Module:View/Quest
Documentation for this module may be created at Module:View/Quest/doc
local _ = require('Module:Core')
local Data = require('Module:Data')
local View = require('Module:View')
-- [[Category:Todo]]:
-- * Support render : Args -> UI tree in Module:View, currently Args -> String
-- * Module:View/Table for table UI tree construction
local table_header = [=[{|style="width:100%;text-align:center" cellspacing="0"
|style="width:4%"|ID
|style="width:35%"|Requirements
|style="width:0.5%"|
|style="width:20%"|[[File:Fuel.png|30px|link=Tutorial: FAQ#How do resources work in this game?]][[File:Ammunition.png|30px|link=Tutorial: FAQ#How do resources work in this game?]][[File:Steel.png|30px|link=Tutorial: FAQ#How do resources work in this game?]][[File:Bauxite.png|30px|link=Tutorial: FAQ#How do resources work in this game?]]
|style="width:0.5%"|
|style="width:20%"|Rewards
|style="width:0.5%"|
|style="width:30%"|Note<span style="float:right;margin-top:-2em">[[Module:Data/Quest/${category}|[edit]]]</span>
|-]=]
local table_footer = '|}'
local table_row = [=[|- id="${label}" class="q${letter}"
|rowspan="2"|'''${label}'''
|colspan="11"|'''<span lang="ja">${title}</span>'''<br>''${title_en}''
|- class="qd${letter}"
|${detail_en}
|
|${reward_fuel} / ${reward_ammo} / ${reward_steel} / ${reward_bauxite}
|
|''${reward_other}''
|
|${note}]=]
local function render(args, frame)
-- Filter term ([1] = pattern to match, [2] = data element to match)
local filter = { (args.explicit['filterMatch'] or nil), (args.explicit['filterGroup'] or nil) }
local result = {}
for i, category in ipairs(args.explicit) do
local data = Data.load('Quest', category)
table.insert(result, _.format(table_header, { category = category }))
for i, q in ipairs(data) do
if (not filter[1] or not filter[2]) or (string.match(q[filter[2]], filter[1])) then
-- table.insert(result, _.format(table_row, q))
table.insert(result, _.format(table_row, {
label = q.label,
title = q.title,
title_en = q.title_en,
detail_en = q.detail_en,
reward_fuel = q.reward_fuel,
reward_ammo = q.reward_ammo,
reward_steel = q.reward_steel,
reward_bauxite = q.reward_bauxite,
reward_other = q.reward_other,
note = q.note,
letter = q.letter or q.label:sub(1, 1)
}))
end
end
table.insert(result, table_footer)
end
return frame:preprocess(_.join(result, '\n'))
end
return View(render)