Sandbox/Summer 2020 E-1

Sandbox Rules

This sandbox is to be used to construct an event guide for the above mentioned event map. These guides are to all of the following requirements:

  • List of branching unlocking requirements (If there are multiple requirements, compositions for each path along with the below requirements will be needed to discuss the unlocking requirements in question)
  • A list of working compositions that work: (These must have possible alternatives for players who may or may not have all ships needed for a specific path)
  • The Path said composition will take (To explain what path the composition will take)
  • A summary or description of what kind of obstacles a composition will face.
  • A description of the boss node, what it consist and a descriptive guide on what the player should consider for a course of action to successfully win the battle.
  • (Optional) Tips to farm to take path to collect certain ships (This will also require a composition, path, and possible description.

Editors are to construct thier own version of thier guide and complete them in a timely fashion.

No other editors are to allowed to edit over other editor's work without the full consent of the editor and his approval to do so.

Several version will be constructed through this page and will be reviewed and approved by the staff/ collaboration committee before being moved for the Summer 2020 Event which it'll be reviewed and updated once more before it can be released.

Overall there will be 3 version of the guide that will be constructed which will include:

  • Preliminary Guide
  • Polished Guide
  • Finalized Guide

With each approval of each version the guide, the said guide will be updated to the main page and construction of the next version will begin.

All guides outside of the approved version will be removed and work will begin from the approved version to make it better for the next version until the finalized version is made.

Grunilgs proposal

Phase 1: Transport Phase

  • Empty the TP Gauge
  • Composition: 1CL 4-5DD
  • Route: A-B-C-D-G-(H/J)-K-L with D and G being Submarine Nodes, H/J light surface engagements and L the transport boss with a Submarine Flagship
  • Daihatsu Class Landing Craft and Drum Canisters help accelerate emptying the TP gauge. One or two OASW Ships are useful for the prebosses and Boss

Phase 2: Unlocking the Boss

  • S-Rank Node F
  • Composition: N/A
  • Route: A-B-C-E-F, F is a submarine Node

Phase 3: Defeating Abyssal Usugumo

  • Defeat (Insert actual princess name here). At 590 HP and 200 Armour she is quite tanky and is being escorted by one submarine, but the Rest of her escort is not threatening
  • Compositions: 1-2CL 4-5DD, CA CL 4DD
  • Routes: A-B-C-E-F-N-T or A-B-C-E-F-O-R-Q-T, with R being a submarine Node, and R and N being light surface engagements
  • TCI and/or historical bonus ships (like Ushio) may be needed to defeat the boss at higher difficulties

DarkHeron's Proposal

Phase 1: TP Phase

  • TP Phase for this phase is very long
  • Fleet: 1 CL 5 DD and bring at least 1 DLC carriable DD for quicker and faster TP Drain
    • 4 Daihatsu 2 Drum is about 60 TP per S rank
  • Have some oasw as the boss is a flagship Yo-class Submarine along with surface ship
    • Using Boss Support is highly recommended to take those surface ships out

Phase 2: Unlocking the Boss

  • S rank Node F

Phase 3: Killing/Sinking Abyssal Usugumo

  • 1 CA 1 CL 4 DD or 1-2 CL 4-5 DD
  • Use surface guns and 1 OASW max to both survive the trip to the boss and be able to fight the boss
    • Using support expedition will lighten the load at the boss and allow higher passing rate to the boss
  • It will take about 4-5? S rank runs to clear the boss on Hard Mode?

Totaku's Proposal

Preperation

Since this event will be a large scale event, There will be many locks that you will need to deal with so you must carefully plan out your ships you bring as they will have an impact on later maps, please carefully consider before you partake in the maps.

For this operation, you will be depending on a light fleet to complete a transport operation and ultimately take out a boss of this map. There are several ships that do have bonuses for the area that are associated with Ki-504 and the 5th Fleet from the North Pacific. Below is the list of the following ships that have bonuses on this map:

Ship Bonuses

5th Fleet Bonus

  • Kasumi, Shiranui
    • 1.25x bonus (Nodes H, J, N, Q)
    • 1.37x bonus (Boss Nodes M, T)

Ki-504 Fleet Bonus

  • Akebono, Ushio
  • 1.36x bonus (Nodes H, J, N, Q)
  • 1.55x bonus (Boss Nodes M, T)

Other Bonus

  • All other DDs bonus - 1.09x (all nodes)
  • All DE - 1.34x (all nodes)

As a reminded, be carful who you pick as many of these ships also have bonuses for later maps! As of current, only Akebono and Ushio don't have bonuses to the later maps so they may be a more recommended choice for this map. But do note that things are subject to change once more infromation is released.