Old/PT Imp Group

Revision as of 09:36, 9 May 2021 by Fourinone (talk | contribs) (PT Imp source and note)

Info

PT Imp Group (A)

No.637 PT小鬼群

Abyssal Class Patrol Torpedo Boat

 
Statistic
  HP 9   Firepower 9
  Armor 19   Torpedo 88
  Evasion '   AA 18
  Aircraft 0   ASW '
  Speed Fast   LOS '
  Range Short   Luck '
Equipment  Space
22inch Torpedo Mk.II 0
0
- -
- -

PT Imp Group (B)

No.638 PT小鬼群

Abyssal Class Patrol Torpedo Boat

 
Statistic
  HP 9   Firepower 9
  Armor 29   Torpedo 98
  Evasion '   AA 18
  Aircraft 0   ASW '
  Speed Fast   LOS '
  Range Short   Luck '
Equipment  Space
22inch Torpedo Mk.II 0
22inch Torpedo Mk.II 0
- -
- -

PT Imp Group (C)

No.639 PT小鬼群

Abyssal Class Patrol Torpedo Boat

 
Statistic
  HP 15   Firepower 15
  Armor 29   Torpedo 98
  Evasion '   AA 18
  Aircraft 0   ASW '
  Speed Fast   LOS '
  Range Short   Luck '
Equipment  Space
22inch Torpedo Mk.II 0
22inch Torpedo Mk.II 0
- -
- -

PT Imp Group (D)

No.640 PT小鬼群

Abyssal Class Patrol Torpedo Boat

 
Statistic
  HP 18   Firepower 18
  Armor 39   Torpedo 118
  Evasion '   AA 24
  Aircraft 0   ASW '
  Speed Fast   LOS '
  Range Short   Luck '
Equipment  Space
22inch Torpedo Mk.II 0
22inch Torpedo Mk.II 0
- -
- -

Trivia

  • Unlike most standard Abyssal enemies, the PT Imp Group is relatively small and fast. Attacking them with large-caliber guns will not do much damage; smaller guns are recommended to deal normal damage.
  • On 11/20/2015, a tweet revealed a bug that prevented destroyers from being able to hit the PT Imp Groups. As a result the devs readjusted the damage calculations in a live patch update on the same day.

PT Imps were introduced during the Summer 2017 Event. They have a very high evasion rate and are next to impossible to hit with normal shelling and torpedo attacks. This even includes special attacks. In order to sink them, your ships will require specific equipment setups.

These rates are based on tests conducted during the Summer 2017 Event.[1] The average observed hit rate without anti-imp setups was about 40% for regular fleets and about 10% for TCF. The values on the table are the differences in hit rates compared to this. The actual relation with accuracy calculations as well as PT Imp evasion stats are unknown.

Equipment Setup Bonus Notes
DD CL CA/BB
    50% 25% N/A Adding more main guns does not increase the hit rate. Adding more lookouts halves the rate.
    50% 25% N/A
      100%? 50% 30%
      100%? ?? ??
    N/A 35% 15%
    10% ?? ?? Only applies to RADARs with LOS stats greater than 5.
      N/A ?? 45% Only applies to Zuiuns.
      N/A ?? 75%
    10% N/A N/A Destroyer only.
      30% N/A N/A Destroyer only.
      50% N/A N/A Destroyer only.


Important Notes

  • Small Caliber Guns + Lookout + Machine Gun is the best anti-imp setup.
  • It is inadvisable to run anti-imp setups on any ship but destroyers because it compromises their combat effectiveness.
  • Having a reinforcement expansion is important because it allows the ship to not waste a slot on a machine gun.
  • The values presented above are theorised to be fixed hit rates.
    • This means they are unaffected by any outside factors.
  • Certain   that count as small caliber main guns can substitute for  .
  • Certain   that count as secondary guns can substitute for  .