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User:Jigaraphale/Sandbox/10
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Revision as of 08:15, 20 October 2024 by
Jigaraphale
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Trigger rate formula
[math]\displaystyle{ \text{Trigger %}_\text{Cut-in} = \dfrac{\lfloor 15 + \text{Mod}_\text{Luck1} + \text{Mod}_\text{Luck2} \times \sqrt{Level} + \text{Modifiers}\rfloor }{\text{Base}_\text{attack} } \times 100 }[/math]
With
If the Ship's Luck
stat is
less than 50
:
[math]\displaystyle{ \text{Mod}_\text{Luck1} = \text{Luck} }[/math]
[math]\displaystyle{ \text{Mod}_\text{Luck2} = 0.75 }[/math]
If the Ship's Luck
stat is
50 or greater
:
[math]\displaystyle{ \text{Mod}_\text{Luck1} = 50 + \sqrt{ \left( \text{Luck} - 50 \right) } }[/math]
[math]\displaystyle{ \text{Mod}_\text{Luck2} = 0.80 }[/math]
[math]\displaystyle{ \text{Modifiers} }[/math]
is the sum of various equipment modifiers (
see the below table for value).
Modifiers change based on the cut-in that is being used.
Modifiers can affect the enemy fleet.
[math]\displaystyle{ \text{Base}_\text{attack} }[/math]
is the Value used by each type of Cut-in. See the above tables for value.
Notes
The effect of
over 51 is negligible due to diminishing returns, thus going above such value is generally discouraged.
The formula used above was datamined from KanColle Kai and is corroborated by test results in the browser version.