SlashZero
Joined 13 June 2021
Revision as of 03:39, 4 July 2014 by >SlashZero (→4-3 Flagship Leveling: Wikia pls)
My personally developed Kancolle strats.
4-3 Flagship Leveling
- I've probably spent too much time analyzing this strat.
- Doable for DD or CL, but CL is more consistant at getting MVP due to longer range. DD will often have to target two elite submarines in a row.
- Goal is maximum chance for MVPs for DD/CL flagship on submarine nodes, and high rates of S ranks on all nodes.
- Enemy formations
- 3 enemy formations on submarine nodes
- 2 have 5 submarines, and the other has 4 submarines.
- One formation has a single Wa Elite
- One formation has a Ho Elite and a He Elite.
- Reasoning
- Even with the best ASW gear setup (2 Type 3 Sonar 1 Type 3 Depth Charge), flagship will only do about 160-220 damage (with no crits) per battle with no misses.
- Thus, the aim is to kill all enemies (i.e. >=3 ASW-capable ships) while no single ship besides the flagship is likely to deal more than about 150 damage.
- Thus, we always want the flagship to attack twice (i.e. <5 ASW-capable ships).
- We want to reduce the odds that other ships attack twice, or at least try to ensure that if they attack twice, their damage potential will be low enough so that they won't MVP often.
- We also want to reduce odds of having to retreat at the south surface battle node
- Also, having more ships that don't target enemy submarines lets us split damage to surface ships at submarine nodes
- Thus, 3 ASW ships is preferred.
- ASW ships reasoning
- Since we only have up to 6 attacks with 3 ASW ships, and up to 5 enemy ships, ideally every attack is a one hit one kill.
- Since Ka-class Elites are the most common submarine we'll have to sink that has significant durability, we want to optimize for the lowest ASW needed to sink it at a very high rate in one shot.
- We need about 24-28 equipment ASW stat to do this, depending on the base ASW stat of the ship.
- Ideally, we also get a sonar + depth charge combo on every ship for increased accuracy.
- The Yo-class Elite is tougher, but since there is only ever one of them in an enemy formation, as long as we sink everything else in one shot, two attacks can be used on it.
- More durability is better, since there are the odd torpedo hits and the south node surface battle.
- CLTs are nice because they can help reduce damage taken at the surface battle node, but they only have two slots to dedicate to ASW gear.
- Surface-combat ships reasoning
- We need one battleship for the second shelling round.
- Line Abreast will reduce damage a lot, so we actually want ships with rather high base attack. We have to sink two different ships at the Ho + He node, and if one ship attacks twice it increases the chance they steal MVP.
- We don't want any ships to have potentially really high damage. Moderate damage spread across 3 ships will allow us to sink the Wa/He/Ho consistently without stealing MVP from the flagship.
- Thus, no large slots with torpedo bombers or double attack setups.
- A carrier will be nice to reduce damage taken from the 2x Nu Elites that can show up. Having planes will also enable us to use cut-in attacks.
- CVLs are not desirable since they get a lot of chances to do damage and will have reasonable chances to steal MVP.
- Recommended compositions
- Flagship-BB-CV-CA-CL-CLT
- Flagship-BB-BB-CV-CL-CLT
- Flagship
- 2x Type 3 Sonar, 1x Type 3 Depth Charge
- Maximum damage on subs
- Light Cruisers
- 2x Type 94 Depth Charge, 1 Type 93 Sonar
- 3x Type 94 Depth Charges can also work
- Or, if you have enough rare ASW gear, 1 Type 3 Sonar, 1 Type 3 Depth Charge, and 1 15.5cm secondary
- Torpedo Cruisers
- 1 Midget Submarine, 1 Type 3 Sonar, 1 Type 3 Depth Charge
- CLTs should always be last in formation since they have a chance of hitting with their opening torpedo at submarine nodes.
- Battleships
- 3x 46cm Triple Mounts, 1x Type 32/14/33 Radar
- Maximizes damage at the south node and gives high chance of oneshotting Ho/He Elites without giving the chance for double hitting.
- BBV aren't recommended due to lower attack
- Standard Carriers
- 144 fighter power needed to get air supremacy at the double Nu Elite node
- 3x Reppu and 1x Ryuusei Kai or Suisei Model 12 in the smallest slot seems to be about right for Souryuu/Hiryuu/Shoukaku/Zuikaku.
- Taihou, Kaga, Akagi, and Hiryuu Kai Ni can equip 2x Reppu 1x Type 62 fighter bomber instead of 3 Reppu.
- You can optimize further with Reppu Kai/Type 21 Zero Fighter (Skilled)/Shiden Kai 2/etc.
- Heavy Cruisers
- Damage potential is quite low, so it's best to utilize cut-ins to safely raise it.
- 1x 20.3 cm main (any), 2x 15.5 cm secondary, 1x seaplane scout
- CAV are not recommended because they will lead to only one submarine node if the compass sends you south from the start.
- Rotations
- To quickly level, you'll want at least three separate escort fleets to go with your flagship. Four is safer since you can be sent back early from taking damage.
- Thus, to powerlevel quickly you will need a lot of gear and quite a few decently leveled ships.
- Battle formations
- Line Abreast at all submarine nodes to maximize flagship damage, accuracy, and minimize torpedo hit chance.
- Line Ahead at the node directly south from start, for opening torpedo accuracy and higher damage.
2-5 LOS Requirement Investigation
- Using the formula 2*Recon_LOS+RADAR_LOS+SQRT(Total_LOS-Recon_LOS-RADAR_LOS)
- 76 is sufficient to get to the boss, but it seems to be RNG whether that happens or not even if the requirement is met. Higher is better maybe?
- Ryuusei Kai is not counted as Recon_LOS
- Searchlight is not counted as anything special
- Slots with 0 plane count still count for the equation
World 2 Boss + Bauxite Farming
- AV-CLT-CLT-CLT-CL/DD-CL/DD
- Triple midget subs on Chitose/Chiyoda
- 2-2 Line Ahead
- Roughly 50% boss encounter rate
- High levels recommended for evasion
- You can bring a sub but expect to get trolled sometimes
World 4 Boss Hunting
- 4+ High level SS/SSV with cut-in setups
- (Optional) Sparkle all ships before sortieing
- Seems less important with 5 high level subs
- Deploy to 4-2 in Line Ahead at all nodes
4-3 Submarine Hunting
- CV-BB-CLT-CL-CL-DD or CV-BB-CLT-CL-DD-SS
- Southwest first is guaranteed 8+ submarines
5-4-A Grind
- All day erry day
- Best exp:ammo ratio in the game outside of practice
- Use Double Line for shelling accuracy
- CV/CVL MVP setup
- CV/CVL-BB-CV/CVL-CLT-CA/etc-SS
- Equip flagship with 3x Ryuusei Kai and a secondary gun.
- Equip second carrier with 1 Reppu, two bombers, and Saiun
- BB MVP setup
- BB-CLT-CV/CVL-CV/CVL-CA/etc-SS
- Equip flagship with 2 main guns, seaplane and surface radar
- Equip carriers with enough fighters for 75 fighter power, Saiun and fill the rest with torpedo bombers
3-3-A Grind
All day erry day- Superior exp:ammo ratio compared to 3-2-A
- Any-BB-CV-CV(L)-CLT-SS(V) works pretty well
- Akagi best CV
- Now obsolete due to 5-4
- Akagi still best CV