User:Jigaraphale/Sandbox/12

Fishing Drop Rate
[math]\displaystyle{ \text{Drop Rate}_\text{%} = \frac{ \text{Node Rate}_\text{%} \times \text{Rank} \times \prod^{\text{Ships} } \text{Mod}_\text{Ship} \times \prod^{\text{Equip} } \text{Mod}_\text{Equip} \times \text{Mod}_\bigstar }{ \text{Overfishing}_\text{World} \times \text{Mod}_\text{Possed} \times \Big\lfloor \frac{\text{Possed}_\text{Fish} }{7} \Big\rfloor} }[/math]
With
  • [math]\displaystyle{ \text{Node Rate}_\text{%} }[/math] the base drop rate of the node in normal situation.
  • [math]\displaystyle{ \text{Rank} }[/math] the victory rank, being:
    • 1 for S ranks,
    • Some lower values for A ranks (possibly 0),
    • 0 for all other ranks.
  • [math]\displaystyle{ \text{Mod}_\text{Ship} }[/math] the fishing bonus given by the ships listed below,
    • Those bonuses are currently unknown.
  • [math]\displaystyle{ \text{Mod}_\text{Equip} }[/math] the fishing bonuses given by the equipment listed below,
    • Those bonuses are currently unknown.
  • [math]\displaystyle{ \text{Mod}_\bigstar }[/math] the fishing bonus given by Large Searchlights when at 8+ Improved,
    • This bonus is currently unknown.
  • [math]\displaystyle{ \text{Overfishing}_\text{World} }[/math] the overfishing status of the world (not the map),
    • This malus is currently unknown.
  • [math]\displaystyle{ \text{Possed}_\text{Fish} }[/math] the amount of fishes currently passed in the inventory (capped at 99).
  • [math]\displaystyle{ \text{Mod}_\text{Possed} }[/math] the malus factor induced by the possed fishes,
    • This malus is currently unknown.
Notes
  • Due to the multitude and amplitude of factors, there is no definitive data yet about fishing.
  • The various bonuses should be the same across all maps.

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