Documentation for this module may be created at Module:Formatting/doc
local U = require("Module:Core")
local format = U.format
local DataAsset = require("Module:Data/Asset")
local Effects = require('Module:Effects')
local EquipmentTypes = require("Module:EquipmentTypes")
local EquipmentTypesPlural = require("Module:EquipmentTypesPlural")
local ShipTypes = require("Module:ShipTypes")
local ShipCodes = require("Module:ShipCodes")
local SpeedNames = require("Module:SpeedNames")
local RangeNames = require("Module:RangeNames")
local RarityNames = require("Module:RarityNames")
local EquipmentRarityNames = require("Module:EquipmentRarityNames")
local Formatting = {
_image_template = "[[File:${image}]]",
_nsfw_image_template = [=[<span class="toggle-target-nsfw">[[File:${image}]]</span>]=],
_nsfw_damaged_image_template = [=[<span class="toggle-target-nsfw-damaged" >[[File:${image}]]</span>]=],
_no_image = "Catbomb.png",
_no_image_size = "300px",
_resource_template = "${label} ${value}",
_stat_with_detail_template = "${stat}<br />(${detail})",
_stat_with_max_template = "${stat} (${max})",
_remodel_level_template = "'''Level ${level}'''",
_remodel_items_template = " (${items})",
_simple_link = "[[${link}${section}]]",
_aliased_link = "[[${link}${section}|${text}]]",
_edit_link = '[[${link} ${text}]]',
_no_edit_link = '[${text}]',
_external_link = '[${link} ${text}]',
_external_numbered_link = '[${link}]',
_edit_action = "edit",
_stat_effect = "${label}${value:+}",
_luck_stat_effect = "${label}${value:+.1}",
_hidden_stat_effect = "${label}: ${value:+}",
_lang_ja_attribute = {lang = "ja"},
_tooltip_style = {cursor = "help", ["border-bottom"] = "1px dotted"}, --["text-decoration"] = "underline dotted"
_display_inline_block_css = {display = "inline-block"},
_vertical_align_middle_css = {["vertical-align"] = "middle"},
_div_tag = 'div',
_span_tag = 'span',
_id_attribute = 'id',
_title_attribute = 'title',
_extra_style_background_image_template = " background-image: ${bloom}${sparkles}",
_default_bloom = "bloom",
_strike_template = "<strike>${text}</strike>",
_clear = [[<div style="clear:both;margin:0;padding:0;"></div>]],
_star = "☆",
_double_star = "☆<br />☆",
_triple_star = "☆<br />☆<br />☆",
_quad_star = "☆<br />☆<br />☆<br />☆",
_no_star = "-",
_excluding_exception_template = "${ship_type} (excluding ${exception})",
_all = "All",
_all_except = "All except ",
_ship_image_template = "${type} ${image_type} ${ship_name}${suffix}.${extension}",
_ship_image_simple_template = "Ship ${image_type} ${ship_name}${suffix}.${extension}",
_equipment_image_template = "Equipment ${image_type} ${equipment_name}.png",
_equipment_image_template_simple = "${equipment_name} ${image_type}.png",
_item_image_template = "Item ${type} ${name}.png",
_card_suffix = "Card",
_icon_suffix = "Icon",
_card_damaged_suffix = "Card Damaged",
_banner_suffix = "Banner",
_banner_damaged_suffix = "Banner Damaged",
_battle_card_suffix = "Banner",
_battle_card_damaged_suffix = "Banner Damaged",
_cg_suffix = "Full",
_cg_damaged_suffix = "Full Damaged",
_fairy_suffix = "Character",
_equipment_suffix = "Item",
_default_extension = {
["Card"] = "png",
["Card Damaged"] = "png",
["Banner"] = "png",
["Banner Damaged"] = "png",
["Full"] = "png",
["Full Damaged"] = "png",
},
_stats = {
"firepower",
"bombing",
"torpedo",
"aa",
"armor",
"asw",
"shelling_accuracy",
"evasion",
"los",
"speed",
"luck",
"range",
},
_interceptor_stats = {
"firepower",
"bombing",
"torpedo",
"aa",
"armor",
"asw",
"anti_bomber",
"interception",
"los",
"speed",
"luck",
"range",
},
_hidden_stats = {
"torpedo_accuracy",
},
_modernization_stats = {
"firepower",
"torpedo",
"aa",
"armor",
"luck",
},
_resources = {
"fuel",
"ammo",
"steel",
"bauxite",
"devmat",
"conmat",
"screw",
},
}
function Formatting:seconds_to_hms(seconds)
return format{"${hours:2}:${minutes:2}:${seconds:2}",
hours = math.floor(seconds / 3600),
minutes = math.floor(seconds / 60) % 60,
seconds = seconds % 60
}
end
function Formatting:format_image(args)
local image_options = {}
local cat = false
if not args[1] then
table.insert(image_options, self._no_image)
cat = true
else
table.insert(image_options, args[1])
end
