Summer 2023 Event/E-7/Sandbox
Sandbox Rules
This sandbox is to be used to construct an event guide for the above-mentioned event map. These guides are to all of the following requirements:
- An overview of the map, including ship/equipment bonuses, Ship Locks, and special mechanics,
- List of branching unlocking requirements (if there are multiple requirements, compositions for each path along with the below requirements will be needed to discuss the unlocking requirements in question),
- A list of working compositions that work: (T=these must have possible alternatives for players who may or may not have all ships needed for a specific path),
- The Paths said compositions will take (to explain each path the composition will/can take),
- A summary or description of what kind of obstacles a composition will face.
- A description of the boss node: what it consists of, and a descriptive guide on what the player should consider for a course of action to successfully win the battle,
- Optional: Tips/guides to farm certain ships and/or resources (this can also require compositions, paths, and possible descriptions).
Editors are to construct their own version of the guide/part of the guide, and complete it in a timely fashion.
No editor is allowed to edit over other editors' work without the consent of the editor and his approval to do so.
Several versions will be constructed through this page and will be reviewed and approved by the staff/collaboration committee before being moved for the Summer 2023 Event, being reviewed and updated once more before it can be released.
Overall there should be 3 versions of the guide that have to be constructed, including: Preliminary > Polished > Finalized Guides
With each approval of each version of the guide, the said guide will be updated to the main page, and construction of the next version will begin.
All guides outside of the approved version will be removed and work will begin from the approved version to make it better for the next version until the finalized version is made.
Branching Table
E-7 Branching Rules (Start Points) ▼/▲ | ||
---|---|---|
Nodes | Rules | |
Start | 1 |
|
2 |
||
3 |
E-7 Branching Rules (Part 1) ▼/▲ | ||
---|---|---|
Nodes | Rules | |
1 |
A |
|
C |
| |
A |
A1 |
|
A2 |
| |
A1 |
A2 |
|
B |
| |
A2 |
A3 |
Active Branching |
B | ||
A3 |
A4 |
|
A5 |
| |
B |
B1 |
|
B2 |
| |
B2 |
B3 |
Active Branching |
B4 | ||
C |
A3 |
Active Branching |
C1 | ||
C2 |
C3 |
|
D |
| |
L |
| |
D |
E |
|
F |
| |
F |
G |
|
H |
|
E-7 Branching Rules (Part 2) ▼/▲ | ||
---|---|---|
Nodes | Rules | |
J |
K |
Active Branching |
L | ||
K |
M |
|
N |
| |
L |
N |
|
T |
| |
U |
| |
V |
| |
X |
| |
N |
O |
|
T |
| |
O |
P |
|
R |
| |
Q |
N |
|
O |
| |
U |
V |
??? |
X |
??? | |
X |
W |
|
Y |
| |
Z |
|
Jiga's Guide
Map overview
E7 is a Combined fleet three-phase map consisting of two transport and three boss phases.
- 3 LBAS are available on this map.
- This map uses 5 locks:
- An Emergency Anchorage Repair node is present on Y
- An "Airstrike Supported Battle" node is present on M
- Barrage Balloons can be deployed on nodes A5 H P U Z
Phase 0.5 - The Channel Islands and Securing the flank for Operation Neptune
A4 | A5 | B3 | B4 | C3 | |
---|---|---|---|---|---|
Hard | S? x2 | A+ x2 | S? | S? x2 | reach |
Medium | A+ x1 | A+ x2? | A+ x1 | A+ x1 | reach |
Easy | ? | ? | ? | ? | ? |
Casual | ? | ? | ? | ? | ? |
- Single Fleet/Striking Force Fleet: 0-1(F)BB(V), 0-1CVL, 1CL, 3-5DD
- Route: 1 A A2 A3 A4
- LBAS range: 3
- Bringing ASW setups is required, and/or use ASW Node Support or ASW LBAS as needed
- STF:
- Main: 2-3(F)BB(V), 1CV(B/L), 0-1CL, 0-2DD
- Escort: 1CL, 3-5DD
- Route: 1 C A3 A5
- LBAS range: 6
- The enemy is an hard skin Installation (Pillboxes) and requires specialized anti-installation gear to be defeated.
