Documentation for this module may be created at Module:ShipRemodelListKai/doc
local BaseTable = require('Module:BaseTable')
local Formatting = require('Module:Formatting')
local ResourceIcons = require('Module:Data/Asset')
local Ship = require('Module:Ship')
local format = require('Module:Core').format
local ShipRemodelListKai = BaseTable{
_header_template = [[! colspan=4 | Before Remodel
! rowspan=2 style="width:30px;" | ⇒
! colspan=3 | After Remodel
! colspan=12 | Required Resources
|-
! style="width: 50px;" | No.
! style="width: 100px;" | Name
! style="width: 30px;" | Type
! style="width: 30px;" | Level
! style="width: 50px;" | No.
! style="width: 100px;" | Name
! style="width: 30px;" | Type
! style="width: 30px; text-align: center; vertical-align: middle; background-color: darkgoldenrod;" | ${ammo}
! style="width: 30px; text-align: center; vertical-align: middle; background-color: lightgrey;" | ${steel}
! style="width: 30px;" | ${devmat}
! style="width: 30px;" | ${conmat}
! style="width: 30px;" | ${screw}
! style="width: 30px;" | ${blueprint}
! style="width: 30px;" | ${catapult}
! style="width: 30px;" | ${report}
! style="width: 30px;" | ${gunmat}
! style="width: 30px;" | ${airmat}
! style="width: 30px;" | ${armament}
! style="width: 30px;" | ${overseas}]],
_header_template_bottom = [[! style="width: 50px;" | No.
! style="width: 100px;" | Name
! style="width: 30px;" | Type
! style="width: 30px;" | Level
! rowspan=2 style="width:30px;" | ⇒
! style="width: 50px;" | No.
! style="width: 100px;" | Name
! style="width: 30px;" | Type
! style="width: 30px; text-align: center; vertical-align: middle; background-color: darkgoldenrod;" | ${ammo}
! style="width: 30px; text-align: center; vertical-align: middle; background-color: lightgrey;" | ${steel}
! style="width: 30px;" | ${devmat}
! style="width: 30px;" | ${conmat}
! style="width: 30px;" | ${screw}
! style="width: 30px;" | ${blueprint}
! style="width: 30px;" | ${catapult}
! style="width: 30px;" | ${report}
! style="width: 30px;" | ${gunmat}
! style="width: 30px;" | ${airmat}
! style="width: 30px;" | ${armament}
! style="width: 30px;" | ${overseas}
|-
! colspan=4 | Before Remodel
! colspan=3 | After Remodel
! colspan=12 | Required Resources]],
_columns = {
"id",
"name",
"type",
"remodel_level",
"arrow",
"id_after",
"name_after",
"type_after",
"ammo",
"steel",
"devmat",
"conmat",
"screw",
"blueprint",
"catapult",
"report",
"gunmat",
"airmat",
"armament",
"overseas",
},
_empty_cell = [[| style="text-align: center; vertical-align: middle;" | -]],
_column_empty_cells = {
arrow = [[| style="text-align: center; vertical-align: middle;" | ⇒]],
},
_item_class = Ship,
_dash = "-",
_arrow = "⇒",
_question_marks = "??",
_fragment_prefix = "shipremodellistkai",
}
function ShipRemodelListKai:id(ship)
return {values = {value = Formatting:format_stat(ship:id())},
bg_color = self._transparent, --Formatting:format_ship_back(back),
extra_style = "", --Formatting:extra_style_background_image(back and back > 7, back and back > 6) or ""
text_align = self._center_align
}
end
function ShipRemodelListKai:name(ship)
return {values = {value = Formatting:id_span(tostring(ship:api_id() or mw.ustring.lower(mw.ustring.gsub(ship:name(), "%s+", self._dash))), self._fragment_prefix, Formatting:format_link(ship:link()))}, bg_color = self._transparent, text_align = self._center_align}
end
function ShipRemodelListKai:type(ship)
return {values = {value = Formatting:format_ship_code(ship:type())}, bg_color = self._transparent, text_align = self._center_align}
end
function ShipRemodelListKai:remodel_level(ship)
self._remodel_to = ship:remodel_to()
self._remodel_is_reversion = false
local remodel_level = false
if self._remodel_to then
if self._remodel_to == ship:remodel_from() or ship:remodel_from() and self._remodel_to == Ship(ship:remodel_from()):remodel_from() then
self._remodel_is_reversion = true
else
self._remodel_is_reversion = false
end
self._remodel_to = Ship(self._remodel_to)
if self._remodel_is_reversion then
remodel_level = ship:remodel_to_level()
else
remodel_level = self._remodel_to:remodel_level()
end
end
return {values = {value = remodel_level == false and self._dash or Formatting:format_stat(remodel_level)}, bg_color = self._transparent, text_align = self._center_align}
end
function ShipRemodelListKai:arrow()
return {values = {value = self._arrow}, bg_color = self._transparent, text_align = self._center_align}
end
function ShipRemodelListKai:id_after()
