Early Spring 2024 Event/E-2/Sandbox

Sandbox Rules

This sandbox is to be used to construct an event guide for the above-mentioned event map. These guides are to all of the following requirements:

  • An overview of the map, including ship/equipment bonuses, Ship Locks, and special mechanics,
  • List of branching unlocking requirements (if there are multiple requirements, compositions for each path along with the below requirements will be needed to discuss the unlocking requirements in question),
  • A list of working compositions that work: (T=these must have possible alternatives for players who may or may not have all ships needed for a specific path),
    • The Paths said compositions will take (to explain each path the composition will/can take),
    • A summary or description of what kind of obstacles a composition will face.
  • A description of the boss node: what it consists of, and a descriptive guide on what the player should consider for a course of action to successfully win the battle,
  • Optional: Tips/guides to farm certain ships and/or resources (this can also require compositions, paths, and possible descriptions).

Editors are to construct their own version of the guide/part of the guide, and complete it in a timely fashion.

No editor is allowed to edit over other editors' work without the consent of the editor and his approval to do so.

Several versions will be constructed through this page and will be reviewed and approved by the staff/collaboration committee before being moved for the Early Spring 2024 Event, being reviewed and updated once more before it can be released.

Overall there should be 3 versions of the guide that have to be constructed, including: Preliminary > Polished > Finalized Guides

With each approval of each version of the guide, the said guide will be updated to the main page, and construction of the next version will begin.

All guides outside of the approved version will be removed and work will begin from the approved version to make it better for the next version until the finalized version is made.

Branching Table

E-2 Branching Rules (Start Points) ▼/▲
Nodes Rules
Start
1
  •   2nd Fleet only (Normal / Hard)
  • Phase 1: Any Single Fleet
  • Phase 2: Meet ANY of the following requirements:
    • Amount of (F)BB(V) ≥ 1
    • Amount of CV(B/L) + Akitsu Maru ≥ 1
    • Amount of CA(V) ≥ 3
    • Amount of SS(V) ≤ 0/0/1/2 (Casual/Easy/Medium/Hard)
2
  •   Task Force only (Normal / Hard)
  • Combined Fleet
3
  •   6th Fleet only (Normal / Hard)
  • Meet ALL of the following requirements:
    • Single Fleet
    • Amount of (F)BB(V) = 0
    • Amount of CV(B/L) + Akitsu Maru = 0
    • Amount of CA(V) ≤ 2
    • Amount of SS(V) ≥ 1/1/2/3 (Casual/Easy/Medium/Hard)


E-2 Branching Rules (Start Point 1) ▼/▲
Nodes Rules
B
C

Active Branching

E
C
D
  • Meet ALL of the following requirements:
    • Fast Fleet
    • CV(B) = 0
F
  • Does not meet the requirements to go to D
D
D1
  • Fail the LoS check
D2
  • Pass the LoS check
E
F
  • Does not meet the requirements to go to G
G
  • Meet ALL of the following requirements:
    • Amount of CV(B) = 0
    • If Slow Fleet, then amount of CL ≥ 1 *
    • If Slow Fleet, then amount of DD ≥ 2 *
H
I
  • Meet ALL of the following requirements:
    • Fast Fleet
    • Amount of CVL ≤ 1
    • Pass the LoS check
J
  • Does not meet the requirements to go to I
  • Pass the LoS check
K
  • Fail the LoS check
I
D3
  • Fixed Route *


E-2 Branching Rules (Start Point 2) ▼/▲
Nodes Rules
D
N
  • Fixed Route
J
N
  • Does not meet the requirements to go to P
P
  • Meet ALL of the following requirements:
    • Fast Fleet
    • Amount of CV(B/L) ≤ 2
    • Amount of CL ≥ 2 *
    • Amount of DD ≥ 5
L
D
  • STF
M
  • CTF
N
O

Does not meet the requirements to go to P

P
  • Meet ALL of the following requirements:
    • Amount of CV(B) = 0
    • If slow fleet, then amount of CL ≥ 2
P
Q
  • Fail the LoS check
R
  • Pass the LoS check


