Summer 2024 Event/E-1/Sandbox

Sandbox Rules

This sandbox is to be used to construct an event guide for the above-mentioned event map. These guides are to all of the following requirements:

  • An overview of the map, including ship/equipment bonuses, Ship Locks, and special mechanics,
  • List of branching unlocking requirements (if there are multiple requirements, compositions for each path along with the below requirements will be needed to discuss the unlocking requirements in question),
  • A list of working compositions that work: (these must have possible alternatives for players who may or may not have all ships needed for a specific path),
    • The Paths said compositions will take (to explain each path the composition will/can take),
    • A summary or description of what kind of obstacles a composition will face.
  • A description of the boss node: what it consists of, and a descriptive guide on what the player should consider for a course of action to successfully win the battle,
  • Optional: Tips/guides to farm certain ships and/or resources (this can also require compositions, paths, and possible descriptions).

Editors are to construct their own version of the guide/part of the guide, and complete it in a timely fashion.

No editor is allowed to edit over other's work without their consent/approval.

Several versions will be constructed through this page and will be reviewed and approved by the staff/collaboration committee before being moved for the Summer 2024 Event, being reviewed and updated once more before it can be released.

Overall there should be 3 versions of the guide that have to be constructed, including Preliminary > Polished > Finalized Guides

With each approval of each version of the guide, the said guide will be updated to the main page, and construction of the next version will begin.

All guides outside of the approved version will be removed and work will begin from the approved version to make it better for the next version until the finalized version is made.

Branching Table

E-1 Branching Rules (Start Points) ▼/▲
Nodes Rules


* = Rule under review

? = Ship type/amount under review

Historical Bonuses

DISCLAIMER: This information is based on user-submitted data and is subject to revisions as more data is gathered. Any version of the ship receives the bonus regardless of remodel.

Ship Bonuses

??

Equipment Bonuses

??

Debuff

??


Dark's Day 1 Guide

Map Overview

E1 is a single fleet, one main phase map with 2 unlocking phases before the HP Phase.

  • 1 LBAS is available to sortie on this map
  • This map uses 1 lock:
    •   1st Fleet, Starting point 1

Phase 0.3: Gimmick 1

The following steps have to be performed to unlock the transport phase.

  • The   tag is used in this phase.
C2 F H
Hard Sx2 Reach x2 Reach x2
Medium ? ? ?
Easy ? ? ?
Casual ? ? ?

  • Single Fleet: 0-1 CV, CL, 4 DD
  • Route: 1 A B C C2
  • The CV can be a throwaway as they will not be used in the main phase.
  • Have DD setup for ASW if B is an issue.
  • LBAS Range to C2 =is 7. There is no air power at the node.

  • Refer to C2 for fleet composition
  • Route: 1 A B C C1 E F

  • Refer to C2 for fleet composition
  • Route: 1 A B C C1 E G H
  • If a ship taiha at this node, continue trying to reach H as this is an end node, and no combat is present.

Phase 0.6: Unlock the Boss

The following steps have to be performed to unlock the transport phase.

  • The   tag is used in this phase.
B L LBAS
Hard S S AS
Medium ? ? ?
Easy ? ? ?
Casual ? ? ?

  • This can be achieved while running through other nodes by having LBAS set on air defense.

Phase 1: Boss HP

YY's Guide