if args.format then
table.insert(image_options, args.format)
end
if args.align then
table.insert(image_options, args.align)
end
if args.valign then
table.insert(image_options, args.valign)
end
if args.size then
table.insert(image_options, args.size)
elseif not args[1] then
table.insert(image_options, self._no_image_size)
end
if args.link ~= nil then
table.insert(image_options, "link=" .. (args.link ~= false and args.link or ""))
end
if args.caption then
table.insert(image_options, args.caption)
end
return format{
args.nsfw and self._nsfw_image_template or args.damaged and self._nsfw_damaged_image_template or self._image_template,
image = table.concat(image_options, "|")
} .. (cat and U.category("Catbomb") or "")
end
function Formatting:inline_block(content, classes, style)
local result = mw.html.create(self._div_tag):css(style or {}):css(self._display_inline_block_css):wikitext(content)
if classes then
if type(classes) == "string" then
result:addClass(classes)
else
for _, class in ipairs(classes or {}) do
result:addClass(class)
end
end
end
return tostring(result)
end
function Formatting:ship_card(api_id, ship_name, ship_type, extension_override, simple_naming, hd)
return self:ship_image_simple(self._card_suffix, ship_name, extension_override, '')
end
function Formatting:ship_card_damaged(api_id, ship_name, ship_type, extension_override, simple_naming, hd)
return self:ship_image(self._card_suffix, api_id, ship_name, ship_type, extension_override, ' Damaged')
end
function Formatting:ship_battle_card(api_id, ship_name, ship_type, extension_override, simple_naming, hd)
return self:ship_image(self._battle_card_suffix, api_id, ship_name, ship_type, extension_override, '')
end
function Formatting:ship_battle_card_damaged(api_id, ship_name, ship_type, extension_override, simple_naming, hd)
return self:ship_image(self._battle_card_suffix, api_id, ship_name, ship_type, extension_override, ' Damaged')
end
function Formatting:ship_cg(api_id, ship_name, ship_type, extension_override, simple_naming, hd)
return self:ship_image(self._cg_suffix, api_id, ship_name, ship_type, extension_override, '')
end
function Formatting:ship_cg_damaged(api_id, ship_name, ship_type, extension_override, simple_naming, hd)
return self:ship_image(self._cg_suffix, api_id, ship_name, ship_type, extension_override, ' Damaged')
end
function Formatting:ship_image(image_type, api_id, ship_name, ship_type, extension_override, suffix)
return format{
self._ship_image_template,
type = api_id and api_id >= 1501 and 'Enemy' or 'Ship',
image_type = image_type,
api_id = api_id,
ship_name = ship_name,
suffix = suffix,
extension = extension_override or self._default_extension[image_type] or 'png',
}
end
function Formatting:ship_image_simple(image_type, ship_name, extension_override, suffix)
return format{
self._ship_image_simple_template,
image_type = image_type,
ship_name = ship_name,
suffix = suffix or '',
extension = extension_override or self._default_extension[image_type] or 'png',
}
end
function Formatting:equipment_card(api_id, equipment_name)
return self:equipment_image(self._card_suffix, api_id, equipment_name)
end
function Formatting:equipment_fairy(api_id, equipment_name)
return self:equipment_image(self._fairy_suffix, api_id, equipment_name)
end
function Formatting:equipment_cg(api_id, equipment_name)
return self:equipment_image(self._equipment_suffix, api_id, equipment_name)
end
function Formatting:equipment_full(api_id, equipment_name)
return self:equipment_image(self._cg_suffix, api_id, equipment_name)
end
function Formatting:equipment_image(image_type, api_id, equipment_name)
return format{self._equipment_image_template, image_type = image_type, api_id = api_id, equipment_name = equipment_name:gsub('/', ' ')}
end
function Formatting:item_card(name)
return self:item_image(self._card_suffix, name)
end
function Formatting:item_icon(name)
return self:item_image(self._icon_suffix, name)
end
function Formatting:item_image(type, name)
return format{self._item_image_template, type = type, name = name}
end
function Formatting:create_formatter(lookup, nil_value, false_value)
return function(self, stat)
if stat == nil then
return nil_value or "??"
