Sandbox Rules
This sandbox is to be used to construct an event guide for the above mentioned event map. These guides are to all of the following requirements:
- List of branching unlocking requirements (If there are multiple requirements, compositions for each path along with the below requirements will be needed to discuss the unlocking requirements in question)
- A list of working compositions that work: (These must have possible alternatives for players who may or may not have all ships needed for a specific path)
- The Path said composition will take (To explain what path the composition will take)
- A summary or description of what kind of obstacles a composition will face.
- A description of the boss node, what it consist and a descriptive guide on what the player should consider for a course of action to successfully win the battle.
- (Optional) Tips to farm to take path to collect certain ships (This will also require a composition, path, and possible description.
Editors are to construct thier own version of thier guide and complete them in a timely fashion.
No other editors are to allowed to edit over other editor's work without the full consent of the editor and his approval to do so.
Several version will be constructed through this page and will be reviewed and approved by the staff/ collaboration committee before being moved for the Summer 2020 Event which it'll be reviewed and updated once more before it can be released.
Overall there will be 3 version of the guide that will be constructed which will include:
- Preliminary Guide
- Polished Guide
- Finalized Guide
With each approval of each version the guide, the said guide will be updated to the main page and construction of the next version will begin.
All guides outside of the approved version will be removed and work will begin from the approved version to make it better for the next version until the finalized version is made.
Grunilgs proposal
Phase 1: Transport Phase
- Empty the TP Gauge
- Composition: 1CL 4-5DD
- Route: A-B-C-D-G-(H/J)-K-L with D and G being Submarine Nodes, H/J light surface engagements and L the transport boss with a Submarine Flagship
- Daihatsu Class Landing Craft and Drum Canisters help accelerate emptying the TP gauge. One or two OASW Ships are useful for the prebosses and Boss
Phase 2: Unlocking the Boss
- S-Rank Node F
- Composition: N/A
- Route: A-B-C-E-F, F is a submarine Node
Phase 3: Defeating Abyssal Usugumo
- Defeat (Insert actual princess name here). At 590 HP and 200 Armour she is quite tanky and is being escorted by one submarine, but the Rest of her escort is not threatening
- Compositions: 1-2CL 4-5DD, CA CL 4DD
- Routes: A-B-C-E-F-N-T or A-B-C-E-F-O-R-Q-T, with R being a submarine Node, and R and N being light surface engagements
- TCI and/or historical bonus ships (like Ushio) may be needed to defeat the boss at higher difficulties
DarkHeron's Proposal
Phase 1: TP Phase
- TP Phase for this phase is very long
- Fleet: 1 CL 5 DD and bring at least 1 DLC carriable DD for quicker and faster TP Drain
- 4 Daihatsu 2 Drum is about 60 TP per S rank
- Have some oasw as the boss is a flagship Yo-class Submarine along with surface ship
- Using Boss Support is highly recommended to take those surface ships out
Phase 2: Unlocking the Boss
- S rank Node F
Phase 3: Killing/Sinking Abyssal Usugumo
- 1 CA 1 CL 4 DD or 1-2 CL 4-5 DD
- Use surface guns and 1 OASW max to both survive the trip to the boss and be able to fight the boss
- Using support expedition will lighten the load at the boss and allow higher passing rate to the boss
- It will take about 4-5? S rank runs to clear the boss on Hard Mode?