Sandbox Rules

This sandbox is to be used to construct an event guide for the above mentioned event map. These guides are to all of the following requirements:

  • List of branching unlocking requirements (If there are multiple requirements, compositions for each path along with the below requirements will be needed to discuss the unlocking requirements in question)
  • A list of working compositions that work: (These must have possible alternatives for players who may or may not have all ships needed for a specific path)
  • The Path said composition will take (To explain what path the composition will take)
  • A summary or description of what kind of obstacles a composition will face.
  • A description of the boss node, what it consist and a descriptive guide on what the player should consider for a course of action to successfully win the battle.
  • (Optional) Tips to farm to take path to collect certain ships (This will also require a composition, path, and possible description.

Editors are to construct thier own version of thier guide and complete them in a timely fashion.

No other editors are to allowed to edit over other editor's work without the full consent of the editor and his approval to do so.

Several version will be constructed through this page and will be reviewed and approved by the staff/ collaboration committee before being moved for the Summer 2020 Event which it'll be reviewed and updated once more before it can be released.

Overall there will be 3 version of the guide that will be constructed which will include:

  • Preliminary Guide
  • Polished Guide
  • Finalized Guide

With each approval of each version the guide, the said guide will be updated to the main page and construction of the next version will begin.

All guides outside of the approved version will be removed and work will begin from the approved version to make it better for the next version until the finalized version is made.

Projected Deadline for E-5 Guide Release: June 20th, 2020 (Extended deadline upon Editor Request)

Guide

E-5 is not a particularly difficult map, but it is fairly tedious. In total, you need at least 2 CVL, 1CL (ideally Jintsuu), 5DD (ideally bonus DDs, see below), 0-2 SS(V), and 1 CAV/AV (preferably Fast or with RE), plus access to decent interceptors (including jets, depending on difficulty) in order to clear the map. All BB types and CV(B)s are not allowed on this map.

Also note that there are several LoS checks on this map: Nodes C, F, J, Q, T (possibly), and Z4. Generally, 12+ LoS Cn1 should suffice for all nodes, although the requirement may be lower for fleets with <6 ships.

Introduction

This map consists of multiple phases:

  1. Unlocking the Boss Node
  2. Chipping & Defeating the Boss
  3. Unlocking the TP Phase Nodes
  4. Depleting the TP Bar

(SHIP BONUSES GO HERE)

Unlocking the Boss Node

To unlock the Boss Node, you must:

  • S-Rank Node Q (All Difficulties)
    • A single fleet (1 CL 5 DD) can route either D-E-H-I-M-Q or D-E-G-I-L-M-Q.
  • S-Rank Node V (All Difficulties less Casual)
    • A CTF with no more than 2 CVL, Fast speed, and no more than 3 DDs should be able to reach Node V.
    • A CTF with no more than 2 CVL that includes an SS(V) should also route to Node V.
  • S-Rank Node W (All Difficulties less Casual)
    • A CTF with no more than 2 CVL, and does not meet the other requirements listed above should be able to reach Node W.
  • S-Rank Node F (All Difficulties less Easy)
    • Node F can be reached with a single fleet via choice nodes.
  • S-Rank Node P (Casual ONLY)
    • See above regarding reaching Nodes V & W.
  • AS during Base Defence (Once one Medium, Twice on Hard ONLY)
    • As you cannot sortie your third base, it should be set to defence with your best interceptors throughout your sorties to this map.

Chipping & Defeating the Boss

Recommended Comp: 1 Jintsuu 5DD (Historical)

There are two possible routes to the boss:

  • D-E-H-I-M-Q-Y
  • D-E-G-I-L-M-Q-Y

The only significant difference between these two routes is whether you face 2 submarine nodes, or 1 submarine node & 1 air battle node.

The boss node is not terribly difficult, and bonus ships have a significant enough bonus they should be able to kill the boss at night with double attacks. You can send 1-2 LBAS here, and possibly the other to help with pass rate at a surface node (probably M). On LD it is preferable to commit all LBAS to the boss to ensure victory. Use of Vanguard may also help with pass rate at surface nodes. Support is not really necessary, although boss support may help with LD.

Grunilgs Notes

Phase 1: Unlock the Boss Node:

  • S-Rank Node V (All Difficulties less Casual): Sortie a fast Carrier Task Force containing 2CVL and no more than 3 DD, routing D-E-H-J-P-R-V
  • S-Rank Node W (All Difficulties less Casual): Sortie a fast Carrier Task Force containing 2CVL and 4DD, routing D-E-H-J-P-T-W
  • S-Rank Node P (Casual ONLY): See above regarding reaching Nodes V & W.
  • S-Rank Node F (All Difficulties less Easy): Sortie 1CL 5DD with ample OASW, routing D-E-G-F
  • S-Rank Node Q (All Difficulties): Sortie 1CL 5DD, routing D-E-G-I-M-Q
  • AS during Base Defence (Once one Medium, Twice on Hard ONLY)
    • As you cannot sortie your third base, it should be set to defence with your best interceptors throughout your sorties to this map.