end
if false_value and stat == false then
return false_value
end
local result = lookup[stat]
if result == nil then
return stat
else
return result
end
end
end
function Formatting:format_resources(resources)
local strings = {}
for _, resource_type in ipairs(self._resources) do
if resources[resource_type] ~= false then
table.insert(strings, format{
self._resource_template,
label = self:format_image{DataAsset[resource_type],
caption = Formatting:format_resource_name(resource_type)},
value = self:format_stat(resources[resource_type])
})
end
end
return table.concat(strings, " ")
end
function Formatting:format_slot_size(size, estimation)
if estimation then
return self:_format_slot_size(size) .. "?"
end
return self:_format_slot_size(size)
end
function Formatting:format_air_power(ap, estimation)
if estimation then
return self:format_stat(ap) .. "?"
end
return self:format_stat(ap)
end
function Formatting:format_remodel_level_and_item_cost(remodel_level, blueprint, catapult, report, gunmat, airmat, armament, overseas)
local item_requirements = self:format_remodel_items(blueprint, catapult, report, gunmat, airmat, armament, overseas)
if remodel_level == nil then
remodel_level = "??"
end
local result = format{self._remodel_level_template, level = remodel_level}
if item_requirements then
result = result .. format{self._remodel_items_template, items = item_requirements}
end
return result
end
function Formatting:format_remodel_item(item, value)
local title = Formatting:format_resource_name(item)
return self:format_image{DataAsset[item], caption = title, link = title, size = "24px"}
.. (value == nil and "×??" or type(value) == "number" and "×" .. value or "")
end
function Formatting:format_remodel_items(blueprint, catapult, report, gunmat, airmat, armament, overseas)
local items = {}
-- explicit items
if blueprint ~= false then
table.insert(items, self:format_remodel_item("blueprint_item", blueprint))
end
if catapult ~= false then
table.insert(items, self:format_remodel_item("prototype_deck_catapult_item", catapult))
end
-- imlicit items
if report then
table.insert(items, self:format_remodel_item("report_item", report))
end
if gunmat then
table.insert(items, self:format_remodel_item("new_model_gun_mount_improvement_material_item", gunmat))
end
if airmat then
table.insert(items, self:format_remodel_item("new_model_aerial_armament_material_item", airmat))
end
if armament then
table.insert(items, self:format_remodel_item("new_model_armament_material_item", armament))
end
if overseas then
table.insert(items, self:format_remodel_item("latest_overseas_warship_technology_item", overseas))
end
return #items > 0 and table.concat(items, " ") or nil
end
function Formatting:format_item_requirement(item, value, show_false)
return value == false and not show_false and "" or
value == false and "❌" or value and self:format_remodel_item(item, value) or "??"
