanaminFleetKai:insert_ship_row(ship)
local ship_card
if ship and ship:name() then
ship_card = ShipCardKai:card{ship = ship, size = self._size, link = ship:link(), caption = ship:name()}
else
ship_card = Formatting:format_image{self._blank, size = self._size}
end
table.insert(self._rows, format{self._ship_template,
ship_card = ship_card,
})
end
function NanaminFleetKai:insert_equip_row(ship, entry, slot)
local slots = ship and ship:slots() or 0
local equip_icon, equip_bg_color, equip_link
if slot > slots then
equip_icon = ""
equip_bg_color = self._equip_locked_bg
equip_link = "- Locked -"
elseif entry[slot + 3] == nil then
equip_icon = ""
equip_bg_color = self._equip_locked_bg
equip_link = "- Unequipped -"
else
local equip = Equipment(entry[slot + 3])
self:process_equipment(equip, select(2, ship:slot(slot)))
equip_icon = Formatting:format_image{ Formatting:format_equipment_icon(equip:icon()), size = "22x22px" }
equip_bg_color = self._equip_bg
equip_link = Formatting:format_link(equip:link())
end
table.insert(self._rows, format{self._equip_template,
icon_bg_color = self._equip_icon_bg,
equip_icon = equip_icon,
equip_bg_color = equip_bg_color,
equip_link = equip_link,
})
end
function NanaminFleetKai:build_table()
for i = 1, #self._items, 2 do
local ship1 = Ship(self._items[i][1], self._items[i][2])
self:insert_ship_row(ship1)
self:insert_equip_row(ship1, self._items[i], 1)
local ship2
if self._items[i + 1] then
ship2 = Ship(self._items[i + 1][1], self._items[i + 1][2])
self:insert_ship_row(ship2)
self:insert_equip_row(ship2, self._items[i + 1], 1)
else
self:insert_ship_row(nil)
self:insert_equip_row(nil, nil, 1)
end
for j = 2, 4 do
table.insert(self._rows, self._row_starter)
self:insert_equip_row(ship1, self._items[i], j)
if self._items[i + 1] then
self:insert_equip_row(ship2, self._items[i + 1], j)
else
self:insert_equip_row(nil, nil, 1)
end
end
table.insert(self._rows, self._row_starter)
end
end
function NanaminFleetKai:insert_extra(content)
table.insert(self._rows, format{self._added_cell_template, content = content, bg_color = self._extra_cells_bg })
end
function NanaminFleetKai:add_extras()
local elos = string.format("%.2f", self._elos - (self._hq_lvl * 0.61))
local content = "Effective Line of Sight: " .. elos .. " // Fighter Power: " .. tostring(self._fighter_power)
table.insert(self._rows, self._row_starter)
self:insert_extra(content)
content = "Route Taken: " .. (self._args["route"] or "")
table.insert(self._rows, self._row_starter)
self:insert_extra(content)
if self._args["difficulty"] then
self:insert_extra("Difficulty Chosen: " .. self._args["difficulty"])
end
if self._args["drops"] then
local drops = Functions.split(self._args["drops"], '/')
content = "Notable Drops<br />"
for i = 1, #drops do
local ship = Ship(drops[i], "")
local card = ShipCardKai:battle_card{ship = ship, link = ship:link(), caption = ship:name()}
content = content .. card .. " "
if i % 4 == 0 then
content = mw.ustring.sub(content, 1, -2) .. "<br />"
end
end
self:insert_extra(content)
end
end
function NanaminFleetKai:Main(args)
self._args = args
self:process_hq_level()
self:process_args(args)
table.insert(self._rows, self._table_start)
self:build_table()
self:add_extras()
table.insert(self._rows, self._table_end)
return table.concat(self._rows, "\n")
end
function NanaminFleetKai.Begin(frame)
local args = getArgs{frame = frame:getParent()}
return NanaminFleetKai:Main(args)
end
return NanaminFleetKai