H, F, I are submarine nodes, J, P, M, Q are light enemy Torpedo Squadrons, T, R are Airstrike nodes and V and W are light enemy Carrier Task Forces

Phase 2: Defeat Abyssal Jintsuu

  • Fleet: Jintsuu Kai Ni (or other CL) + 5DD
  • Route: D-E-H-I-M-Q-Y or D-E-I-L-M-Q-Y, with L being an Airstrike node and Y the Boss. You only take the Airstrike if you dont choose H at the start. LoS > 34 cn2 may be required to guarantee boss routing.
  • LBAS: 2 Waves of 4 LBAA to node M, 2 Waves of 4 LBAA to node Y.
  • Notes: Use Vanguard formation on Nodes M and Q and put your tankiest DD or Jintsuu in slot 4. Supports can be used, but are not neccessary

Phase 3: Unlock the second Boss Node

  • S-Rank Node X2 twice: Sortie a fleet of 1CL 5DD, bring ample OASW as it is all submarine Nodes. Route taken is E-G-F-X1-X2, LoS required is >30 cn2
  • S-Rank Node B: Sortie a fleet of 5-6DD, routing C-B, B node being a light torpedo Squadron

Phase 4: Complete the transport Operation

  • Fleet: Jintsuu Kai Ni (or other CL) + 1CAV + 4DD
  • Route: C-B-Z6-Z5-Z4-Z, with Z4 being an Airstrike node, B and Z6 torpedo squadrons and Z the Boss.
  • LBAS: 2 Waves of 4 LBAA to node B, 2 Waves of 4 LBAA to node Z.
  • Notes: Use Vanguard formation on Nodes B and Z6 and put your CAV in slot 4. Supports can be used, but are not neccessary. The CAV should be carrying one Seaplane Fighter, Jintsuu a standard Combat Loadout and the remaining DDs Drum Canisters and/or Daihatsu-Class Landing craft or combat equipment.


Merged Proposal

(Current proposal is being released combining Grun and Solo's ideas due to time constraints, will be modified later down the road.)

Preparation

E-5 is not a particularly difficult map, but it is fairly tedious. In total, you need at least 2 CVL, 1CL (ideally Jintsuu), 5DD (ideally bonus DDs, see below), 0-2 SS(V), and 1 CAV/AV (preferably Fast or with RE), plus access to decent interceptors (including jets, depending on difficulty) in order to clear the map. All BB types and CV(B)s are not allowed on this map.

Also note that there are several LoS checks on this map: Nodes C, F, J, Q, T (possibly), and Z4. Generally, 12+ LoS Cn1 should suffice for all nodes, although the requirement may be lower for fleets with <6 ships.

Introduction

This map consists of multiple phases:

  1. Unlocking the Boss Node
  2. Chipping & Defeating the Boss
  3. Unlocking the TP Phase Nodes
  4. Depleting the TP Bar

(SHIP BONUSES GO HERE)

Phase 1: Unlock the Boss Node:

  • S-Rank Node V: Sortie a fast Carrier Task Force containing 2CVL and no more than 3 DD, routing D-E-H-J-P-R-V
  • S-Rank Node W: Sortie a speed modded or fast Carrier Task Force containing 2CVL and 4DD, routing D-E-H-J-P-T-W
  • S-Rank Node F: Sortie 1CL 5DD with ample OASW, routing D-E-G-F
  • S-Rank Node Q: Sortie 1CL 5DD, routing D-E-G-I-M-Q
  • Obtain AS on Air Defence twice

H, F, I are submarine nodes, J, P, M, Q are light enemy Torpedo Squadrons, T, R are Airstrike nodes and V and W are light enemy Carrier Task Forces

Phase 2: Defeat Abyssal Jintsuu

  • Fleet: Jintsuu Kai Ni (or other CL) + 5DD
  • Route: D-E-H-I-M-Q-Y or D-E-I-L-M-Q-Y, with L being an Airstrike node and Y the Boss. You only take the Airstrike if you dont choose H at the start. LoS > 34 cn2 may be required to guarantee boss routing.
  • LBAS: 2 Waves of 4 LBAA to node M and/or Q, 2 Waves of 4 LBAA to node Y.
  • Notes: Use Vanguard formation on Nodes M and Q and put your tankiest DD or Jintsuu in slot 4. Supports can be used, but are not neccessary

Phase 3: Unlock the second Boss Node

  • S-Rank Node X2 twice: Sortie a fleet of 1CL 5DD, bring ample OASW as it is all submarine Nodes. Route taken is E-G-F-X1-X2, LoS required is >30 cn2
  • S-Rank Node B: Sortie a fleet of 5-6DD, routing C-B, B node being a light torpedo Squadron

Phase 4: Complete the transport Operation

  • Fleet: Jintsuu Kai Ni (or other CL) + 1CAV + 4DD
  • Route: C-B-Z6-Z5-Z4-Z, with Z4 being an Airstrike node, B and Z6 torpedo squadrons and Z the Boss.
  • LBAS: 2 Waves of 4 LBAA to node B, 2 Waves of 4 LBAA to node Z.
  • Notes: Use Vanguard formation on Nodes B and Z6 and put your CAV in slot 4. Supports can be used, but are not neccessary. The CAV should be carrying one Seaplane Fighter, Jintsuu a standard Combat Loadout and the remaining DDs Drum Canisters and/or Daihatsu-Class Landing craft or combat equipment.

Totaku's Proposal (for Polish Release version)