end
function Formatting:format_blueprint_requirement(value, show_false)
return self:format_item_requirement("blueprint_item", value, show_false)
end
Formatting.format_blueprint_requirement_simple = Formatting.format_blueprint_requirement
function Formatting:format_catapult_requirement(value, show_false)
return self:format_item_requirement("prototype_deck_catapult_item", value, show_false)
end
function Formatting:format_equipment_icon(icon)
return icon or DataAsset.empty_equipment_icon
end
function Formatting:format_stat_with_detail(stat, detail)
return format{self._stat_with_detail_template, stat = stat, detail = detail}
end
function Formatting:format_detailed_aircraft(total, slots)
if not slots or #slots == 0 then
return self:format_stat(total)
else
slot_summary = table.concat(slots, ",")
return format{self._stat_with_detail_template, stat = total, detail = slot_summary}
end
end
function Formatting:strike(text)
return format{self._strike_template, text = text}
end
function Formatting:clear()
return self._clear
end
function Formatting:tooltip(content, title, cursor, extra_style, raw)
if not cursor then
cursor = self._tooltip_style
end
result = mw.html.create(self._span_tag):attr(self._title_attribute, title):css(cursor):css(extra_style or {}):wikitext(content)
if raw then
return result
else
return tostring(result)
end
end
function Formatting:escape_html_element(text)
return text:gsub("&", "&"):gsub("<", "<"):gsub(">", ">")
end
function Formatting:escape_html_attribute(text)
return Formatting:escape_html_element(text):gsub('"', """):gsub("'", "'")
end
function Formatting:tooltip2(text, title, line_break, nbsp)
text = Formatting:escape_html_element(text)
title = Formatting:escape_html_attribute(title)
if line_break then
title = title:gsub(line_break, " ")
end
if nbsp then
title = title:gsub(nbsp, " ")
end
return format{
[[<span class="explain" title="${title}">${text}</span>]],
text = text,
title = title,
}
end
function Formatting:japanese_text(japanese, reading, cursor, extra_style, raw)
if reading then
result = self:tooltip(japanese, reading, cursor, extra_style, true)
else
result = mw.html.create(self._span_tag):wikitext(japanese)
end
result = result:attr(self._lang_ja_attribute)
if raw then
return result
else
return tostring(result)
end
end
function Formatting:format_stat_bonuses(stat_table, separator, applicable_stats, applicable_hidden_stats)
--normal stats
local result = {}
for _, stat in ipairs(applicable_stats or self._stats) do
local value = stat_table[stat]
if value ~= false then
table.insert(result, format{self._stat_effect, label = self:format_image{DataAsset[stat], caption = self:format_stat_name(stat)}, value = self:format_stat(value)})
end
end
result = table.concat(result, separator or " ")
if stat_table.special ~= false then
local special = self:format_stat(stat_table.special)
if result:len() == 0 then
result = special
else
result = result .. "<br />" .. special
end
end
--hidden stats
local extra_result = {}
for _, stat in ipairs(applicable_hidden_stats or self._hidden_stats) do
local value = stat_table[stat]
if value ~= false then
table.insert(extra_result, format{self._hidden_stat_effect, label = self:format_stat_name(stat), value = self:format_stat(value)})
end
end
if #extra_result > 0 then
result = self:tooltip(result, table.concat(extra_result, ", "))
end
return result
end
function Formatting:format_stat_bonuses_interceptor(stat_table, separator)
stat_table.interception = stat_table.evasion
stat_table.anti_bomber = stat_table.shelling_accuracy
return self:format_stat_bonuses(stat_table, separator, self._interceptor_stats)
end
function Formatting:format_bonus(value, label, false_value, decimal)
if value ~= false then
return format{decimal and self._luck_stat_effect or self._stat_effect, label = label or "", value = self:format_stat(value)}
else
return false_value or ""
end
end
function Formatting:format_modernization_bonuses(stat_table)
