Template:MapBranchingTable

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Usage

Below is a list of all parameters available for this template. Keep in mind that invalid parameters and/or arguments will be ignored.

To invoke this template, simply start with:

{{MapBranchingTable
|<parameters>
|<parameters>
|<parameters>
}}

Title

  • Allows you to set the title of the table
  • OPTIONAL
  • Default value is "Branching Rules" if not specified
{{MapBranchingTable
|title = <value>
}}

Id

  • Allows you to manually set the id of the table. Rarely useful, unless you want multiple tables to be affected by the same button.
  • OPTIONAL
  • Default value is a RNG generated through the RemiLib if not specified.
{{MapBranchingTable
|id = <value>
}}

Width

  • Allows you to set the width of the table. Value has to be a valid css width property.
  • Check the following link if you're unfamiliar with css width properties.
  • OPTIONAL
  • Default is "auto" if not specified or if the value given is invalid.
{{MapBranchingTable
|width = <value>
}}

Order

  • Allows you to manually set the order of the starting nodes listed from top to bottom.
  • Note: Make sure you list all the relevant nodes!
  • OPTIONAL
  • Default is alphabetical ordering. This is not desirable if the first node happens to be G, while the second node is C for example.
{{MapBranchingTable
|order = G, D, C, Z
|G -> A = *Text...
|D -> A = *Text...
|C -> A = *Text...
|Z -> A = *Text...
}}

Branching Rules

  • Creates nodes for your branching table.
  • REQUIRED

<"From" Node/[color]> -> <"To" Node/[color]> = <argument value> for single rows for each node
OR
<"From" Node/[color]> -> <"To" Node/[color]>,<"To" Node/[color]> = <argument value> for joint rows.

  • Valid node values are:
    • 0 = Start
    • 1, 2, 3, etc = Starting points, when a map has multiple starting points.
    • A single alphabetical letter from A to Z
  • To add a color to a node (OPTIONAL), add the following value behind the node:
    • /battle, default if not specified
    • /resource
    • /storm
    • /empty
    • /night
    • /nightday_night
    • /nightbattle_empty
    • /ambush
    • Any other valid color value.
{{MapBranchingTable
|title = Example
|width = 30%
|0 -> 1 =
* Fleet contains a CL
* Fleet does not meet the requirements to start at 2
|0 -> 2 = 
* Fleet contains no CL
* Fleet contains CV(L)
* Fleet contains CLT
|0 -> 3 = 
* Fleet contains AP

|1 -> A/storm, B/resource = * Random
|2 -> C = * Fleet contains a CL
|2 -> D/empty = * Does not meet the requirements to go to C
|3 -> E/night = * Random
|3 -> F/nightday_night = * Random
|3 -> G/night_battle_empty = * Random
|3 -> H/ambush = * Random
}}

Lua error in Module:MapBranchingTable at line 241: attempt to call method 'parse' (a nil value).


Examples

Example 1

{{MapBranchingTable
|title = Example 1
|0 -> 1, 2 = Some text...
|1 -> A = Some text...
|1 -> B/resource = [[DD]], [[CL]]
|1 -> C/storm =
* A
* list
|C/storm -> D/empty = ...
}}

Lua error in Module:MapBranchingTable at line 241: attempt to call method 'parse' (a nil value).


Example 2

{{MapBranchingTable
|width = auto
|0 -> 1 = Some text...
|0 -> 2 = Some text...
|1 -> A = Some text...
|1 -> B/resource = [[DD]], [[CL]]
|1 -> C/storm =
* A
* list
|C/storm -> D/empty = ...
}}

Lua error in Module:MapBranchingTable at line 241: attempt to call method 'parse' (a nil value).


Example 3

{{MapBranchingTable
|id = E-1
|width = auto
|0 -> 1, 2, 3 = * Random
|Q -> = Invalid because there is no destination node
|QW -> SD = Invalid because there are more than 1 letters assigned per node
}}

}}

Lua error in Module:MapBranchingTable at line 241: attempt to call method 'parse' (a nil value).


Example 4

{{MapBranchingTable
|order = D, Z, C, G
|G -> A = *Text...
|D -> A = *Text...
|C -> A = *Text...
|Z -> A = *Text...
}}

Lua error in Module:MapBranchingTable at line 241: attempt to call method 'parse' (a nil value).


Credits

Special thanks to がか(gaka) for writing this module.