Usage
Below is a list of all parameters available for this template. Keep in mind that invalid parameters and/or arguments will be ignored.
To invoke this template, simply start with:
{{MapBranchingTable |<parameters> |<parameters> |<parameters> }}
Title
- Allows you to set the title of the table
- OPTIONAL
- Default value is "Branching Rules" if not specified
{{MapBranchingTable |title = <value> }}
Id
- Allows you to manually set the id of the table. Rarely useful, unless you want multiple tables to be affected by the same button.
- OPTIONAL
- Default value is a RNG generated through the RemiLib if not specified.
{{MapBranchingTable |id = <value> }}
Width
- Allows you to set the width of the table. Value has to be a valid css width property.
- Check the following link if you're unfamiliar with css width properties.
- OPTIONAL
- Default is "auto" if not specified or if the value given is invalid.
{{MapBranchingTable |width = <value> }}
Order
- Allows you to manually set the order of the starting nodes listed from top to bottom.
- Note: Make sure you list all the relevant nodes!
- OPTIONAL
- Default is alphabetical ordering. This is not desirable if the first node happens to be G, while the second node is C for example.
{{MapBranchingTable |order = G, D, C, Z |G -> A = *Text... |D -> A = *Text... |C -> A = *Text... |Z -> A = *Text... }}
Branching Rules
- Creates nodes for your branching table.
- REQUIRED
<"From" Node/[color]> -> <"To" Node/[color]> = <argument value> for single rows for each node
OR
<"From" Node/[color]> -> <"To" Node/[color]>,<"To" Node/[color]> = <argument value> for joint rows.
- Valid node values are:
- 0 = Start
- 1, 2, 3, etc = Starting points, when a map has multiple starting points.
- A single alphabetical letter from A to Z
- To add a color to a node (OPTIONAL), add the following value behind the node:
- /battle, default if not specified
- /resource
- /storm
- /empty
- /night
- /nightday_night
- /nightbattle_empty
- /ambush
- Any other valid color value.
{{MapBranchingTable |title = Example |width = 30% |0 -> 1 = * Fleet contains a CL * Fleet does not meet the requirements to start at 2 |0 -> 2 = * Fleet contains no CL * Fleet contains CV(L) * Fleet contains CLT |0 -> 3 = * Fleet contains AP |1 -> A/storm, B/resource = * Random |2 -> C = * Fleet contains a CL |2 -> D/empty = * Does not meet the requirements to go to C |3 -> E/night = * Random |3 -> F/nightday_night = * Random |3 -> G/night_battle_empty = * Random |3 -> H/ambush = * Random }}
Example | ||
---|---|---|
Nodes | Rules | |
Start | 1 |
|
2 |
| |
3 |
| |
1 |
A |
|
B | ||
2 |
C |
|
D |
| |
3 |
E |
|
F |
| |
G |
| |
H |
|
Examples
Example 1
{{MapBranchingTable |title = Example 1 |0 -> 1, 2 = Some text... |1 -> A = Some text... |1 -> B/resource = [[DD]], [[CL]] |1 -> C/storm = * A * list |C/storm -> D/empty = ... }}
Example 1 | ||
---|---|---|
Nodes | Rules | |
Start | 1 |
Some text... |
2 | ||
1 |
A |
Some text... |
B |
||
C |
| |
C |
D |
... |
Example 2
{{MapBranchingTable |width = auto |0 -> 1 = Some text... |0 -> 2 = Some text... |1 -> A = Some text... |1 -> B/resource = [[DD]], [[CL]] |1 -> C/storm = * A * list |C/storm -> D/empty = ... }}
Branching Rules | ||
---|---|---|
Nodes | Rules | |
Start | 1 |
Some text... |
2 |
Some text... | |
1 |
A |
Some text... |
B |
||
C |
| |
C |
D |
... |
Example 3
{{MapBranchingTable |id = E-1 |width = auto |0 -> 1, 2, 3 = * Random |Q -> = Invalid because there is no destination node |QW -> SD = Invalid because there are more than 1 letters assigned per node }} }}
Branching Rules | ||
---|---|---|
Nodes | Rules | |
Start | 1 |
|
2 | ||
3 | ||
QW |
SD |
Invalid because there are more than 1 letters assigned per node. Ignored |
Example 4
{{MapBranchingTable |order = D, Z, C, G |G -> A = *Text... |D -> A = *Text... |C -> A = *Text... |Z -> A = *Text... }}
Branching Rules | ||
---|---|---|
Nodes | Rules | |
D |
A |
|
Z |
A |
|
C |
A |
|
G |
A |
|
Credits
Special thanks to がか(gaka) for writing this module.