User:Jigaraphale/Sandbox/10

Trigger rate formula
[math]\displaystyle{ \text{Trigger %}_\text{Cut-in} = \dfrac{\lfloor 15 + \text{Mod}_\text{Luck1} + \text{Mod}_\text{Luck2} \times \sqrt{\text{Level }[/math]

+ \text{Modifiers}\rfloor}{\text{Base}_\text{attack}} \times 100

|Var=If the Ship's Luck Luck stat is less than 50:

    • [math]\displaystyle{ \text{Mod}_\text{Luck1} = \text{Luck} }[/math]
    • [math]\displaystyle{ \text{Mod}_\text{Luck2} = 0.75 }[/math]
  • If the Ship's Luck Luck stat is 50 or greater.:
    • [math]\displaystyle{ \text{Mod}_\text{Luck1} = 50 + \sqrt{ \left( \text{Luck} - 50 \right) } }[/math]
    • [math]\displaystyle{ \text{Mod}_\text{Luck2} = 0.80 }[/math]
  • [math]\displaystyle{ \text{Base}_\text{attack} }[/math] is the Value used by each type of Cut-in. See the above tables for value.
  • [math]\displaystyle{ \text{Modifiers} }[/math] is the sum of various equipment modifiers (see the below table for value).
    • Modifiers change based on the cut-in that is being used.
    • Modifiers can affect the enemy fleet.

|Notes=The effect of Luck over 51 is negligible due to diminishing returns, thus going above such value is generally discouraged.

  • The formula used above was datamined from KanColle Kai and is corroborated by test results in the browser version.

}}