Sandbox Rules

This sandbox is to be used to construct an event guide for the above mentioned event map. These guides are to all of the following requirements:

  • List of branching unlocking requirements (If there are multiple requirements, compositions for each path along with the below requirements will be needed to discuss the unlocking requirements in question)
  • A list of working compositions that work: (These must have possible alternatives for players who may or may not have all ships needed for a specific path)
  • The Path said composition will take (To explain what path the composition will take)
  • A summary or description of what kind of obstacles a composition will face.
  • A description of the boss node, what it consist and a descriptive guide on what the player should consider for a course of action to successfully win the battle.
  • (Optional) Tips to farm to take path to collect certain ships (This will also require a composition, path, and possible description.

Editors are to construct thier own version of thier guide and complete them in a timely fashion.

No other editors are to allowed to edit over other editor's work without the full consent of the editor and his approval to do so.

Several version will be constructed through this page and will be reviewed and approved by the staff/ collaboration committee before being moved for the Event Page Sandbox which it'll be reviewed and updated once more before it can be released.

Overall there will be 3 version of the guide that will be constructed which will include:

  • Preliminary Guide
  • Polished Guide
  • Finalized Guide

With each approval of each version the guide, the said guide will be updated to the main page and construction of the next version will begin.

All guides outside of the approved version will be removed and work will begin from the approved version to make it better for the next version until the finalized version is made.

Generic Guide 101

E-3 is not a difficult map (merely tedious), and the shiplock only applies on Hard Difficulty. Nevertheless, there are multiple phases to the map that must be tackled sequentially.

LBAS:

  • You have access to all 3 LBAS bases.
  • The range to the P1 boss (Node J) is 8.
  • The range to the P2 boss (Node U) is 7.
  • The range to Nodes O & T (required for unlocks) is 8.
  • The range to Node F (New Submarine Hime node) is 4.

Ship Bonuses

  • Mapwide:
    • German, Italian, US: 1.1x
    • British: 1.15x
  • Node J
    • German, US: 1.1x
    • Italian: 1.2x
    • British: 1.25x
  • Node U (Boss)
    • German: 1.1x
    • Italian: 1.15x
    • Colorado, Iowa, Intrepid: 1.25x
    • Saratoga: 1.3x
    • Johnston, Fletcher: 1.45x
    • British: 1.3x
    • Jervis: 1.6x

Part 1: Deleting Anchorage Water Demon (Vacation Mode)

The most straightforward phase of the map. A Fast fleet with 2FBB and no CVs (CVL allowed, but no more than 3 BBs+CVLs) will give you the fastest route to the boss.

  • Route: AFIJ
  • Nelson, if used (ideally with an RE slot), will require a speed boost set-up (turbine+boiler).
    • Nelson Touch may be used to help with pre-boss clear rate at Node I, or to clear the boss fleet at Node J. Pick your poison.
  • LBAS: 4 bombers on 2 bases to boss (Node I), 4 ASW (ideally Toukai) on 1 base to node F to help with pass rate.
  • Anchorage Summer Hime is weak against T3 Shell (1.45x), M4A1 DD from Summer E2H

Part 2: Unlocking the Second Boss Node (U)

  • A rank Node O Twice
    • Route: A-F-G-M-N-O
  • S rank Node E Once
    • Route: A-B-D-E
    • Use Single Fleet to reach node E
    • Recommended Fleet: 3 BB, 2 CV, 1 DD
      • Usage of Nelson is recommended as her Touch will make node E easier
  • S rank Node K once
    • Route: A-F-G-M-L-K
  • Obtain 2 land base defense

Part 3: Unlocking the Second Start Point

  • AS at Node D, R, N
  • A rank at node T twice
  • AS Land Base Defense
  • A rank the boss node twice

Part 4: Chip Anzio Hime until LD Range

  • Make use of CTF fleet after you finished with
  • Route: D-F-G-M-L-K-R-U

Recommended Fleet: 2 BB, 2 CV, 1-2 AV, 0-1 CL + 1 CL, 2-3 DD, 2 CA, 0-1 CLT

  • Set up your fleet so that you can use Nelson Touch with AV in 3rd slot and CL in 5th slot for touch
    • Have your AV and CL run with SPF, wg42, Kami Tank, Marine Daihatsu

Part 5: Debuffing the Boss (once HP bar is within LD range ONLY)

  • Note For Hard Mode, make sure your land base value to be at least 1365 for defense.
    • If your land base total Fighter Power for defense is below this value, ignore this debuff
    • Hardest Air Raids locked in LD
  • Debuff gives you a 1.01x Bonus against Anzio Hime if all requirements are met