Damage Calculations

Damage Formula

[math]\displaystyle{ \text{Damage} = \left [ \left [ \text{Atk}_\text{cap} \times \text{Mod}_\text{post}\right]\times \text{Crit} \times \text{Ammo}\right]-\text{Armour} }[/math]

  • [math]\displaystyle{ \text{Atk}_\text{cap} }[/math] is the Cap Adjusted Attack Power
  • [math]\displaystyle{ \text{Mod}_\text{post} }[/math] is any post-cap modifiers that are applicable. Modifiers are multiplicative.
  • [math]\displaystyle{ \text{Crit} }[/math] is the critical strike modifier.
  • [math]\displaystyle{ \text{Ammo} }[/math] is the remaining ammunition modifier.
  • [math]\displaystyle{ \text{Armour} }[/math] is the armour of the enemy.

Where, Cap Adjusted Attack Power basic attack power that has been adjusted by applying the damage cap.

[math]\displaystyle{ \text{Atk}_\text{cap} = \text{Atk}_\text{basic} \times \text{Mod}_\text{pre} }[/math]

  • [math]\displaystyle{ \text{Atk}_\text{basic} }[/math] is the basic attack power of the relevant attack.
  • [math]\displaystyle{ \text{Mod}_\text{pre} }[/math] is any pre-cap modifiers that are applicable. Modifiers are multiplicative.

Basic Attack Power Formulas

Bombing

Surface Shelling

Carrier Attacks

Torpedo Attacks

Anti-Submarine Warfare

Surface Night Battle

Carrier Night Attacks

Anti-Installation Attacks

Attack Power Corrections

Attack Power Cap

Pre-cap Corrections

Engagement

Formation

Damage State

Night Battle Special Attacks

Carrier Night Attacks

Gun Fit Bonuses

Post-cap Corrections

Aerial Contact

Artillery Spotting

Carrier Cut-In Attacks

Anti-Installation Equipment Modifiers

Critical Strikes

Ammunition Modifier

Miscellaneous Damage Modifiers

Chip Damage

Debuffs

Armour