User:Jigaraphale/Sandbox/10
< User:Jigaraphale
Revision as of 08:05, 20 October 2024 by Jigaraphale (talk | contribs)
Trigger rate formula | |
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+ \text{Modifiers}\rfloor}{\text{Base}_\text{attack}} \times 100
|Var=If the Ship's Luck stat is less than 50:
- [math]\displaystyle{ \text{Mod}_\text{Luck1} = \text{Luck} }[/math]
- [math]\displaystyle{ \text{Mod}_\text{Luck2} = 0.75 }[/math]
- If the Ship's Luck stat is 50 or greater.:
- [math]\displaystyle{ \text{Mod}_\text{Luck1} = 50 + \sqrt{ \left( \text{Luck} - 50 \right) } }[/math]
- [math]\displaystyle{ \text{Mod}_\text{Luck2} = 0.80 }[/math]
- [math]\displaystyle{ \text{Base}_\text{attack} }[/math] is the Value used by each type of Cut-in. See the above tables for value.
- [math]\displaystyle{ \text{Modifiers} }[/math] is the sum of various equipment modifiers (see the below table for value).
- Modifiers change based on the cut-in that is being used.
- Modifiers can affect the enemy fleet.
|Notes=The effect of over 51 is negligible due to diminishing returns, thus going above such value is generally discouraged.
- The formula used above was datamined from KanColle Kai and is corroborated by test results in the browser version.
}}