local result = {}
for _, stat in ipairs(self._modernization_stats) do
local value = stat_table[stat]
if value ~= false then
table.insert(result, format{stat == "luck" and self._luck_stat_effect or self._stat_effect, label = self:format_image{DataAsset[stat], caption = self:format_stat_name(stat)}, value = self:format_stat(value)})
end
end
return table.concat(result, " ")
end
function Formatting:format_stat_with_max(stat, max)
if max == false then
return self:format_stat(stat)
else
return format{self._stat_with_max_template, stat = self:format_stat(stat), max = self:format_stat(max)}
end
end
function Formatting:format_link(link, text, section)
if section then
section = "#" .. section
else
section = ""
end
if link == false then
return text or ""
end
link = self:format_stat(link)
if text then
return format{self._aliased_link, link = link, text = text, section = section}
else
return format{self._simple_link, link = link, section = section}
end
end
function Formatting:format_slot_stars(stars)
return stars == 10 and "★max" or ("★+" .. stars)
end
function Formatting:format_external_link(link, text)
if link == false then
return text or ""
end
link = self:format_stat(link)
if text == false then
return format{self._external_numbered_link, link = link}
else
return format{self._external_link, link = link, text = text or link}
end
end
function Formatting:fragment_link(id, prefix, text)
if prefix then
id = prefix .. "-" .. id
end
return Formatting:format_link("", text, id)
end
function Formatting:id_span(id, prefix, content, raw)
if prefix then
id = prefix .. "-" .. id
end
local result = mw.html.create(self._span_tag):attr(self._id_attribute, id):wikitext(content)
if not raw then
result = tostring(result)
end
return result
end
function Formatting:class_span(class, prefix, content, raw)
if prefix then
class = prefix .. "-" .. class
end
local result = mw.html.create(self._span_tag):addClass(class):wikitext(content)
if not raw then
result = tostring(result)
end
return result
end
function Formatting:class_div(class, prefix, content, raw)
if prefix then
class = prefix .. "-" .. class
end
local result = mw.html.create(self._div_tag):addClass(class):wikitext(content)
if not raw then
result = tostring(result)
end
return result
end
function Formatting:error_span(content)
return self:class_span("error", nil, content)
end
function Formatting:format_edit_link(page, text, editintro, tooltip)
text = text or 'Edit'
if page then
local args = {action = self._edit_action}
-- if editintro then
-- args.editintro = editintro
-- end
if tooltip then
text = self:tooltip(text, tooltip)
end
return format{self._edit_link, text = text, link = tostring(mw.uri.fullUrl(page, args))}
else
return format{self._no_edit_link, text = self:strike(text)}
end
end
function Formatting:extra_style_background_image(bloom, sparkles, overlay)
if bloom or sparkles then
return format{
self._extra_style_background_image_template,
bloom = (overlay or bloom) and Effects[overlay or self._default_bloom] or "",
sparkles = sparkles and Effects.sparkles or ""
}
end
end
function Formatting:format_equipment_compatibility_table(compatibility_table)
for index, value in pairs(compatibility_table) do
if type(value) ~= "table" then
compatibility_table[index] = self:format_equipment_compatibility(value)
else
value.value = self:format_equipment_compatibility(value.value)
end
end
end
function Formatting:format_stars(stars)
if not stars then
return "??"
end
local result = {}
if stars > 0 then
while stars > 6 do
table.insert(result, self:inline_block(self._quad_star, nil, self._vertical_align_middle_css))
stars = stars - 4
end
while stars > 4 do
table.insert(result, self:inline_block(self._triple_star, nil, self._vertical_align_middle_css))
stars = stars - 3
end
if stars == 4 then
table.insert(result, self:inline_block(self._quad_star, nil, self._vertical_align_middle_css))
elseif stars == 3 then
