Sandbox/Early Winter 2019 E-3

Sandbox Rules

This sandbox is to be used to construct an event guide for the above mentioned event map. These guides are to all of the following requirements:

  • List of branching unlocking requirements (If there are multiple requirements, compositions for each path along with the below requirements will be needed to discuss the unlocking requirements in question)
  • A list of working compositions that work: (These must have possible alternatives for players who may or may not have all ships needed for a specific path)
  • The Path said composition will take (To explain what path the composition will take)
  • A summary or description of what kind of obstacles a composition will face.
  • A description of the boss node, what it consist and a descriptive guide on what the player should consider for a course of action to successfully win the battle.
  • (Optional) Tips to farm to take path to collect certain ships (This will also require a composition, path, and possible description.

Editors are to construct thier own version of thier guide and complete them in a timely fashion.

No other editors are to allowed to edit over other editor's work without the full consent of the editor and his approval to do so.

Several version will be constructed through this page and will be reviewed and approved by the staff/ collaboration committee before being moved for the Event Page Sandbox which it'll be reviewed and updated once more before it can be released.

Overall there will be 3 version of the guide that will be constructed which will include:

  • Preliminary Guide
  • Polished Guide
  • Finalized Guide

With each approval of each version the guide, the said guide will be updated to the main page and construction of the next version will begin.

All guides outside of the approved version will be removed and work will begin from the approved version to make it better for the next version until the finalized version is made.

Totaku's Proposal

In this map, you will be taking a large number of tasks in order to complete this operation. Depending on the difficulty, different things will required in order to complete the map. Below are the following main conditions you'll need to complete in order to successfully complete this operation:

  1. Complete the Transport Operation
  2. Unlocking ZZ Node and improving the Buffing the Abyssal Sun Princess weakness debuff
    • Complete the Air Node requirements
    • Gain Perfect Defense Twice
    • Defeat the Southern War Princess Fleet with a S rank
  3. Defeat the Abyssal Sun Princess

In addition to this,there are also a sizeable team of historical ships that are tied to the area which are strong at both nodes boss nodes Which includes the following:

E-3 (Pre ZZ/Post ZZ Unlock)

Phase 1 - Complete the Transport Operation

Recommended Fleet

  • 1CAV, 1CL, 4DD (0/3/4/5 Surface Radar)
  • 2CA(V), 1 CL, 3DD (0/3/4/5 Surface Radar)
  • 1CV, 1CL, 4DD (0/3/4/5 Surface Radar)

Path: A-F-E-I-L-S-P

Recommended LBAS

Node E and/or L (LBAS 1)

  • 4 Torpedo Bobmers/4 Land Base Bombers (Distance of 3 or 5 Required)

Node S Boss Node (LBAS 2+3)

  • 1 Fighter + 3 Torpedo Bobmers/3 Land Base Bombers (LBAS 2) (Distance of 7 required)
  • 4 Torpedo Bobmers/4 Land Base Bombers (LBAS 3) (Distance of 7 required)

During the Transport Operation you fleet will have to go through several air node battles where AACI will be needed. In addition to this, your fleet will engage against a few surface battles where you face several Destroyers, Light Cruisers and Heavy Cruisers. Depending on the fleet you go either line ahead or vanguard formation.

As long as you bring the required surface radars (0/3/4/5) to you should be able to avoid the ambush node.

Most of the comp as long as you bring 1CL and 3 DD should reach the boss fleet but other wise depending on what other ships you bring may affect how much TP you gain from the map.

A general recommendation is to bring at least 2-3 ships that can carry drums and daihatsu while keeping the other ships with a suitable amount combat and LoS gear.

You will need a considerable amount of LoS gear (2 seaplane scouts + 5 radars noted in hard) so be able to route to the boss.

The boss node will consist of a Southern Princess along with some Tsu-class CL, and some DDs. Bringing at least 1 fighter plane in your LBAS should help net an easy AS if you bring a ship that can bring a single fighter into battle. All other LBAS planes can focus on bombing and should be able to wipe out most of the enemy ships in the fleet.

A good strong historical bonus ship team or Torpedo Cut in should be effective to taking down the boss without minimal effort. With enough TP it should be possible to clear the first part in several runs.

Once the TP gauge is depleted the path to the next boss will be open.

Phase 2 - Unlocking the Path to ZZ

In this segment, you will be mainly using your fleet to complete a large series of task which will require you to change your fleet across sections along with your LBAS to meet specific requirements so you can meet the following conditions:

    • Complete the Air Node requirements
    • Gain Perfect Defense at your Land Base Once/Twice
    • Defeat the Southern War Princess Fleet with a S rank

Each of these conditions will vary upon difficulty and will ask you to successfully complete them if you wish to unlock the shortcuts.

Part 1 - Scoring an S rank against the Southern War Princess in Node S


Fleet and LBAS Recommendations

Same as Phase 1

Path: A-F-E-I-L-S-P

For defeating the Southern War Princess in this segment, all process are done the same way as you would do in the transport segment except you won't need drums or Daihatsu as you are past this segment. All process be the same and bringing boss node support may help complete the process faster.

Part 2 - Complete the Air Node requirements

In this segment, you will be taking your fleet to various air nodes and depending on the difficulty you will need to complete the following conditions:

Score Air Supremacy on the following nodes:

  • Casual: Nodes F and K
  • Easy: Nodes D,F,I,K, and T
  • Normal: Nodes D,F,I,K,N and T
  • Hard: Nodes D,F,I,K,N,T, and *U

*Node U only need Air Superiority

Submarine Approach (for nodes D, F, I, K, N, and T)

Recommended Fleet

  • 5-6 SS(V) (4 SSV recommended)

Recommended LBAS

LBAS 1-3

  • 4 Fighters (Up to a Range of 5 needed)

This method is recommended for players who own a large amount of seaplane fighters (about 8) and want to successfully complete most of the requirements without having to blow through a large amount of resources doing so.