Spring 2022 Event/E-5/Sandbox

Sandbox Rules

This sandbox is to be used to construct an event guide for the above-mentioned event map. These guides are to all of the following requirements:

  • An overview of the map, including ship/equipment bonuses, Ship Locks, and special mechanics,
  • List of branching unlocking requirements (if there are multiple requirements, compositions for each path along with the below requirements will be needed to discuss the unlocking requirements in question),
  • A list of working compositions that work: (T=these must have possible alternatives for players who may or may not have all ships needed for a specific path),
    • The Paths said compositions will take (to explain each path the composition will/can take),
    • A summary or description of what kind of obstacles a composition will face.
  • A description of the boss node: what it consists of, and a descriptive guide on what the player should consider for a course of action to successfully win the battle,
  • Optional: Tips/guides to farm certain ships and/or resources (this can also require compositions, paths, and possible descriptions).

Editors are to construct their own version of the guide/part of the guide, and complete it in a timely fashion.

No editor is allowed to edit over other editors' work without the consent of the editor and his approval to do so.

Several versions will be constructed through this page and will be reviewed and approved by the staff/collaboration committee before being moved for the Spring 2022 Event, being reviewed and updated once more before it can be released.

Overall there should be 3 versions of the guide that have to be constructed, including: Preliminary > Polished > Finalized Guides

With each approval of each version of the guide, the said guide will be updated to the main page, and construction of the next version will begin.

All guides outside of the approved version will be removed and work will begin from the approved version to make it better for the next version until the finalized version is made.

Dark's Initial Proposal

Map Overview

E4 is a three-phase map utilizing Single fleets, Striking Force Fleets, Surface Task Forces, and Transport Combined Fleet.

  • This map contains 3 locks
    • The   Sasebo Deployment Fleet Tag is applied to Single/Striking Force fleets sortieing to this map, and will start at point 1.
    • The   Combined-Fleet Rescue Force Tag is applied to Carrier Task Force or Transport Task Force sortieing to this map, and will start at point 2.
    • The   The 2nd Fleet Tag is an E4 recycled tag and applied to Surface Task Forces sortieing to this map, and will start at point 3.
  • 2 LBAS are available to sortie, 1 is available to defend.
    • LBAS location and range can be changed after completing Phase 1 & 2.

Phase 0.5: Unlocking the First Boss

To unlock the Path to the first Boss:

  • S rank B3 x2 on Hard
  • Reach D2 Once
  • Reach D1 Once

  • SF: 1FBB, 2CV, 1CL, 3DD  
  • Route: A A1 A2 C1 C2 D1/A A1 A2 C1 C2 D D2
  • C2 is a choice node so use it to reach D1 and D2 in separate sortie
  • AS D1 is not needed. Just need to reach the node.

  • SF: 1FBB, 2CV, 1CL, 3DD  
  • Route: A B B2 B3
  • LBAS Range is 3
  • Sned Bombers to the node to achieve the S rank

Phase 1: Defeat First Boss

  • SF: 1FBB, 2CV, 1CL, 3DD  
  • Route: {{MapRoute |A|blue|A1|blue|A2|red|C1|red|C2|blue|D1|pink|E|red|G|red
  • LBAS: Range 9 to G, 33/65 AD/AP for chipping (53/105 AD/AP on Last Dance Hard)
  • Note: LBAS Range will automatically change once Phase 1 is completed.

Phase 1.5: Unlock the 2nd boss

There's 1 requirement to unlock the 2nd Boss:

  • S Rank K twice for Hard/Medium/Easy
    • Once on Casual Mode
  • CTF: 2CV, 2CVL, 2 DD + 1CL, 2FBB, 3DD  
  • Route: H I1 I2 J K
  • LBAS Range is 9 to K
  • Send LBAS to I2 and I1 to help pass those nodes to get to K

Phase 2: Deplete the TP Gauge

  • STF: 0-1 CV, 0-2CVL, 1CA(V), 1FBB, 0-1CL, 2DD + 1CL, 5DD  
  • Route: L L2 N O P
  • Heavy Fleet that will help secure A rank easily by sacrificing the amount of TP drain per run.

  • TCF: 0-1CVE, 1 CL, 4-5 DD + 1 CL, 0-1 CA, 4-5 DD  
  • Route: L L2 N O P
  • The Lightest Fleet which allow for fast TP drain
  • Boss Support is recommended to try and secure the A rank

  • 1-2 OASW ship is recommended on the fleet
  • Consider sending ASW LBAS to L for increase passing rate
  • Aim for an A rank only as an S rank is very tough to do and can't be achieved reliably.

Phase 3: Vaporize Supply Depot Hime

  • STF: 1BB, 1CL, 4DD + 1CA(V), 1CL, 4DD  
  • Route: Q Q1 S A4 A3 T U V1 V
  • Must have at least 1 CL and 8 DD to take the shortest route
    • Fleet must also be Fast
  • 2 BB is possible but will take the longer route to get to V
  • Utilize Special Attack ship such as Nelson, Nagato Kai Ni, Mutsu Kai Ni, Yamato Kai Ni is highly recommended.
  • Have DD can equip "Nuke" Setup
  • Use ASW LBAS to help pass through the sub node, otherwise, have 3-4 OASW DD is recommended

Phase 4: Kill the Final Boss

  • STF: 3 BB, 1 CL, 1 CVL, 0-1 AV, 0-1 CAV, 0-1 Repair Ship + 1 CL, 1 CLT, 1 CA(V), 3 DD  
  • Route: Q Q2 W Y1 Y Y2 Z1 Z2 Z
  • Having a Repair Ship will allow for in route repair at Z2 before going to the boss
  • Have 1-2 OASW is recommended
  • 1 AACI Capable ship is recommended to pass through the air node.
  • Utilize Special Attack ship such as Nelson, Nagato Kai Ni, Mutsu Kai Ni, Yamato Kai Ni is highly recommended.

Phase 5: Debuff

Once Last Dance is reached, the following steps can be performed to debuff the boss.

  • The following requirements are needed to complete the debuffing process.
LBAS A3 B B3 G V
Hard AS x2 AS Once AS Once S S A+
Medium ? ? ? ? ? ?
Easy ? ? ? ? ? ?
Casual ? ? ? ? ? ?