table.insert(result, self:inline_block(self._triple_star, nil, self._vertical_align_middle_css))
elseif stars == 2 then
table.insert(result, self:inline_block(self._double_star, nil, self._vertical_align_middle_css))
elseif stars == 1 then
table.insert(result, self:inline_block(self._star, nil, self._vertical_align_middle_css))
end
else
table.insert(result, self:inline_block(self._no_star, nil, self._vertical_align_middle_css))
end
return table.concat(result, " ")
end
Formatting.format_boolean = Formatting:create_formatter({
[true] = "Yes",
[false] = "No",
})
Formatting.format_boolean_short = Formatting:create_formatter({
[true] = "✔️", -- HEAVY CHECK MARK
[false] = "❌", -- HEAVY BALLOT X
})
Formatting.format_stat_name = Formatting:create_formatter({
firepower = "Firepower",
bombing = "Bombing",
torpedo = "Torpedo",
aa = "AA",
armor = "Armor",
asw = "ASW",
shelling_accuracy = "Accuracy",
evasion = "Evasion",
los = "LoS",
speed = "Speed",
luck = "Luck",
range = "Range",
torpedo_accuracy = "Torpedo Accuracy (Unused)",
hp = "HP",
fuel = "Max Fuel Consumption",
ammo = "Max Ammo Consumption",
remodel = "Remodel Level",
aircraft = "Aircraft",
anti_bomber = "Anti-Bomber",
interception = "Interception",
combat_radius = "Combat Radius",
deployment_cost = "Deployment Cost",
})
Formatting.format_resource_name = Formatting:create_formatter({
fuel = "Fuel",
ammo = "Ammo",
steel = "Steel",
bauxite = "Bauxite",
blueprint = "Blueprint",
blueprint_item = "Blueprint",
bucket = "Instant Repair",
torch = "Instant Construction",
devmat = "Development Material",
conmat = "Instant Construction",
screw = "Improvement Material",
development_material = "Development Material",
improvement_material = "Improvement Material",
furniture_coin = "Furniture Coin",
furniture_coin_box_small = "Furniture Box (Small)",
furniture_coin_box_medium = "Furniture Box (Medium)",
furniture_coin_box_large = "Furniture Box (Large)",
mamiya = "Mamiya",
irako = "Irako",
medal = "Medal",
first_class_medal = "First Class Medal",
prototype_deck_catapult = "Prototype Flight Deck Catapult",
prototype_deck_catapult_item = "Prototype Flight Deck Catapult",
report_item = "Action Report",
ne_type_engine = "Ne Type Engine",
ne_type_engine_item = "Ne Type Engine",
new_model_gun_mount_improvement_material = "New Model Gun Mount Improvement Material",
new_model_gun_mount_improvement_material_item = "New Model Gun Mount Improvement Material",
new_model_aerial_armament_material = "New Model Aerial Armament Material",
new_model_aerial_armament_material_item = "New Model Aerial Armament Material",
new_model_armament_material = "New Model Armament Material",
new_model_armament_material_item = "New Model Armament Material",
latest_overseas_warship_technology = "Latest Overseas Warship Technology",
latest_overseas_warship_technology_item = "Latest Overseas Warship Technology",
})
Formatting.format_ship_back = Formatting:create_formatter({
[0] = "whitesmoke",
[1] = "#8eb0ed",
[2] = "#afddfa",
[3] = "#92d1cf",
[4] = "silver",
[5] = "#ffe140",
[6] = "#eebbee",
[7] = "#eebbee",
[8] = "#eebbee",
[-1] = "#aab3b2",
[-2] = "#cc1414",
[-3] = "#fcc800",
[-4] = "#aab3b2",
[-5] = "#cc1414",
[-6] = "#8bcde0",
[-7] = "#bdbdc9",
[-8] = "#b56464",
[-9] = "#fcc800",
[-10] = "#bf1313",
[-11] = "#bf1313",
[-12] = "#e61616",
}, "whitesmoke")
Formatting.format_equipment_back = Formatting:create_formatter({
[-2] = "deepskyblue", --repair team
[-1] = "lightskyblue", --a kohyoteki, daihatsu
[0] = "whitesmoke",
[1] = "lightgrey",
[2] = "lightblue",
[3] = "#eebbee",
[4] = "#eebbee",
[5] = "#eebbee",
[6] = "#eebbee",
[7] = "#ee88ee",
}, "whitesmoke")
Formatting.format_equipment_compatibility = Formatting:create_formatter({
[0] = "whitesmoke", -- false
[1] = "#73ff4d", -- true
[2] = "#ffff40", -- only
[3] = "#ddffbb", -- except
}, "transparent")
Formatting.format_stat = Formatting:create_formatter({
[false] = "",
})
function Formatting:format_enemy_stat(id, isVita)
if id == nil then
return "??"
