Module:Data/Ship/Drum
< Module:Data | Ship
Documentation for this module may be created at Module:Data/Ship/Drum/doc
return {
[""] = {
_name = "Drum",
_suffix = false,
_rarity = 5,
_api_id = 892,
_id = 492,
_true_id = false,
_japanese_name = "Drum",
_reading = "ドラム",
_class = "Gato",
_class_number = 12,
_type = 13,
_hp = 13,
_hp_max = 17,
_firepower = 1,
_firepower_max = 10,
_firepower_mod = false,
_armor = 4,
_armor_max = 21,
_armor_mod = false,
_torpedo = 35,
_torpedo_max = 75,
_torpedo_mod = 2,
_evasion = 17,
_evasion_max = 47,
_aa = 0,
_aa_max = false,
_aa_mod = false,
_asw = 0,
_asw_max = false,
_speed = 5,
_los = 11,
_los_max = 43,
_range = 1,
_luck = 33,
_luck_max = 90,
_luck_mod = false,
_buildable = false,
_buildable_lsc = false,
_build_time = 22,
_remodel_level = false,
_remodel_from = false,
_remodel_to = "Drum/Kai",
_fuel = 10,
_ammo = 20,
_scrap_fuel = 1,
_scrap_ammo = 2,
_scrap_steel = 2,
_scrap_baux = 2,
_equipment = {
{equipment = false, size = 0},
},
_voice_flag = nil,
_voice_actor = "Yuikawa Asaki",
_artist = "Shizuma Yoshinori",
_implementation_date = {2024, 2, 29},
_availability = {"event_reward"},
},
["Kai"] = {
_name = "Drum",
_suffix = "Kai",
_rarity = 6,
_api_id = 732,
_id = 492,
_true_id = 1732,
_japanese_name = "Drum改",
_reading = "ドラムかい",
_class = "Gato",
_class_number = 12,
_type = 13,
_hp = 17,
_hp_max = 21,
_firepower = 2,
_firepower_max = 12,
_firepower_mod = false,
_armor = 6,
_armor_max = 24,
_armor_mod = false,
_torpedo = 38,
_torpedo_max = 84,
_torpedo_mod = 2,
_evasion = 18,
_evasion_max = 59,
_aa = 0,
_aa_max = false,
_aa_mod = false,
_asw = 0,
_asw_max = false,
_speed = 5,
_los = 12,
_los_max = 43,
_range = 1,
_luck = 37,
_luck_max = 107,
_luck_mod = false,
_build_time = 22,
_remodel_level = 50,
_remodel_ammo = 200,
_remodel_steel = 140,
_remodel_development_material = false,
_remodel_blueprint = false,
_remodel_catapult = false,
_remodel_report = false,
_remodel_from = "Drum/",
_remodel_to = false,
_fuel = 10,
_ammo = 20,
_scrap_fuel = 1,
_scrap_ammo = 2,
_scrap_steel = 2,
_scrap_baux = 3,
_equipment = {
{equipment = false, size = 0},
{equipment = false, size = 0},
},
_voice_flag = nil,
},
}