Parameter Naming
- id = <value>
- <"From" Node> -> <"To" Node> = <argument value>
- 0 = Start
- 1, 2, 3, etc = Starting points, when a map has multiple starting points, depending on the branching rules.
- <Node>/battle = Red node, which is also the default if nothing is assigned
- <Node>/empty = Blue node
- <Node>/storm = Purple node
- <Node>/resource = Green node
To change the width of the table, you can use "width = auto" for a more compact table. If "width" is not stated, it will create a wide table that fits the screen on default. Table is always collapsed by default.
Note: Make sure that you assign an unique id value for each table, because the buttons are linked by the id value. If all the tables you have created has the same value, the button will also show/hide all the tables when clicked.
With the use of a template, invoking the module through #invoke is no longer required and you can treat this module as a template. Each parameter line still requires a pipe character "|".
Examples
Example 1
{{MapBranchingTable |id = 1 |0 -> 1 = Some text... |0 -> 2 = Some text... |1 -> A = Some text... |1 -> B/resource = [[DD]], [[CL]] |1 -> C/storm = * A * list |C/storm -> D/empty = ... }}
Lua error in Module:MapBranchingTable at line 241: attempt to call method 'parse' (a nil value).
Example 2
{{MapBranchingTable |id = E-1 |width = auto |0 -> 1 = Some text... |0 -> 2 = Some text... |1 -> A = Some text... |1 -> B/resource = [[DD]], [[CL]] |1 -> C/storm = * A * list |C/storm -> D/empty = ... }}
Lua error in Module:MapBranchingTable at line 241: attempt to call method 'parse' (a nil value).
Credits
Special thanks to がか(gaka) for writing this module.