- This is an anti-installation/landing operation on the island of Guernsey; an strategic location on the Channel Islands. This operation occurred simultaneously with the D-Day Invasion
- Single Fleet/Striking Force Fleet: 0-1(F)BB(V), 0-1CVL, 1CL, 3-5DD
- Route: 1 A A2 B B2 B3
- LBAS range: 6
- Route: 1 A A2 B B2 B4
- LBAS range: 7
- Bringing ASW setups is required, and/or use ASW Node Support or ASW LBAS as needed
- This is ASW Sweep around Jersey Island and Saint Malo's Fort de la Conchée; both of which were occupied by Germans and then liberated during the Invasion of Normandy
- STF:
- Main: 2(F)BB(V), 1CVL, 1DD
- Escort: 1CL, 4DD
- STF:
- Main: 2AV, 1CVL, 2CL, 1DD
- Escort: 1CL, 5DD
- TCF:
- Main: 2AV, 4DD
- Escort: 2CL, 5DD
- Route: 1 C C1 C2 C3
- you just need to reach the Node C3
- Node C3 is in Poole located in Southern England. Poole is the 3rd Largest Embarkation Point during the D-Day Landings. Ships and munition ships came here to resupply and head to the Beaches
Phase 1 - TP Operation: Engineers Landing at Utah, Omaha & Pointe du Hoc
Phase 1 is a "Transport Operation":
- LBAS range: 5
- The boss is an hard skin Installation (Pillboxes) and requires specialized gears to be defeated.
Trivia:
- The reason why a TP phase is the first phase is based on the fact that during the Omaha landings, the first wave were made up of mostly Combat Engineers tasked with clearing the beaches for the landing crafts, Sherman DD's, and LSTs. Sadly most of these units suffered heavy casualties but it is thanks to their sacrifice in clearing the beaches and barbed wires that the succeeding waves were able to land and push in.
Phase 2 - Boss Fight: Saving Private Fairy at Utah, Omaha & Pointe du Hoc Landing Operation
The same boss node as of #Phase 1 - TP is faced here, sharing most characteristics.
- This means that the precious phase's fleet can be reused.
- LBAS range: 5
- The boss is an hard skin Installation (Pillboxes) and requires specialized gears to be defeated.
Trivia:
- The 2nd phase being an HP phase might be a reference to the fact that it was via the Second Wave and succeeding waves of landings that the American Elements were able to damage and take over the installations and bunkers at Omaha and Pointe du Hoc
Phase 3 - Boss Showdown against the Atlantic Wall at Gold, Sword, and Juno Beach
- LBAS range: 5
- The boss is an hard skin Installation (Pillboxes) and requires specialized gears to be defeated.
Phase 4 - Reinforcing the Beachheads at Gold, Sword, and Juno Beach
Phase 4 is a "Transport Operation":
- this is a reference to the joint effort to secure and land more transports and armored units on the 3 beaches as they were secured much earlier compared to difficult fight at Omaha. Some armored divisions managed to reach close to Caen on the first day alone.
The same boss node as of #Phase 3 - Boss is faced here, sharing most characteristics, however, the precious phase's fleet cannot be reused.
- LBAS range: 5
- The boss is an hard skin Installation (Pillboxes) and requires specialized gears to be defeated.
- ASW Node Support/ASW LBAS on Node Q
- Send 1 LBAS which contains 4 Land-based Attack Aircrafts to O and R each.
- Both O and R have 4 LBAS range.
- Bring and Use 2-3 Smoke Generators at R. Because there are many PT boats using Vanguard Formation.
- Node R and the boss have PT boats and they will require specific set-ups to be defeated:
Anti-PT boat | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Unlike most standard Abyssals, "PT boats" (PT Imp Pack & Schnellboot Imp Pack ) are "very small and fast".
During Events, some special bonuses may be added, with "historical" ships and equipment gaining some accuracy bonuses[10].
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
[edit] |
Phase 4.5 - Unlock the Boss Node
Once the ?? Boss unlocked, the following steps have to be performed to unlock the shortcuts:
W | U | X | |
---|---|---|---|
Hard | Reach x2 | A+ x2 | S |
Medium | Reach x1 | A+ x2 | S |
Easy | ? | ? | ? |
Casual | ? | ? | ? |
- Refer to #Phase 5 - Boss Chipping's fleet for composition and routing.
