Module:EquipmentInfoKai

Revision as of 12:25, 16 February 2015 by com>Ckwng (Infobox for equipment)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)

Documentation for this module may be created at Module:EquipmentInfoKai/doc

local Effects = require('Module:Effects')
local Equipment = require('Module:Equipment')
local Formatting = require('Module:Formatting')
local format = require('Module:StringInterpolation').format

local EquipmentInfoKai = {
	_template = [[{|style="border: 1px solid darkgray; width: 400px;"
|-
| colspan="2" style="text-align: center; background-color: ${back};${extra_style};"|<p style="font-size:25px">'''${name}'''</p>
<p style="font-size:20px">'''${id} ${japanese_name}'''</p>
|-
| colspan="2" style="text-align: center; background-color: whitesmoke;"|<p>'''${icon} ${eq_type}, ${rarity}'''</p>
<p>'''Effects: ${effects}'''</p>
<p>'''Scrap value: ${scrap}'''</p>
|- 
| colspan="2" style="text-align: center;" | ${card}
|-
| colspan="2" style="text-align: center; background-color: LightSkyBlue;" | '''Refittable Class'''
${compatibility_details}
|}]],
	_row_starter = "|-",
	_compatibility_cell = [[| style="width: 200px; text-align: center; background-color: ${bg_color};" | ${label}]],
	_shown_ship_types = {
		2,
		3,
		4,
		5,
		6,
		7,
		8,
		9,
		10,
		11,
		13,
		14,
		16,
		17,
		18,
		19,
		20,
		21,
	}
}

function EquipmentInfoKai:back(equipment)
	return Formatting:format_equipment_back(equipment:back())
end

function EquipmentInfoKai:extra_style(equipment)
	return equipment:back() >= 4 and Effects.sparkles or ""
end

function EquipmentInfoKai:name(equipment)
	return Formatting:format_link(equipment:link())
end

function EquipmentInfoKai:id(equipment)
	return Formatting:format_stat(equipment:id())
end

function EquipmentInfoKai:japanese_name(equipment)
	return Formatting:format_stat(equipment:japanese_name())
end

function EquipmentInfoKai:icon(equipment)
	return Formatting:format_image(Formatting:format_equipment_icon(equipment:icon()))
end

function EquipmentInfoKai:eq_type(equipment)
	return Formatting:format_equipment_type(equipment:type())
end

function EquipmentInfoKai:rarity(equipment)
	return Formatting:format_rarity(equipment:rarity())
end

function EquipmentInfoKai:effects(equipment)
	return Formatting:format_stat_bonuses{
		firepower = Formatting:format_stat(equipment:firepower()), 
		bombing = Formatting:format_stat(equipment:bombing()), 
		torpedo = Formatting:format_stat(equipment:torpedo()), 
		aa = Formatting:format_stat(equipment:aa()), 
		armor = Formatting:format_stat(equipment:armor()), 
		asw = Formatting:format_stat(equipment:asw()), 
		shelling_accuracy = Formatting:format_stat(equipment:shelling_accuracy()),
		torpedo_accuracy = Formatting:format_stat(equipment:torpedo_accuracy()),
		los = Formatting:format_stat(equipment:los()),
		speed = Formatting:format_speed(equipment:speed()),
		luck = Formatting:format_stat(equipment:luck()),
		range = Formatting:format_range(equipment:range()),
		special = equipment:special(),
	}
end

function EquipmentInfoKai:scrap(equipment)
	return Formatting:format_resources(equipment:scrap())
end

function EquipmentInfoKai:card(equipment)
	return Formatting:format_image(equipment:card())
end

function EquipmentInfoKai:compatibility_details(equipment)
	local result = {}
	for index, ship_type in ipairs(self._shown_ship_types) do
		if index % 2 == 0 then
			table.insert(result, self._row_starter)
		end
		local compatibility, note = equipment:equippable(ship_type)
		local ship_label = Formatting:format_ship_type(ship_type)
		if note then
			ship_label = Formatting:tooltip(ship_label, note)
		end
		table.insert(result, format{self._compatibility_cell, bg_color = Formatting:format_equipment_compatibility(compatibility), label = ship_label})
	end
	return table.concat(result, "\n")
end

function EquipmentInfoKai:Infobox(name)
	local equipment = Equipment(name)

	return format{self._template,
		back = self:back(equipment), 
		extra_style = self:extra_style(equipment), 
		name = self:name(equipment), 
		id = self:id(equipment),
		japanese_name = self:japanese_name(equipment),
		icon = self:icon(equipment),
		eq_type = self:eq_type(equipment),
		rarity = self:rarity(equipment),
		effects = self:effects(equipment),
		scrap = self:scrap(equipment),
		card = self:card(equipment),
		compatibility_details = self:compatibility_details(equipment),
	}
end

return EquipmentInfoKai