World 2/2-3

< World 2
Revision as of 16:12, 24 March 2021 by Totaku (talk | contribs) (Created page with "==World 2-3: 東部オリョール海 Eastern Orel Bay== {{LabSortieworld | map = 2-3 Map.png | difficulty = ☆ ☆ ☆ ☆ ☆ | item = {{Fuel}} {{Ammo}} | exp = 200 | code...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)

World 2-3: 東部オリョール海 Eastern Orel Bay

Strategy Name
オリョール哨戒 (Orel Patrol)
Difficulty
☆ ☆ ☆ ☆ ☆
Item
Strategy Content
オリョール海に進出、同海域を哨戒。敵通商破壊艦隊を排除、我が方り海上輸送ラインの防衛に努めよ!
Enter Orel Bay and conduct a patrol. Destroy the enemy transport fleet while protecting our own supply lines!

Stage Guide

2-3 Branching Rules
Nodes Rules
Start
A
  • Go to C if fleet contains only SS(V) and AS
  • Random between A & B otherwise.
B
C
C
D
  • Random routing
F
D
F
  • Go to G if fleet contains AV and DD+DE ≥ 2
  • Otherwise, random routing (The more (F)BB(V) and CV(L) you have in the fleet, the higher chance you will go to node F)
G
F
H
  • Random between J & G if the fleet contains any AV, CV(B/L) or CL (Higher chance for J)
  • Random between H, J, and G otherwise.
J
G
G
I
  • Go to K if fleet contains any (F)BB(V) or CV(L/B) and CL+DD+DE ≤ 1
  • Otherwise, random routing
K
J
L
  • Go to L if (F)BB(V) + CV(L/B) = 6
  • Meet ANY of the following to go to N
    • Fleet contains CL and DD ≥ 4
    • Fleet contains CL and CA = 5
  • Random between M and N if fleet contains only SS(V)
  • Random between L, M and N if fleet contains any SS(V)
  • Otherwise, random between L and N, but the heavier the fleet (as in more BB or CV(L)), the more likely you will go to L
M
N


2-3
Fleet N/A
Route
Other Notes 1/8 of comps will have this airpower
AP AS AS+
36 81 162


Tips

  • Due to the danger of Late Model Destroyers present in Easter Orel Sea, Orel cruising has been rendered difficult to achieve and thus, can be rendered obsolete by changes to 2-3 after the HTML5 update.
  • Regarding the branching rules, 1 XX 1 CL 4 DD or 1 CL 5 CA are the only two comps that guarantees the boss routing. Otherwise, any other fleets has a chance of off-routing, but should still be able to reach the boss node most of the times as long as CL+DD ≥ 4
    • Bring at least one AV, CV(B/L) or CL to avoid chance of off-routing from F to H.
    • Bring at least 1 AV, 2 DD/DE to avoid chance of off-routing from F to H when rolling the north branch, and avoid off-routing entirely when rolling the south branch.
    • Bringing more heavy ships ((F)BB(V)/CV(L/B)) will reduce the chances of reaching the boss.
    • Fleets that contains SS/SSV have a chance of reaching dead end nodes which includes nodes H, L and M


Recommended Fleet

  • 1 (F)BB(V)/CV(L/B) 1 CL 4 DD or 1 CL 5 CA(V) (Fixed boss routing)
  • 1 (F)BB(V), 1 CV(L/B), 1 CA(V)/CLT, 1 AV, 2 DD (Low chance of off-routing)
  • 1 (F)BB, 2 CV(L/B), 0-1 CA, 0-1 CL/CT/CLT, 2 DD
  • 2 (F)BB, 1 CV, 0-1 CA, 0-1 CL/CT/CLT, 2 DD
  • 2 CV(L/B), 0-2 CA, 0-2 CL/CT/CLT, 2 DD


