Special Attacks/Submarine Touch

Special Attack involving a Submarine Tender leading a fleet of at least two submarines.

  • The flagship must be a Submarine Tender (AS) at Lv 30+,
    • She must not be more than moderately damaged (中破).
  • Two among the 2nd, 3rd, and 4th ships must be Submarines (SS) or Aircraft Carrying Submarines (SSV),
    • At least two SS(V) must not be more than lightly damaged (小破),
    • If all 3 ships are SS(V), the 2nd and 4th ones will attack; if one of the two is moderately damaged (中破), the 3rd one will attack instead.[1]
  • The fleet must be a single fleet or a Striking Force Fleet,
  • The formation needs to be either EchelonEchelon.png or Line AbreastLineAbreast.png,
  • At least one Submarine Supply MaterialSubmarine Supply Material must be available in the inventory.

  • Two SS(V) will launch a torpedo strike.
    • The number of attacks per Touch is random from 2 to 4.
  • The attack power is postcapped and unaffected by formation, engagement, nor damage cap.
  • A rough damage formula per Submarine attack is:
[math]\displaystyle{ \text{DMG}_\text{day} = \text{TP} \times ( 1.2 + 0.04 \times \sqrt{LV} ) }[/math]

[math]\displaystyle{ \text{DMG}_\text{night} = ( \text{FP + TP} ) \times ( 1.2 + 0.04 \times \sqrt{LV} ) }[/math]

With
  • [math]\displaystyle{ \text{DMG} }[/math] the damage result for day and night battle respectively,
  • [math]\displaystyle{ \text{FP} }[/math] the submarine's Firepower Firepower stat,
  • [math]\displaystyle{ \text{TP} }[/math] the submarine's Torpedo Torpedo Attack stat,
  • [math]\displaystyle{ \text{LV} }[/math] the submarine's Level.
    • [math]\displaystyle{ 1.2 + 0.04 \times \sqrt{LV} = 1.6 }[/math] at Lv 100.

  • One Submarine Supply MaterialSubmarine Supply Material will be consumed for EACH battle the Touch triggers in.
    • If the Touch triggers twice in a battle, only a single Item Card Submarine Supply Material.png will be consumed for this battle.
    • If the Touch triggers in multiple nodes, one Item Card Submarine Supply Material.png will be consumed for each node it is triggered.
  • It does not consume any extra ammo.

  • It has a chance to trigger every time the AS takes a turn at shelling. If it fails to trigger during the day battle, there is a chance to trigger it in the follow-up night battle.
    • It can trigger in both day and night for the same battle.
  • It can be activated multiple times per sortie.

Regular
Seasonal