Special Attacks/Submarine Touch
< Special Attacks
Revision as of 08:19, 17 March 2024 by Jigaraphale (talk | contribs)
Special Attack involving a Submarine Tender leading a fleet of at least two submarines.
- The flagship must be a Submarine Tender (AS) at Lv 30+,
- She must not be more than moderately damaged (中破).
- The 2nd and 3rd ships must be Submarines (SS) or Aircraft Carrying Submarines (SSV) and not evacuated via SFFCF,
- The 4th ship may optionally be a SS(V), but does not affect the above requirement,
- At least two SS(V) among the 2nd, 3rd, and 4th ships must not be more than lightly damaged (小破),
- If all 3 ships are SS(V), the 2nd and 4th ones will attack; if one of the two is moderately damaged (中破), the 3rd one will attack instead.[1]
- The fleet must be a single fleet or a Striking Force Fleet,
- The formation needs to be either Echelon or Line Abreast,
- At least one Submarine Supply Material must be available in the inventory.
- Two SS(V) will launch a torpedo strike.
- The number of attacks per Touch is random from 2 to 4.
- The attack power is postcapped and unaffected by formation, engagement, nor damage cap.
- A rough damage formula per Submarine attack is:
[math]\displaystyle{ \text{DMG}_\text{day} = \text{TP} \times ( 1.2 + 0.04 \times \sqrt{LV} ) }[/math]
[math]\displaystyle{ \text{DMG}_\text{night} = ( \text{FP + TP} ) \times ( 1.2 + 0.04 \times \sqrt{LV} ) }[/math] |
- With
- [math]\displaystyle{ \text{DMG} }[/math] the damage result for day and night battle respectively,
- [math]\displaystyle{ \text{FP} }[/math] the submarine's Firepower stat,
- [math]\displaystyle{ \text{TP} }[/math] the submarine's Torpedo stat,
- [math]\displaystyle{ \text{LV} }[/math] the submarine's Level.
- [math]\displaystyle{ 1.2 + 0.04 \times \sqrt{LV} = 1.6 }[/math] at Lv 100.
One Submarine Supply Material will be consumed for EACH battle the Touch triggers in.
It does not consume any extra ammo. If the game is refreshed before the battle ends, then no material will be consumed even if the touch triggered.Trigger rate is affected by the Level and luck stat of the participating ships.[1]
- Submarine Radars might affect the trigger rate.
- It can trigger in both day and night for the same battle.
- It can only trigger once during day battle.
- If it fails to trigger during the day battle, there is still a chance to trigger it in the follow-up night battle.
When attacking a fleet, the usual Targeting rules apply.
- The torpedoes fired target ships independently,
- When facing a Combined Fleet, if any ship is present in the escort fleet on day battle, then all torpedoes will be fired to the escort fleet.
Regular |
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Seasonal |