Nodes and Enemy Encounters

Show/Hide Nodes and Enemy Encounters
Nodes and Enemy Encounters
NodePatternXpNode InfoFormAir
A
敵前衛警戒部隊
Pattern 1       
Pattern 2       
Pattern 3      
Pattern 4     
Pattern 5     
B
Battle Avoided
Pattern 1"Must be my imagination" (battle avoided)
C
Battle Avoided
Pattern 1"Must be my imagination" (battle avoided)
D
Resource Node
Pattern 1  + ?
E
敵前衛警戒部隊
Pattern 1       
Pattern 2       
Pattern 3      
Pattern 4     
Pattern 5     
F
敵水雷戦隊
Pattern 1       
Pattern 2       
Pattern 3       
G
Resource Node
Pattern 1  + ?
H
Resource Node
Pattern 1  + ?
I
Resource Node
Pattern 1  + ?
J
敵巡洋艦戦隊
Pattern 1       
Pattern 2       
Pattern 3       
Pattern 4       
Pattern 5       
K
敵巡洋艦戦隊
Pattern 1       
Pattern 2       
Pattern 3       
Pattern 4       
Pattern 5       
L
Battle Avoided
Pattern 1"Must be my imagination" (battle avoided)
M
敵揚陸艦隊
Pattern 1       
Pattern 2       
Pattern 3       
Pattern 4       
N
敵主力打撃群
Pattern 1       
AP:34
AS:77
AS+:153
Pattern 2       
AP:34
AS:77
AS+:153
Pattern 3       
AP:34
AS:77
AS+:153
Pattern 4       
AP:34
AS:77
AS+:153
Pattern 5       
AP:36
AS:81
AS+:162
Pattern 6       
AP:34
AS:77
AS+:153
Pattern 7       
AP:24
AS:53
AS+:105
Pattern 8       
AP:12
AS:27
AS+:54

Drops

Show/Hide Drops
Node Destroyers Light Cruisers Heavy Cruisers Seaplane Tender Aircraft Carrier Battleship Submarine
B Miyuki, Ayanami, Mutsuki, Hibiki, Inazuma, Hatsuharu, Wakaba, Murasame, Samidare, Suzukaze, Asashio, Arare, Kasumi, Kagerou, Shiranui, Kuroshio, Ooshio, Shikinami Tama, Kiso, Sendai, Naka, Natori, Isuzu, Tenryuu Nachi, Ashigara, Haguro, Takao, Atago, Maya, Choukai, Tone, Chikuma Hiyou, Jun'you, Shouhou, Ryuujou Fusou, Yamashiro
C Arare, Arashio, Hibiki, Ikazuchi, Miyuki, Mutsuki, Nenohi, Suzukaze, Kasumi, Kagerou, Shiranui, Isonami, Hatsuharu, Hatsuyuki Natori, Sendai, Jintsuu, Isuzu,Tenryuu Myoukou, Nachi, Ashigara, Takao, Atago, Maya, Choukai, Chikuma Ryuujou, Shouhou, Jun'you Ise, Fusou, Yamashiro
F Michishio, Mutsuki, Hatsuharu, Suzukaze, Arashio, Arare, Shiranui, Kuroshio, Samidare, Kagerou, Ikazuchi, Inazuma, Hibiki Tama, Kiso, Yura, Naka, Tenryuu, Sendai Takao, Atago, Myoukou, Maya, Ashigara, Haguro, Tone, Mogami, Chikuma, Choukai Hiyou, Shouhou, Jun'you Ise, Kongou, Fusou, Yamashiro
G Makigumo, Arashio, Michishio Jintsuu, Natori, Nagara, Isuzu, Ooi, Kitakami, Kiso, Sendai Kako, Myoukou, Nachi, Ashigara, Haguro, Takao, Atago, Maya, Choukai, Tone, Chikuma, Mogami, Furutaka Chitose, Chiyoda Akagi, Kaga, Souryuu, Hiryuu, Ryuujou, Jun'you, Shouhou Ise, Hyuuga, Kongou, Hiei, Haruna, Kirishima, Fusou, Yamashiro I-168
H Mutsuki, Kuroshio, Shigure, Arare, Hatsuyuki Tama, Isuzu Nachi, Atago, Tone Hiyou, Shouhou, Ryuujou Kirishima, Fusou, Yamashiro
K Arashio, Nenohi, Satsuki, Miyuki, Ikazuchi Yura, Isuzu, Jintsuu Haguro, Mogami, Atago Ryuujou Fusou, Yamashiro