Assets
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General scheme:
File:<object type> <asset type> <object name>[ <asset name>].<extension>
Rationale:
- Prefixing by object and asset types ensures good enumeration properties ("pseudo-namespaces")
- Using names ensures straightforward lookup
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Object type |
Object names |
Asset type |
Asset names |
Examples |
Status
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Ship |
Ship names |
Banner |
-
Damaged |
File:Ship Banner Ayanami Kai Ni.png
File:Ship Banner Ayanami Kai Ni Damaged.png |
Ready
|
Card |
File:Ship Card Ayanami Kai Ni.png
File:Ship Card Ayanami Kai Ni Damaged.png |
Ready
|
Full |
File:Ship Full Ayanami Kai Ni.png
File:Ship Full Ayanami Kai Ni Damaged.png |
Blocked
|
Voice |
TBD: link |
File:Ship Voice Ayanami Introduction.mp3 |
Blocked, used for new regular lines
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Equipment |
Equipment names |
Card |
- |
File:Equipment Card Suisei.png |
Ready
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Character |
File:Equipment Character Suisei.png |
Ready
|
Item |
File:Equipment Item Suisei.png |
Ready
|
Full |
File:Equipment Full Suisei.png |
Ready
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Etc. (items, icons, BGM, maps, ...)
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