elseif id == false then
return ""
elseif isVita then
return id >= 1501 and id - 1000 or id
else
return id < 1501 and id + 1000 or id
end
end
Formatting._format_slot_size = Formatting:create_formatter({
[false] = "-",
})
Formatting.format_speed = Formatting:create_formatter(SpeedNames)
Formatting.format_range = Formatting:create_formatter(RangeNames)
Formatting.format_ship_rarity = Formatting:create_formatter(RarityNames)
Formatting.format_ship_type = Formatting:create_formatter(ShipTypes, nil, "-")
Formatting.format_ship_code = Formatting:create_formatter(ShipCodes)
function Formatting:format_ship_compatibility(compatibility_table)
--[=[ if compatibility_table[3] == compatibility_table[4] then
compatibility_table[3] = {value = compatibility_table[3], code = "CL(T)"}
compatibility_table[4] = false
end
if compatibility_table[5] == compatibility_table[6] then
compatibility_table[5] = {value = compatibility_table[5], code = "CA(V)"}
compatibility_table[6] = false
end
if compatibility_table[11] == compatibility_table[18] then
compatibility_table[18] = false
if compatibility_table[7] == compatibility_table[11] then
compatibility_table[7] = false
compatibility_table[11] = {value = compatibility_table[11], code = "CV(L/B)"}
else compatibility_table[11] = {value = compatibility_table[11], code = "CV(B)"}
end
end
if compatibility_table[9] == compatibility_table[10] then
compatibility_table[9] = {value = compatibility_table[9], code = "BB(V)"}
compatibility_table[10] = false
end
if compatibility_table[13] == compatibility_table[14] then
compatibility_table[13] = {value = compatibility_table[13], code = "SS(V)"}
compatibility_table[14] = false
end]=]--
compatibility_table[12] = false
compatibility_table[15] = false
local compatible = {}
local incompatible = {}
local complex = false
for ship_type, value in ipairs(compatibility_table) do
local ship_code = Formatting:format_ship_code(ship_type)
local note = type(value) == "table" and value.note
value = type(value) == "table" and value.value or value
if value == 0 then
table.insert(incompatible, ship_code)
elseif value == 1 then
table.insert(compatible, ship_code)
elseif value == 2 or value == 3 then
complex = true
table.insert(compatible, string.format("%s (%s)", ship_code, note))
end
end
if complex then
return table.concat(compatible, ", ")
end
if #incompatible == 0 then
return self._all
end
if #incompatible < 5 then
return self._all_except .. table.concat(incompatible, ", ")
end
return table.concat(compatible, ", ")
end
Formatting.format_equipment_type = Formatting:create_formatter(EquipmentTypes)
Formatting.format_equipment_type_plural = Formatting:create_formatter(EquipmentTypesPlural)
Formatting.format_equipment_icon_simple = Formatting:create_formatter(DataAsset.simple_equipment_icons, DataAsset.empty_equipment_icon)
Formatting.format_equipment_icon = Formatting:create_formatter(DataAsset.equipment_icons, DataAsset.empty_equipment_icon)
Formatting.format_equipment_rarity = Formatting:create_formatter(EquipmentRarityNames)
Formatting.format_fit_bonus = Formatting:create_formatter({
[-1] = tostring(mw.html.create(Formatting._span_tag):css({["color"] = "crimson"}):wikitext("Overweight")),
[0] = "Neutral",
[1] = tostring(mw.html.create(Formatting._span_tag):css({["color"] = "green"}):wikitext("Fit")),
[false] = "N/A",
})
--[=[ TODO: use something else, e.g. merge EquipmentTypes and EquipmentTypesPlural and use them in EquipmentInfoKai
local equipment_types = {
[3] = {
[44] = {
[25] = {
[21] = "Helicopter",
},
},
},
[22] = {
[39] = {
[48] = {
[38] = "Interceptor",
}
}
}
}
function Formatting:format_equipment_types(equipment)
local type_name = self:format_equipment_type(equipment:type())
local types = equipment:types()
if types then
local extra_type_name = equipment_types
local i = 1
while i <= 5 do
extra_type_name = extra_type_name[types[i]]
i = i + 1
if not extra_type_name or type(extra_type_name) == "string" then
break
end
end
if type(extra_type_name) == "string" then
return string.format("%s (%s)", type_name, extra_type_name)
end
end
return type_name
end
]=]--
return Formatting