Minhfongboy
Joined 8 March 2019
Just a casual Vietnamese admiral
Joined on 4/28/2015
Discord : Minhfongboy#5742
Server : Brunei Anchorage
IGN : Minhfongboy
Rulebook
- 1. Do not advance when Taiha ships
- 2. When in doubt, pick the one with the most stars
- 3. When in doubt, double support all the way
- 4. Do not turn on searchlight in a night battle route
- 5. Believe in the power of sparkle
- 6. If the admiral looks new and has 1 fcm only, 100% that fcm came from hinamatsuri event
- 7. Avoid 4n or 12n HP for light ships
- 8. Whatever requirements applied to hard mode can also be used in lower modes with no harm done, but NOT the other way around !
- 9. Same idea above, whatever requirements you have done in hard mode will also be kept if you drop to lower modes, but NOT the other way around !
- 10. Sinking fodder ships returns more value than scrapping
- 11. Improving sonar for post-cap torpedo evasion
- 12. Going vanguard to increase post-cap evasion on bottom half of the fleet (Stronger effect for DDs), but watch out ! This is a double edge sword as this formation will also ruin your support damage, your top half of the fleet damage. Sometimes, killing them all before they shoot you is better than you gaining evasion and attempting to dodge all of their possible shots
- 13. If there is second shelling, it's alway better to put stronger ships in first few slots to take enemies out faster
- 14. If multiple ships scored the same damage, including the flagship, the MVP will 100% be rigged back to the flagship
- 15. If multiple ships scored the same damage, excluding the flagship, the MVP roll will be random
- 16. If you want to modernize HP for shipgirls, better to grind both DEs to lv 150+ for 83% HP success rate, or even higher. The higher the better (Total lv of both DEs = 180+ equals to around 93%) [1]
Theories and suspicions
- Higher speed gives post-cap evasion (Proven to be wrong, it does nothing [2])
- Echelon has the same accuracy as double line, not line ahead (Already proven to be true, as stated in formation modifier of accuracy)
- New Submarine Princess (Loli sub) has increased post-cap evasion or reduced hit rate applied for our girls (Proven to be true, the tests suggested that she doesn't take extra accuracy from our sonars so our total hit rates are reduced [3])
- Submarines gain accuracy in echelon (False claim, torpedo accuracy is the same as echelon before the buff)
- Air raid in 6-4 and 6-5 consumes like PT Imp node, giving more ammo penalty at the boss node (Proven to be true, can be observed in the viewers)
- Touch chance increases linearly with luck of the participants, more luck = higher chance (Proven to be true, as in the tests shown here [4] [5])
- Touch chance increases but will be capped once the participants hit 50 luck (Unknown, ongoing testing on my side. 98 luck Nelson gives 68%, my Nelson is 52 luck which is observed to be around 68% as of current, will get more samples to confirm later)
- Submarines in 7-1 have increased evasion (Unknown, but ideally if all the girls meet 97% hit rate, it should only be 3% miss, yet these misses have happened more often in Phase 2)