local id_after = self._remodel_to == nil and self._question_marks or self._dash
if self._remodel_to then
id_after = Formatting:format_stat(self._remodel_to:id())
end
return {values = {value = id_after},
bg_color = self._transparent, --Formatting:format_ship_back(back),
extra_style = "", --Formatting:extra_style_background_image(back and back > 7, back and back > 6) or ""
text_align = self._center_align
}
end
function ShipRemodelListKai:name_after()
local name_after = self._remodel_to == nil and self._question_marks or self._dash
if self._remodel_to then
name_after = Formatting:fragment_link(tostring(self._remodel_to:api_id() or mw.ustring.lower(mw.ustring.gsub(self._remodel_to:name(), "%s+", self._dash))), self._fragment_prefix, self._remodel_to:name())
end
return {values = {value = name_after}, bg_color = self._transparent, text_align = self._center_align}
end
function ShipRemodelListKai:type_after()
local type_after = self._remodel_to == nil and self._question_marks or self._dash
if self._remodel_to then
type_after = Formatting:format_ship_code(self._remodel_to:type())
end
return {values = {value = type_after}, bg_color = self._transparent, text_align = self._center_align}
end
local function format_remodel_item(item, value)
local special_items = {
blueprint = "blueprint_item",
catapult = "prototype_deck_catapult_item",
report = "report_item",
gunmat = "new_model_gun_mount_improvement_material_item",
airmat = "new_model_aerial_armament_material_item",
armament = "new_model_armament_material_item",
overseas = "latest_overseas_warship_technology_item",
}
value = special_items[item] and Formatting:format_item_requirement(special_items[item], value, true) or value
value = value == true and 1 or value
return value
end
function ShipRemodelListKai:remodel_item(ship, item)
local value = self._remodel_to == nil and self._question_marks
or self._remodel_is_reversion and format_remodel_item(item, ship:all_remodel_to_cost()[item])
or self._remodel_to and format_remodel_item(item, self._remodel_to:all_remodel_cost()[item])
return {values = {value = value or self._dash}, bg_color = self._transparent, text_align = self._center_align}
end
function ShipRemodelListKai:ammo(ship)
return self:remodel_item(ship, 'ammo')
end
function ShipRemodelListKai:steel(ship)
return self:remodel_item(ship, 'steel')
end
function ShipRemodelListKai:devmat(ship)
return self:remodel_item(ship, 'devmat')
end
function ShipRemodelListKai:conmat(ship)
return self:remodel_item(ship, 'conmat')
end
function ShipRemodelListKai:screw(ship)
return self:remodel_item(ship, 'screw')
end
function ShipRemodelListKai:blueprint(ship)
return self:remodel_item(ship, 'blueprint')
end
function ShipRemodelListKai:catapult(ship)
return self:remodel_item(ship, 'catapult')
end
function ShipRemodelListKai:report(ship)
return self:remodel_item(ship, 'report')
end
function ShipRemodelListKai:gunmat(ship)
return self:remodel_item(ship, 'gunmat')
end
function ShipRemodelListKai:airmat(ship)
return self:remodel_item(ship, 'airmat')
end
function ShipRemodelListKai:armament(ship)
return self:remodel_item(ship, 'armament')
end
function ShipRemodelListKai:overseas(ship)
return self:remodel_item(ship, 'overseas')
end
ShipRemodelListKai.process_item_key = Ship.process_item_key
ShipRemodelListKai.build_rows = ShipRemodelListKai.build_rows_breaks_as_empty_rows
function ShipRemodelListKai:create_header()
local header_icons = {
ammo = ResourceIcons.ammo,
steel = ResourceIcons.steel,
devmat = ResourceIcons.devmat,
conmat = ResourceIcons.instant_construction,
screw = ResourceIcons.screw,
blueprint = ResourceIcons.blueprint,
catapult = ResourceIcons.prototype_deck_catapult,
report = ResourceIcons.report,
gunmat = ResourceIcons.new_model_gun_mount_improvement_material,
airmat = ResourceIcons.new_model_aerial_armament_material,
armament = ResourceIcons.new_model_armament_material,
overseas = ResourceIcons.latest_overseas_warship_technology,
}
for key, value in pairs(header_icons) do
local title = Formatting:format_resource_name(key)
header_icons[key] = Formatting:format_image{value, caption = title, link = title, size = "24px"}
end
self._header = format(self._header_template, header_icons)
self._header_bottom = format(self._header_template_bottom, header_icons)
end
function ShipRemodelListKai:test()
mw.log(ShipRemodelListKai:Table({iterator = 'shipsByType', type = '6', sort = '_class', listBase = 'true'}))
end
return ShipRemodelListKai