E-2 Branching Rules (Start Point 3) ▼/▲
Nodes Rules
C
I
  • Fixed Route *
H
K
  • Fail the LoS check
V
  • Pass the LoS *
I
U
  • Fixed Route *
T
C
  • Does not meet the requirements to go to U
U
  • Meet ALL of the following requirements:
    • Amount of CAV ≤ 1 *
    • Amount of CL ≤ 1
U
H
  • Does not meet the requirements to go to V
V
  • Meet ALL of the following requirements:
    • Amount of AS = 1 (Easy/Medium/Hard) *
    • Amount of AV + CAV = 0 (Easy/Medium/Hard) *
    • ???
V
W

Does not meet the requirements to go to X

X
  • Amount of SS(V) ≥ 2?/2?/3?/4 (Casual/Easy/Medium/Hard)

* = Rule under review

? = Ship type/amount under review

Dark's Guide

Map Overview

E1 is a single fleet, two-phase map consisting of one transport and one boss phase.

  • 2 LBAS is available to sortie on this map
  • This map uses 3 locks:
    •   Task Force,
    •   2nd Fleet, (from E-1)
    •   6th Fleet,

The use of  AGDP AGDP  on CV(B/L), Ise-class Kai Ni, and Akitsu Maru Kai, is required to sortie these ships on the 2nd part of the map (the right / North side).

Phase 0.5: Gimmick

The following steps have to be performed to unlock the transport phase.

  • The   tag is used in this phase.
D2 I J c
Hard S S S AS
Medium ? ? ? ?
Easy ? ? ? ?
Casual ? ? ? ?

AD AP AS AS+
Hard 69 138 309 618
Medium ? ? ? ?
Easy ? ? ? ?
Casual ? ? ? ?
  • Strike Fleet: 0-2 CA/AV, 1 CL, 3-5 DD FAST  
  • Route: A B C D D2
  • This composition can clear both node requirements in 1 sortie.
    • It's recommended to
    • LBAS range: 7
    • C range is 4.

  • Strike Fleet: 0-2 CA/AV, 1 CL, 3-5 DD FAST  
  • Route: A B E G H I
  • The XX is not mandatory and not recommended unless facing too much trouble against this node. It can be any ship.
    • LBAS range: 6
    • AD/AP for is 80/159 on HARD

  • Strike Fleet: 2 CVL, 0-2 CA/AV, 1 CL, 3-5 DD FAST  
  • Route: A B E G H J
  • The fleet must contain 2 CVL minimum to route to J
  • Otherwise, must use a SLOW Fleet to route.
    • LBAS range: 7
    • AD/AP for is 80/159 on HARD

  • It is recommended to send LBAS to the respective nodes to secure the S rank.

Phase 1: Sink the Aircraft Carrier Demon

  • STF: 2(F)BB(V), 2 CVL, 0-1 CA(V), 1-2 CL + 1 CL, 0-1 CA(V), 0-1 CLT, 3-4 DD  

  • CTF: 2(F)BB(V), 2 CV, 0-1 CA(V), 1-2 CL + 1 CL, 0-1 CA(V), 0-1 CLT, 3-4 DD  

  • Route: L D N R
  • LBAS range to R is 9
    • AD/AP = 138/275 on HARD
  • Boss Support Expeditions can be utilized to help secure the A rank if needed. S rank is not necessary here to deplete the TP Gauge.

Phase 2: Boss 2

The boss node is an "atoll node", meaning that it is possible to deploy the new   Ka-Tsu tanks 
 
' opening.

  • Strike Fleet: 1 AS, 3-6 SS(V), 0-1 CL, 0-1 DD  
  • Route: S T U V X Y
  • A min of 3 SS(V)? is required to route to the boss
  • It's highly recommended to make use of the Submarine Special attack
  • LBAS Range: 10
    • AD/AP = 70/140 on LD for Hard
  • Both Node and Boss Support are recommended to help the submarine survive through the preboss nodes and kill the boss.
  • If opted for the CL or DD within the fleet, one of them should be able to perform AACI to pass through T and U

Phase 2.5: Debuff

Once LD has been reached, the following steps have to be performed to debuff the boss

F D3 R T U W LBAS
Hard S S S AS AS S AS
Medium ? ? ?? ? ? ? ?
Easy ? ? ?? ? ? ? ?
Casual ? ? ?? ? ? ? ?

AS
Hard
Medium
Easy
Casual

Once Debuff is complete the CG will change to the following:

American Destroyer Princess

YY's Guide