- Can be done at once with node W
- LBAS range: 6/5
- On U, the enemy is an hard skin Installation (Pillboxes) and requires specialized gears to be defeated.
- Node U is in Dieppe which was the site of the first ever allied invasion attempt of Europe during WW2. Sadly it was a military disaster and the Canadian Landing Forces were all defeated.
Phase 5 - Operation Fortitude South at Calais
See #Phase 6 - Boss LD for the improved comps to use in Last Dance. Trivia:
- The Boss fight is located at Calais which is the shortest crossing from the UK to Mainland Europe as well as what the Germans suspected as the landing site for the allied invasion of Europe. This is the location of the diversion and part of Operation Fortitude which was an Allied effort to confuse the Germans.
- LBAS range: 6
- The use of a Special Attack is highly advised.
- It is highly recommended for Bringing and Using at least 3 Smoke Generators at U.
- Y is an Emergency Anchorage Repair node.
Phase 5.5 - Unlock the Shortcuts + Debuff
Once LD has been reached, the following steps have to be performed to debuff the boss and additionally unlock the shortcuts to better reach it:
A5 | B4 | G | H | N | P | S | L | U | X? | LBAS | |
---|---|---|---|---|---|---|---|---|---|---|---|
Hard | S? x2 | S? x2 | Reach | A+ x2 | AS | A+ x2 | Reach | AS | A+ x2 | S | AS x3 |
Medium | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | |
Easy | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | |
Casual | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? |
- STF:
- Main: 4(F)BB(V), 1CV(B/L), 0-1XX
- Escort: 1CL, 2DD, 0-3XX
- Route: 1 C A3 A5
- Similar to Phase 0.5, but now requires 4(F)BB(V) to start from start point 1.
- Refer to #Phase 0.5 - Unlock the Boss Node's fleets for compositions and routings.
- Refer to #Phase 1 - TP's fleet for composition and routing.
- Take note after Phase 5 that the compositions used in Phase 1 and 2 won't be able to route here or start at Starting Point 1 at all difficulties|
- 4(F)BB(V) 1CVL 1CL + 1CL 1CA 4DD SLOW
- Refer to #Phase 2 - Boss's fleet for composition and routing.
- Take note after Phase 5 that the compositions used in Phase 1 and 2 won't be able to route here or start at Starting Point 1 at all difficulties|
- 4(F)BB(V) 1CVL 1CL + 1CL 1CA 4DD
- Refer to #Phase 3 - Boss / #Phase 4 - Boss's fleet for composition and routing.
AS | |
---|---|
Hard | 468 |
Medium | 273 |
Easy | 204 |
Casual | 153 |
- Refer to #Phase 5 - Boss Chippin's fleet for composition and routing.
AS | |
---|---|
Hard | 468 |
Medium | 273 |
Easy | 204 |
Casual | 153 |
- Refer to #Phase 5 - Boss Chipping's fleet for composition and routing.
AS | |
---|---|
Hard | 336 |
Medium | 219 |
Easy | 150 |
Casual | 99 |
Once Debuff is complete the CG will change to the following:
European Little Sister Princess |
---|
Fortified Pillbox Princess |
---|
Phase 6 - Final Showdown; Operation Neptune
#Phase 5 - Boss Chipping's fleets are still viable here.
- The use of Special Attack in both fleets is highly advised.
- STF: FAST
- Main: 3(F)BB(V), 1CV(B), 1AR/AV, 1CL
- Escort: 1CA(V), 1CL, 4DD
- Route: 2 I J L V X Y Z
- AV/AR must be Kai
- Can utilize the Emergency Anchorage Repair.
- LBAS range: 6
- Y is an Emergency Anchorage Repair node
- The comp has some hard skin Installations (Pillboxes) and requires specialized gears to be defeated.
- PT boats are present on the boss node, and require specific set-ups to be defeated:
Anti-PT boat | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Unlike most standard Abyssals, "PT boats" (PT Imp Pack & Schnellboot Imp Pack ) are "very small and fast".
During Events, some special bonuses may be added, with "historical" ships and equipment gaining some accuracy bonuses[10].
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
[edit] |